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Gastrocove's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #5 | 3.826 | 3.826 |
Audio | #6 | 3.826 | 3.826 |
Graphics | #7 | 4.087 | 4.087 |
Gameplay (Fun Factor) | #8 | 3.913 | 3.913 |
Jam Theme | #21 | 3.870 | 3.870 |
Crafting Mechanics | #31 | 3.435 | 3.435 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which theme was used for the game, and in what way?
Expires. Every food item that you create in Gastrocove has a shelf life after which it turns to waste and yields no money. Food must be delivered to port before it expires.
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Comments
Hey bud, I messaged you on Twitter regarding the prize shirt for placing top 5! Could you reply there or message me on Discord (if that's preferable)? Thanks. :)
I had a lot of fun programming the robots to do my bidding! I even managed to get to the credits level! What annoyed me the most on the hardest level was that there was no "undo step" button which meant I had to try and remember what I was trying to have that robot do specifically. Overall, it was an excellent game! Brilliant job well done!
That's amazing, nice job! I did think about an Undo button but it's one of those things that kinda slipped through the cracks even though implantation-wise it would have only taken 20 mins. Thanks for playing!
This game is amazing, eerythign was fun even just layering up the routes for clank to go on. Very impressive and I love th island theme and crafting!
Thank you so much, I really appreciate the kind words!
Definitely very technically impressive, a lot of systems working together.
Unfortunately I found it very slow and laborious to play and there wasn't much depth for me.
I loved the aesthetic, both visuals and audio, definitely a great mood.
Thanks, sorry you didn't enjoy it more!
Holy heck, that's freakishly good considering the time restrictions!!!
Love the mechanics, crafting general theme. I'm very impressed with just how polished this is, nicely done!
Honestly easily one of the best resource managements and crafting games I've played on itch. Very well done! Hope there's gonna be updates to this, :D!
Thank you so much! Glad you enjoyed it.
Thats a great game - I like it.
Good job!
Thank you very much!
This game definetely stands out in case of gameplay. I didn't see that concept coming, well done!
Thank you so much!
Nice game! I have to agree with others that the game was pretty slow in the beginning, but I like the looks of the game and the soundtrack :). Maybe the time could pass a bit faster after pressing Play or have an option to speed it up. The mechanics are well-thought and the game has a lot of content :). Nice entry!
Hey there! You can control the speed of the game using the "Game Speed" option which speeds up how quickly everything happens - you can have them go rocket speed if you move it all the way to max.
Really interesting puzzle game, like everyone else is saying the tutorial feels a little over long. I was honestly shocked how many different mechanics you managed to put in. It probably would have worked better to space every new object out between a few unique puzzles involving the mechanics you do know. Otherwise great presentation and excellent work!
Feel free to check out our game, Zixels 2!
Thank you so much!
I like this puzzle game. As @Mastergammler commented you, I think that the tutorial is too long. But levels were funny! :)
Thanks so much!
A nice little puzzle game, i like the concept and it's alot of fun!
I have only 2 notes:
1. The tutorial seems pretty long with alot of text, i think it can be shortened expecially since you made it very clear whats happening (with expire timers , the ground showing the cycles a plant needs to grow etc)
2. When you loop a worker it would be nice if you could just connect him to his previous path, that you don't have to manually walk him a second time (that would make also great extendability for bigger automation :P )
Thanks!
Would you believe that #2 was how the game functioned until Sunday morning? Looping actually used to be a big part of the game, but I wanted to keep a small map size and looping actually didn't work well, especially for the later puzzles. I removed it Sunday morning and re-worked everything and it ended up much better.
I spent a lot of time on the levels and really enjoyed the experience. Nice job!
A very intricate game. Sweet graphics and music in the back.
thank you!
I really enjoyed this game! As some other people have mentioned, the relaxed vibe and the ability to easily change up your strategy if things aren't working are definite highlights.
thank you so much!!
This game is really fun! Its got a great chill vibe.
Thank you so much! I will be checking out everyone's game later this week and will be sure to leave reviews for them all.
I'm not gonna lie, I wasn't sure if I was going to like this game during the first few levels, but I ended up having a great time with it. I appreciated the challenge of the last few levels and the amount of variables in the gameplay. There's a lot going on, and you can beat the levels in a lot of different way, your recipe book is huge.
I feel like this could be a great mobile game. It's the kind of game where I could pick it up for half an hour, and do a couple of challenges. It made me think hard and plan ahead to achieve the goals and made my head hurt in a good way ;). Good job :)
Thank you so much!! I'm glad you enjoyed it