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Protect Port Poly, pls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #20 | 4.310 | 4.310 |
Overall | #36 | 4.016 | 4.016 |
Presentation (visuals) | #50 | 3.976 | 3.976 |
Concept (gameplay) | #56 | 3.762 | 3.762 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great gameplay!
I liked how simple it is to play the game (I'm a sucker for Tower Defense :P)
The placement of towers is super important at the beginning: failed a few times before getting it right.
Oh and there should be a limit of elements on screen: I got to a point where my computer would slow down since there were SOOO many asteroids coming.
Good job!
yeah, the beginning having to manage the turret rotation is the part i am most satisfied by how it plays... Then it all just ramps up way to quickly to the top end of filled slots and spawn rate maxing out.
If i add to this, I'll definitely look into more things to slow tower placement down and make positioning relevant for longer.
Edit. Also, big thank you!
The transition from the 3D side view to the top down gameplay is so satisfying!
Thank you!
That was super satisfying to play pitty i finished it in like 2 mins could see this being a really cool tower defense game if you expanded it after the jam :)
Thank you! The code requires some cleanup to work on it efficiently, but i seem to have struck a neat idea. We'll see how much ill do with it.
Haha yeah as to be expected with jam games
Really cool idea - I like tower defence type games, and I love the transition between 3D menu and top-down gameplay! I think that the game needs more balance as its almost impossible at the start. Plus the turrets seem to re-acquire targets based on proximity to the turret as opposed to continuing to attack an asteroid until destruction... I think that you could easily extend this to having more turret options with different effects, and give the player more starting money so that they can at least build a passable defence grid for the start of the game. Good job!
Thank you!
The turrets always target the rock closest to the space station itself. Did not have the time to put a proper behavior GUI, so i stuck with what i assumed would be the default. The start definitely requires some luck, most times you take 2 to 3 damage as it is right now.
Though, changing the rotation speed of the rings is an integral part, so i lean more towards making the meteor spawn smarter instead of totally random, so the player is not punished by randomness.
I like how in the beginning the game is a bit more challenging, but then it gets weirdly relaxing when you can just explode everything lol After a while I just stopped to watch for a few minutes. I can see how it could be hard on some computers, but I really liked that you chose 3D assets, the menu looks awesome and the transition when the game starts is really cool too. Good job!
Thank you!
Fun fact: the upper and lower ring switch places once you are in the top-down view, so nothing is obstructed. But i liked the menu shot way too much to make that swap permanent, so once you lose, the swap right back before the camera starts panning down.
Spinny shooty space station of death! Really fun first few minutes, but wish there was more to the game once you filled every slot with turrets. Still a solid submission for the jam!
I really liked the transition from the menu to the start of the game in the beginning, that was really cool!
Thank you!
If you die, the turrets actually stay on the station until you restart, so you see them in the menu shot in between. It was the most fun thing to make in the whole jam :D
I agree, it needs more content to be a proper game, but perhaps ill find the time to continue working on it post ratings.
Loved the presentation of the Port Poly at the start!
Thanks!
Unfortunately I do not have VR Equipment, so i cannot rate back :/
Kind of glad you are unkillable in the game. Was worrying at the beginning I was missing too much by my health dropping. Once I realized I couldn't die, was able to start dropping turrets in and see what the game had to offer. The destruction was incredibly satisfying, I hope you take this further, would like to see it as a full game
... it's not a 100% reproducible thing, more of being lucky with the timing of the demise that leads to being invincible :D
Glad you liked it, though it will depend on whether I find the motivation to clean the codebase up as this is on the messier side of the spectrum as i valued sleep over crunch and almost ran out of time.
I filled every spot with a turret and then just watched the thing destroy asteroids for a good 5 minutes, extremely satisfying! Also it was interesting having to change the rings speed a lot at the beginning to cover more space with a few turrets. All in all one of my favorite entries in the jam so far
The ring turning thing is the core, so if i decide to add more stuff, keeping it relevant for longer even with more turrets would be the primary goal with more additions.
Heh. i guess it has some sort of bubble-wrap-popping effect seeing your turrets shoot down those asteroids?
Thank you!
The game is great but completely destroyed my laptop with what looked like 50 asteroids all exploding at the same time every second but apart from that I'm loving the transitions between menus and overall the game is pretty good and tactical!
