So much fun! The music and sfx are great, and with the subtle flash for each point make a simple concept feel fantastic to play :)
I love the title so much
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #100 | 4.569 | 4.569 |
Gameplay | #114 | 3.431 | 3.431 |
Overall | #140 | 3.615 | 3.615 |
Audio | #160 | 3.236 | 3.236 |
Graphics | #187 | 3.222 | 3.222 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
This is a solo game
Was the resolution a challenge?
Creating small sprites is always a challenge. I kept it as simple as I could.
What did you learn?
My focus was on the kicking mechanic because I have a bigger game in mind that will use something similar. I learned a lot in the process, trying to keep things fun without becoming too challenging.
The visuals and sounds are incredibly cohesive. Everything really feels like it fits well.
Super chill game with predictable physics :-)
This is what I like to see. The game is simple, and you don't have to be a rocket scientist to understand it. also very polished. Good gaem
Simple game. Could use some more variety. Also neck and chest should collide with the head. It's too easy to gently bounce the head off the hips.
Thanks for the feedback! I chose to focus only on the core leg-bounce mechanic so it's totally fair to say that more could have been done with the rest of the body. The hip bounce always pushes the skull in the x direction so (hopefully) you can't stand still and keep hip bouncing more than a few times. But if you can move around and keep bouncing off the hip without the skull accidentally slipping behind you, that's a skill and a valid playing strategy so good for you.
Simple game. Could use some more variety. Also neck and chest should collide with the head. It's too easy to gently bounce the head off the hips.
It seems basic but I had to constantly predict where the skull would land and lead the kick. A little challenge that makes it a bit addicting, specially when the score resets. I like that it's seemless with no gameover screens or menus
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