This brought me back to the days of wizardry and Whale's Voyage and other similar games... I really need to dig one of those out again..... :) Good job I got lost and couldn't finish but it was still a lot of fun.
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Whammy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #101 | 3.438 | 3.438 |
Authenticity (Use of resolution restriction) | #113 | 4.484 | 4.484 |
Overall | #163 | 3.465 | 3.465 |
Graphics | #187 | 3.203 | 3.203 |
Audio | #226 | 2.734 | 2.734 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Flew this one solo. Creating a pocket-sized Wizardry-type game was definitely a fun experience. :)
Was the resolution a challenge?
The main hurdle was getting all the HUD info on the screen without dropping back to that horrid "tiny" font. Decided that i was going to go with an Apple ][+ style font and build the rest to fit the font size instead of the other way around.
What did you learn?
I wanted to see what I could do in that kind of space. I learned a lot from several people in the AppGameKit community that were also creating entries. So many clever solutions to space problems!
A big thing I learned here was that I was better at managing time and scope than I thought. It definitely gives me more confidence in tackling much larger programs and delivering on time/to spec.
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