Thank you!
Yeah, optimization was the least of my concerns, certainly something that could use a little more love.
Loved it. Both deciding where (and when) to put the turret and then controlling the rotating speed of the ring give a nice amount of control on defending the station, and it all works well with the rotating theme. I can see a lot of potential in a full version of this concept, with more (maybe upgradable) building types.
Thank you!
Something i realised through the comments here: there are a lot of the usual tower defense game things, like damage types vs immunity, or turret interaction, which would get a whole new .... spin ... with the rotating ring mechanic.
Fun to play game. I like that you control the circles individually since it gives you more to do than just placing the turrets. The price scaling is also nice and just makes a lot of sense. In the end I was able to place turrets on all spots and after that it seems that the game is won.
Good job!
Thank you!
Glad you like the individual ring rotation control, that is indeed the core idea that i started out with.
Very good concept. The money is kinda tight though, we can't do much about those asteroids.
Thanks!
Turret pricing was still up and changing up until 5 minutes before the submission deadline and the final upload.
xD Those 48 hours jams are such a rush.
Kenney 2001 - A Ring Odyssey
awesome idea, imho it would elevate (no pun intended) it from a gameplay perspective if the challenges imposed by the meteors weren't as random to enable more strategic play.
the audio is a little quiet on my machine, but sets a nice mood and I adore that menu shot! glad you went 3D with it hehe. Also: on a smaller screen device, the UI scales out of bounds. Luckily I could play it on my big desktop :)
Yeah, those first 30 seconds really are where the game is at it's best.
I think turret variety and turret price would be the near future tools to adress that: if not all turrets do the same, the position would matter a lot more, and the fewer turrets are on the inner ring the better.
Long term there was the idea that turrets interact when they are lined up. Like, place a power-boost-turret on the middle ring or something. But that was waaaaaay too much for the jam.
Yeah, the audio was a last minute addition, so i went with "if in doubt, make it too quiet instead of too loud".
I realized it did neither scroll nor shrink properly on too small resolutions, but couldn't adress it in time. Usually this is rather easy with Godot, but i tried something new. So that learning by doing kinda turned the GUI code into a mess.
definitely better to not risk the audio clipping!
the responsive UI stuff also tripped me up in Unity, seems to render differently on macos (in the same browsers, at that) :)
the turret interaction sounds dope.
Great concept. Unfortunately my pc couldn't handle much :(. It was fun though
Great concept. Unfortunately my pc couldn't handle much :(. It was fun though
Yeah.
There is kinda no reason for it being 3D, as it ended up being just basically 2D of gameplay anyway, except for that menu shot.
Perhaps ill come around to doing an after-jam-optimization pass
Very fun! Was a blast to watch the progress on twitch!
I really want a fixed and updated version after the jam!
thanks you for hopping by the stream!
And you last minute feedback was very welcome. Next time we'll just team up again, okay? :D
fixed version will stay local to my PC till after the rating phase.
I wanted to do a td for this jam but didn't find any good idea. Happy to have found someone that did!
Sadly my potatoe computer can't run it smoothly too long and I die because my turrets don't fire :D.
The base concept is nice, a little luck based early on, but well, hard to balance in a gamjam, I'd be happy to replay this game if it's updated after the gamejam :).
Thanks for checking by in my stream every now and then.
Yeah, the turret firing cooldown is modified in the _process() method, not the _physics_process() method, so unless your device can keep up with the 60 FPS.... YOU DIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
Quite neat, liked it. The colors were a little hard to see.
Currently on 1000 with time and $4500 credits and an unbeatable setup :D
Going to let it play for a few hours and see if it crashes :D
Thanks!
At first, i wanted to use the little spacecraft in the same asset pack as the station parts, but then nothing was recognizable. There could be done a lot more in terms of eye friendliness shoots a glare at the font
The meteor spawn rate stops increasing eventually at 10 physics frames, so it shouldn't crash unless i have a memory leak somewhere....
Fun concept, a nice calming TD!
It was a bit unforgiving in the start though, when a meteor came on the opposite side from my turret
Thank you!
It is indeed a little bit luck based, wasn't able to do anything fancy with the meteor spawning.