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A jam submission

DracuniteView game page

Submitted by securas (@Securas2010) — 13 hours, 2 minutes before the deadline
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Dracunite's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#24.4934.493
Graphics#44.6574.657
Gameplay#44.3864.386
Audio#74.2434.243
Authenticity (Use of resolution restriction)#504.6864.686

Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Yes. We were 2!
Securas: Code, Art and SFX (probably why the latter is not that great)
Quiji: Music

Was the resolution a challenge?
Not many pixels to convey information to the player. Had to rely mostly on animations.

What did you learn?
I should practice making sfx

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Comments

Viewing comments 27 to 8 of 47 · Next page · Previous page · First page · Last page
Submitted

Absolutely beautiful graphics, great audio and clever level design.

I especially like the first level which makes sure you know the core mechanics before you go on to the rest of the game.  I'm not a big platformer player, so it did take me a while to figure out the down+jump to go down and that I could jump onto my axe once I'd thrown it.  Some graphical hints might help with that (like you have for the controls on the first screen).

Great work!

Submitted

Really fun, I love the Axe mechanic. Reminds me of 3 Vikings in a way.

Submitted(+1)

Wow, what a great game, and very nice mechanics with the axe.

Submitted(+1)

The game looks nice, but I wasn't able to get down the platform in the first room! Is there something I'm missing?

Developer(+1)

Just press down and jump simultaneously

Submitted(+1)

Thanks!

Submitted(+1)

Super amazing! Love the graphics, sounds and general feeling. Congrats.

Submitted(+1)

Great job, you can see the care that went into this. 

Submitted(+1)

Awesome work! This is the most polished game I've seen so far! I love the animations and the FX, they add a lot of charm and really help convey info to the player even on the small screen. I'm impressed this game was able to have as many levels as it did for how smooth the controls felt and how polished it is.

Submitted(+1)

I had to give this game a full score for all four categories. Nice mechanics, well paced difficulty curve and the final adrenaline rush ! Super nice grpahics and music ! Perfect !

I had only two minor issues : sometimes, when switching quickly from room to room, the axe disapears and there is no way to get it back, second, during the skeleton boss fight, all collisions between the character and th eaxe and boss stoped working, so I got the axe floating around the character but there was no way to retrieve it and no way for the boss to kill me, so I had to restart the game from level 1.

Developer

Ouch! That is terrible!!! I'm very sorry for the bug! I'll try to address it on the post-jam version.

Submitted(+1)

It's nice if you can fix it, but honestly, that didn't keep me from going back to the game. Good work!

Submitted(+1)

I had to give this game a full score for all four categories. Nice mechanics, well paced difficulty curve and the final adrenaline rush ! Super nice grpahics and music ! Perfect !

I had only two minor issues : sometimes, when switching quickly from room to room, the axe disapears and there is no way to get it back, second, during the skeleton boss fight, all collisions between the character and th eaxe and boss stoped working, so I got the axe floating around the character but there was no way to retrieve it and no way for the boss to kill me, so I had to restart the game from level 1.

Submitted(+1)

Very nice game feel. Everything very polished and nice to play. Good work!

Submitted(+1)

This was hell of a game. And the last level gave me quite an adrenaline rush!

Submitted(+1)

Well hot damn! This was so much fun! All the level layouts/controls were very smooth, transitioning between areas felt great, and nice twist with the zombie dudes at the end - my heart was pounding! One minor suggestion - could you have used the up-arrow for jump / down-arrow for fall? Initially I died a bunch getting the 3 keys (jump, swing, throw) memorized, but got the hang of it eventually. 

Submitted(+1)

This is amazing!

Beautiful art, fun gameplay… cool mechanic with the throwing axe. Love it.

5/5 <3

Submitted(+1)

This is amazing!

Beautiful art, fun gameplay… cool mechanic with the throwing axe. Love it.

5/5 <3

(+1)

The pixel art in this game looks really good, and it's awesome that the weapon is used as a platform to solve mini-puzzles yeah like that idea!

Submitted(+1)

So cool! Been following you / this on Twitter :) lovely job!

Developer

Uau! Thanks!

Submitted(+1)

Very nice! I had to watch the screenshot to understand the axe mecanics. Also i could go to level 2 without reach the door.

I was really fun, nice animations and feedbacks!

Submitted(+1)

Fantastic game!  Awesome animations and tight controls.  God of War style axe-throwing is pretty cool.  There was a section I kept dying in, which, after finally overcoming it felt like some sort of double-jump exploit.  That was the only part I was about to quit, I'm glad I didn't.  The boss and the section after it were unexpected but pretty cool and different from the main game.  5 stars all around.

Developer

Thanks for checking it out! That room requires some multi-room axe platforming trick... :)

Submitted(+1)

OMG, this reminds me so much of the Conan the Barbarian game I had on the Apple ][+. Nice polish, really good, artwork, great job!

Submitted(+1)

The pixel art in this game looks really good, and it's awesome that the weapon is used as a platform to solve mini-puzzles. The boss was really fun too.

Viewing comments 27 to 8 of 47 · Next page · Previous page · First page · Last page