It's kind of funny, but I had a feeling that this story might go this way. I'll try to leave the spoilers out, but I absolutely loved the direction you took this.
What I loved
- Great use of the theme. It followed the stages of love, but also kept things fresh by going in a non-traditional direction. It is indeed a date story!
- Cool mechanics and proper nudging of the player in the right direction. It's hard to find the right balance of helping the player progress through the story and not making it too easy. I think you found a great balance in this game!
- I'm a sucker for classical music and you were blasting some fantastic choices!
- Doors suck in video games. Doors super suck in VR. You had wonderful doors.
Some Suggestions
- I wanted some more puzzle solving for sure. It felt like you intended to have more, but most likely had to chop some out due to time.
- Some of the colliders (books) were still set to collide with the player, which launched me across the room. Easily overlooked during the time cooker that is a game jam.
- I think the you did a great job fitting a ton in mechanics wise, but the overall look of the rooms could have used some love. Given the choice between the two, I think mechanics trump aesthetics so you made the right choice if you were time constrained.
Overall... AMAZING! I really enjoyed this submission a lot. It's a clever take and all the mechanics work wonderfully in it. Thank you so much for putting such great work into this submission!!!
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