The music matched the game and made it more fun!
I couldn't use that gun (I think it was at least) I didn't really understand how it worked hehe
Criteria | Rank | Score* | Raw Score |
Audio | #7 | 3.808 | 3.808 |
Graphics | #14 | 3.827 | 3.827 |
Gameplay (Fun Factor) | #20 | 3.481 | 3.481 |
Overall | #25 | 3.392 | 3.392 |
Crafting Mechanics | #53 | 2.981 | 2.981 |
Jam Theme | #69 | 2.865 | 2.865 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which theme was used for the game, and in what way?
The alien theme was used. The characters are aliens and it takes place on the planet Paperia.
The music matched the game and made it more fun!
I couldn't use that gun (I think it was at least) I didn't really understand how it worked hehe
Well done, it is a little confusing but I got my head around it. The E indicator should go away when it is not needed anymore but otherwise excellent job
The music is fricking addicting as heck!
The over all is pretty darn fun, simple, yet very fun. The art style is adorable too, over just a great little game. It even seems to be mostly complete, assets and game play wise, it's just a solid entry over all.
Nicely done, :D!
Very fun game to play. I enjoyed the music and simple mechanics. My only minor gripe was that the sound was a bit too loud (Compared to other games).
Great mechanics one one-cell movement which was interesting. I had a problem one time, I was a little displaced from the grid and was not able to take ladders anymore.
Anyway, it was a great submission :)
very nice art style and the music is annoying as hell - that's a compliment. ;-)
I love the style! My one critique is that there seems to be little skill to the combat, and i quickly ran out of health trying to kill the enemies because of the damage trading, but the music and visuals are amazing, and although it wasn't required, it was very satisfying to move the character around to the beat of the music. Great work!
Straightforward nice game but parts of the UI was not on the screen for me while playing in the html version
This was a fun concept where you have to pick and choose battles in order to conserve your health and survive long enough to fight the Georeds. It was fun that they move when you move, so you could strategize around their movement if RNG was nice to you, else they bullied you into a corner. Once I got to room 3 where the falling platforms restarted the level, I abused it to grind my level up to help fight them, liberating Paperia at level 15. Though I ended up grinding health packs more than anything. I sort of wished there was a wait button so I didn't end up in a corner so often.
The game confused me a bit on first few runs until I zoomed out of the fullscreen window to see everything. And I do adore the art style, the cover image made me want to play it pretty early. This is quite a puzzle-ful roguelike, even if the puzzle elements might not have been intended. Spectacular job!
Such an elegant design! The art is really cute and the game is addictive! Great job :D
Love the art and the concept was very simply it's such a creative game
Game was pretty fun. You did a good job on polishing a simple concept. The only bug I encountered in the WebGL version was that the music didn't play the first time around, but when I died and started again it was a proper bop to listen to. One wish is that there would a some sort of level select because it's kind of annoying to have to start all the way over each time.
The restricted use of colour and contrast really helps bring the focus to the key elements of gameplay - really like that.
Interacting with the different parts of the game was very clear, and taught the the player quite well!
Using health as a form of turn currency, where you're forced to spend it to get past enemies is an excellent mechanic! Made the gameplay a great mix of platformer combat and puzzle.
Tapping the arrow keys to cover long distances can get a little repetitive though!
soundtrack will stay in my mind for long time, love it soo much<3 but moving is tooooooo loud, grat job anyway
Interesting combination of turn-based, rpg, puzzle and crafting elments. This has some potential! I also like the simplistic pixel artstyle.
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