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Protect Port Poly, pls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #20 | 4.310 | 4.310 |
Overall | #36 | 4.016 | 4.016 |
Presentation (visuals) | #50 | 3.976 | 3.976 |
Concept (gameplay) | #56 | 3.762 | 3.762 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game ! Really liked the idea & it looks great.
You get overwhelmed by asteroids very fast thought. maybe slow down the spawn rate increase a little bit ?
Also the game started to lag quite a lot when I finished to fill the outter ring. But that might be just me (I played on an old laptop :s )
Appart from that, really great work. It was fun to play :)
thank you!
.... The turrets don't properly reload once it starts to lag, so uh, yeah. Definitely need to work on that.
I like this TD a lot and hope to see a after-jam version of it.
I would suggest a slower start, like first only one ring and then unlock the second and then the third. Also it would be nice to see the prices for the turrets on the buttom in the center (maybe in green if you can afford it and red if not).
Else I would suggest a better balance between the pricing and asteroid too :)
Currently planning what's going into the after-jam-version :D
That idea about the ring unlocking is pretty neat. perhaps separate levels, perhaps in level progression.
The different turret prices were a last minute (as in last 30 Minutes) addition, so, uh, yeah. That definitly needs to be improved. Especially if i'd introduce different turret types, or price scaling per slot used on ring or something.
So, thank you! feel free to post any other ideas you have as well.
This game has some solid potential. The ideas and presentation are very solid. I think there’s some balance issues in the game, though.
I think the player should start with a little more money than just $5. Being able to put out only a single turret isn’t really enough, even in the opening part of the game. The station does not have that much health, the laser doesn’t do that much damage, and it can’t cover enough space, even with control over the spin of the rings.
The best I was ever able to manage was three lasers on the outer ring before the station was destroyed, simply because I couldn’t get the ring to spin fast enough.
There was a point where I was able to do better than that, but it was because there seemed to be a bug where the game did not end after the station’s health hit -1. At one point, the screen was almost filled with asteroids all exploding on the station, but it sat at -1. I had plenty of money at that point, though.
Over all, I think this game could be really enjoyable, but I think there needs to be a better balance between money, asteroids, and station health, in my humble opinion. Still… great work for two days! :D
The "secret" is to wait to place a turret until you see the first astroid, and then be a little lucky with the spawn so that you can manipulate the turret rotation until you get enough credits for the second turret without loosing too much health.
But once you get ahead of the curve, it immediatly becomes to easy and you can fill every slot on the station.
So, yeah, balancing is definitly an issue. In general the entire game is a bit... unwieldy when it comes to the user experience.
Yeah, the "-1" bug was a '==' instead of an '<='.... already fixed on my local copy of the game :D
So, thank you! i do currently evaluate what i can do/fix/add with little effort, and what needs more effort. Plan is to at least adress the balancing issues with the current setup after the jam.
Very nice work! It took me a couple of attempts but I was finally able to outfit the station completely with 1 health remaining. Once that happened nothing even got close.
Thank you!
Yeah, you don't even need to place anything on the innermost ring for it to become invincible :D
I've always enjoy playing game in this genre and this is no exception.
I love how you assembled the asset, looks really nice and that transition from 3D to "2D" feels really smooth and satisfying! A bit more visual clarity on the turrets will make it even better, perhaps just a glowing outline will do.
The game started of being manageable hard but then it just gets too easy at the end. Having some difficulty scaling will keep it fun for a longer period of time such as adding various types of Asteroid, like rubble pile (which will break into more parts), metal asteroid (with lots of health), etc or maybe even space ships hahahah. Turrets can have various upgrades too that does each unique effects. Anyways it's just some ideas that pop up when I was playing, but yeah for a solo game jam, you've did really well!
Overall it's a very solid game with lots of potential, well done game! Keep it up!
Thank you!
And thank you for all the ideas. Currently i am compiling a list of ideas, and i hope to put up some sort of roadmap of things i can do with the source code as is, and things that i would want to do and how i'd need to change the source code for that. So, if ya have anything else, feel free to post here!
I love this concept, and it looks gorgeous!
I wish the turrets contrasted a little more with the space station though, it's kinda hard to tell where I've already built.
With a few more enemies and turret types this would be a fantastic game
Thank you!
Another good point. I should make a list....
Really cool game! Gets you hooked instantly :D
Thanks!
Super cool visuals, I loved the menu and the transitions between 3d and top down. The idea in general is also really interesting and could be expanded greatly by adding a greater variety of towers, maybe some that make rotating the rings even more important. (Of course this was only a jam game with limited time so its no big deal that its missing :) ). The difficulty also falls of very sharply as surviving the first like 20 seconds means you pretty much won the game.
Yeah, like the first half a minute where you actually have to adjust the rings is what I wanted it to be. But being solo this Gamejam meant that i just did not have the time to do more game design beyond that. But it's definitely an entry where I do want to add a few things post jam ... If i can find the time.
Thank you!
Totally understandable and I'm excited for what's coming if you continue to update the game ^_^
Very Interesting tower defence mechanic.
The game becomes playable after the 120s for me, fps drops rapidly with the amount of asteroid spawning.
But I still enjoyed shooting space rocks. : )
Thank you!
I did not have the time to add more content, so i kinda just filled the game with more asteroids... Which really doesn't accomplish much.
If i come around to add stuff, fewer but different astroids is the plan over just spamming more.
The concept is great, and the 3d transition to 2d looks super cool, but quite quickly you fill all slots with towers and then just watch the asteroids get destroyed.
thank you!
Most of the values on turret cost, damage, rewards and what not are still the first placeholder values i never had the time to revisit.