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House of glass's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Community Spirit | #21 | 4.056 | 4.056 |
Originality | #35 | 4.000 | 4.000 |
Overall | #49 | 3.639 | 3.639 |
Fun | #64 | 3.056 | 3.056 |
Use Of Theme | #67 | 3.444 | 3.444 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team or Solo
I teamed up with my wife Rozari!
Credit:
Kevin MacLeod is the author of the music. The special font used extensively in the game is Parseltongue. Rest is our original work
Did you follow the theme?
Different plants need different temperature to grow. Some plants grow faster in warmer environment but this also means they need water more often. It is up to the player how they will manage their plants in three rooms of different temperature.
Did you (you or your team) do the graphisms yourself?
Rozari made all the artwork in our game.
Did you (you or your team) do the musics and sounds yourself?
The music is by Kevin MacLeod. There are sadly no other sounds in the game :(.
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Comments
Art is great. Game play and idea also nice. However, it can be better, if there is something explains how to play. It takes time to understand effects of variables. Nice job!
Thank you for the feedback. Some kind of tutorial is definitely something we want to add but we did not squeeze it into the jam scope. It's something that we will give higher priority in our future jams though, because it seems everyone would appreciate that.
This is very pretty and has a relaxing feel, except that the plants themselves die a bit quickly if they aren't in the right place from the start hehe. I think it might be worthwhile for the least expensive plant to grow well in the very first room. I started out by putting 1 pot of each size in the starting room, and giving each one a $5 flower, and they all died almost immediately haha. I didn't know there were other rooms at first. So, I think what I'd suggest is for there to be a little more time to react when you make a mistake.
Thank you for the feedback! The least expensive is Pothos for $0 and the starting room is actually ideal for it :) we might have overdone it with the temperature requirements to fit the theme better, so this is something we might tweak in the future.
Oh I didn't even see that there was a $0 plant haha
This game is really really pretty! I also found it relaxing once I got the hang of it, although some plants were sacrificed along the way. I like the tight focus of the game. I think you could give the player a little bit more time when they just buy the plant to water it, but overall the balance felt pretty good to me.
Thank you for the feedback. I am relieved the balance turned out to feel good as this is something I wish I had given a bit more time during the jam. We wanted the game to feel realistic, so we tweaked it such that a plant completely without water dies very fast. I suppose we could let the plant have some initial water level to give the player a bit of time after planting.
I enjoyed my self I did kill a few plants at first till i figured out the water level for them. Good job on this one
A beautiful "make plants die simulator" xD
Incredible audiovisual, super intuitive mechanics and a great menu system!
It was very relaxing with stunning art work. I really like how the UI would pop up when clicking on the pots/plants area.
Such a chill and relaxing game! I loved the music and art style :) It was a bit confusing at first and I didn't really know how to keep the plants happy or what temperatures they needed. It would be nice to have an endless mode as well.
Thank you for the feedback and for playing our game. We have tutorial, plant hapiness icon and endless mode inspired by Civilization's "One more turn" quite high on our feature list, but sadly they did not make into the scope of the jam. We will definitely add those in the future though!
Nice chill game with great art. Plants dying seems to happen very fast though, so maybe change the speed on those a little. Also, there is an infinite money cheat by just buying the monstera and then immediately selling it again.
Great achievements too!
Thank you, we are glad you liked it. The numbers surely need a little bit more testing and balancing, it is definitely quite stressful to keep all the plants alive for such a chill mooded game :). The infinite money exploit is caused by a bug that is only present in the WebGL build and did not show in the Unity editor, so it slipped through our playtesting. It will be fixed in the next version. I am also glad you like the achievements, there's many more we would like to add to the game in future builds!
This one is awesome.
Gameplay is really relaxing, good art and music, very nice mood all around.
This game actually got me to look up the plants to learn their weather and stuff, great job!
Thank you so much! I really wanted to have a little educative touch with this game. I am happy, that you enjoyed it! <3
I've been looking forward to playing this one after seeing the art teasers in the Discord channel. The art is absolutely fantastic, and definitely helps to create a great sense of atmosphere across the greenhouses. I also think your choice of music is fantastic, and the whole game feed really well into a chill aesthetic and experience. As has already been commented, I do think a tutorial or phased approach to various mechanics would have been great, but time constraints in a jam are very real, so I can understand why it's more of a 'play and learn' kind of experience. Overall, a fantastic job, and I'll definitely be following for potential updates to the game!
Thank you very much for the feedback. A tutorial is something we definitely want in the game, but as you said, there was only so much time during the jam and the focus was definitely more on having an actual working game than teaching the player how to play it. There's a long list of features that did not make it into the jam scope and we would love to continue working on this project, so be prepared for updates!
Great job! Visuals are good and backgrounds are top-notch ;) It would be awesome to have an in-game tutorial though. Good luck!
Thank you so much! The in-game tutorial is one of those nice-to-haves that just didn't make it into the scope within the jam, but it is surely something we would like to have in the game. Good luck to you too!