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A jam submission

Creepy-UppyView game page

Keep your head up!
Submitted by Akzidenz (@groteskly) — 2 days, 16 hours before the deadline
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Creepy-Uppy's itch.io page

Results

CriteriaRankScore*Raw Score
Authenticity (use of resolution)#1004.5694.569
Gameplay#1143.4313.431
Overall#1403.6153.615
Audio#1603.2363.236
Graphics#1873.2223.222

Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
This is a solo game

Was the resolution a challenge?
Creating small sprites is always a challenge. I kept it as simple as I could.

What did you learn?
My focus was on the kicking mechanic because I have a bigger game in mind that will use something similar. I learned a lot in the process, trying to keep things fun without becoming too challenging.

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Comments

Viewing comments 11 to 1 of 51 · Previous page · First page
Submitted(+1)

So much fun! The music and sfx are great, and with the subtle flash for each point make a simple concept feel fantastic to play :) 

I love the title so much

Developer(+1)

Thanks a lot! I'm really happy you enjoyed it

Submitted(+1)

The visuals and sounds are incredibly cohesive. Everything really feels like it fits well.

Super chill game with predictable physics :-)

Developer

Thanks Amir! I really appreciate the kind words.

Submitted (1 edit) (+1)

This is what I like to see. The game is simple, and you don't have to be a rocket scientist to understand it. also very polished. Good gaem

Developer

Wow, coming from you that is high praise 😅

Really glad you liked it Arnar.

Submitted(+1)

Love short and fun games like this! Well done :)

Developer

Thanks a lot!

Submitted(+1)

Simple, but really good!

Developer

Thanks a lot!

(+1)

Simple, addicting,  fun gameplay, and I love the scoreboard in the background

Developer

Thanks a lot Bobby!

Submitted(+1)

It's a pretty simple game, yet I found it a bit addicting.

Developer(+1)

Thanks mkhoi!

Submitted(+1)

Simple game. Could use some more variety. Also neck and chest should collide with the head. It's too easy to gently bounce the head off the hips.

Developer

Thanks for the feedback! I chose to focus only on the core leg-bounce mechanic so it's totally fair to say that more could have been done with the rest of the body. The hip bounce always pushes the skull in the x direction so (hopefully) you can't stand still and keep hip bouncing more than a few times. But if you can move around and keep bouncing off the hip without the skull accidentally slipping behind you, that's a skill and a valid playing strategy so good for you.

Submitted(+1)

How about some special timed mutators, e.g. suddenly the head splits into two and you have to bounce both at the same time. Or the head suddenly starts to bounce three times harder for a short period of time. To keep the player on their toes.

Developer

Someone suggested that it should grow a new head at 100 points but by the end I had no energy left for it :D Pick-ups would be a good idea for a v2 if that ever happens 👍

Submitted

Simple game. Could use some more variety. Also neck and chest should collide with the head. It's too easy to gently bounce the head off the hips.

Submitted(+1)

It seems basic but I had to constantly predict where the skull would land and lead the kick. A little challenge that makes it a bit addicting, specially when the score resets. I like that it's seemless with no gameover screens or menus

Developer(+1)

Cheers! I wanted to focus on that small element of gameplay and try to get it working as well as I could without overcomplicating things. Having continuous gameplay without any interruptions was an important part of that. Really happy that those things worked for you.

Submitted(+1)

This is a really well executed idea leading to some pretty fun gameplay.  Although it could easily be made more engaging by adding a few more sound effects (e.g. the head bouncing on the walls/floors, a sound effect for every 10 points)

Developer

Thanks a lot! There are already sound effects for the wall and floor bounce but perhaps they are a bit low in the mix if you have the volume turned down. A sound effect for every 10 points is a really nice idea.

Viewing comments 11 to 1 of 51 · Previous page · First page