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Jack and The Dark (Jam Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #33 | 3.891 | 3.891 |
Authenticity (use of resolution) | #39 | 4.652 | 4.652 |
Overall | #50 | 3.951 | 3.951 |
Graphics | #54 | 4.000 | 4.000 |
Gameplay | #102 | 3.261 | 3.261 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow, this game is really unique and special!
I liked the concept of the spooky ghost that chases you through the story, excellent work!
Thank you so much! I really enjoyed Nestbound as well!
I really enjoyed this!
Does the ghost come towards you while you read notes? Because every time I closed a note I was reading, I found the ghost to be very close to me BUT I was also crouched when the note closed so it made for a few nice micro jump-scares. I really liked that.
The map design works really well: Having to backtrack after getting keys gave me a nice bit of unease due to knowing that something was following me. Running in 1 direction felt safe, but turning around always felt immediately dangerous which I thought was really cool.
I love the sound effects that the ghost makes in “phase 2” of the game when it chases you down the long hallway. Very very nicely done. The title music is also great.
I held down the sprint button the whole game and gave myself a few jolts running into the ghost and needing to quickly flash the camera. It felt like the ‘ghost spawning / navigating’ mechanism was really well-tuned. It always felt like the ghost came from an angle that surprised me.
Anyway, I really liked this game, nice job! Also very impressive for picking up godot for the first time.
Thank you for the feedback! I really enjoyed using GDScript and I'm hoping to use Godot more in the future for other projects. These two things made motivating myself to finish much easier. I also tape down the shift key and sprint everywhere in the game. I rarely use the camera. I think it's the peak experience.
1. The ghost stops whenever you read a note because I felt it would pressure people into not reading them. However, the ghost does have some fun code that spawns him just out of view and he waits until you do certain things to hunt you sometimes. The crouching simply stops the ghost from moving, but I decided to keep it because I would definitely hide and read something if it was me in that situation.
2. I made a couple maps that were a little bigger, but I didn't want people playing the game for an hour and getting lost in the dark. So, I made it a bit smaller. I originally called it a mansion, but after the changes, it felt more like a house. The ghost actually spawns anywhere 360 degrees around you, but tends to always choose to spawn on the left side of you. Seriously, it's a bit creepy sometimes when you were just somewhere and it was safe and then when you backtrack, it's right there.
3. Thank you. The sound design was probably my favorite part of making the game. I made the theme song first and it helped me keep the 'feel' I was going for while I created the 'look' while developing. If that makes sense.
Really neat and spooky stealth game! Presentation and story are on point, you can tell this submission was lovingly crafted. Played & rated, well done :)
I was definitely trying to craft something. My main goal was to create an experience and instill a sense of dread while playing. I hope I accomplished that. Thank you for the kind words!
Good and spooky!
I wish there was some sort of ambient sounds, and that intro theme could get louder if The Dark gets close.
Unfortunately, it incentivized crawling, which forced me to play a more boring game. Perhaps a limit on how long you can crawl? (bad knee, etc) Or make it a super powerful flashlight that repels The Dark but has limited batteries
I am on the team that submitted Bass Invaders - Give it a try!
Thank you for the feedback! I just sprint through the whole thing for the extra thrill. I was working on a film consumable for the in-game camera that banishes the monster and a sprint/crawl stamina bar, but I ran out of time. I will definitely add those in the future. I will check out and rate your game, right now!
Engaging eerie game. Great Job.
Thank you so much!
worked fine for me on Linux Firefox. nice game, even tho those games are not for me
Oh, thank you so much. The technical confirmations make me very happy. I'm never 100% sure anything works on different platforms.
Really cool game! At first I thought it's really easy, but those sneaky ghosts surprised me in the end :D
Thank you for the kind review. The ghosts are very, very sneaky.
Can't play:((( on Mac. Looks awesome! Based on comments I'd say well done in every field! lol
Thank you for the kind words. I tried everything to get it working on Mac, but the issue seems to be that MacOS doesn't have the ability to render OpenGL. Or, at least, Godot 4 HTML5 exports aren't compatible. I dunno, I've been researching all day and it seems near impossible to get it to work on Mac. My apologies.
lol dude it's definitely all good! I have a Mac and I never blame anyone for not even bothering with how annoying it is, haha. Even I hate it sometimes. If only it weren't such reliable hardware I would never use it lol
I really enjoy the atmosphere in this game. Especially the background music and the graphics. The ghosts look amazing.
I don’t think this is too difficult but I didn’t play for very long. I mostly used the camera to remove ghosts but at some point this keeps getting repetitive.
(By the way, this game works also in Firefox and I use Linux.)
Thank you for the kind feedback! I wanted to create a sense of impending doom with the camera while you search for a way out. I admit, the mechanic is a little cheap. I originally wanted to add film so you had to to budget your crawling and camera use, but jam time ran out... Also, thank you for confirming it works for Firefox on Linux!
Cool little horror game! The limited viewport really adds to the tension. Looks and sounds great. A map would have helped me out, the mansion is big!
Thank you for playing it! I appreciate the kind feedback. Others seemed to have trouble finding their way out, so I posted a map in the comments below to help out. The mansion is much larger than I originally anticipated.
so hard
Is it too annoying that it always starts you back at the beginning? Or is there a particular part that was too tough? I've played it so many times, I'm incapable of understanding its difficulty at this point. I quite enjoyed Tera as well! In any case, thank you for the feedback!
I can't find the way out T.T
Here's a shot of the game map.
1 - Start Point - Grab the camera right in front of you and right click when the monster gets too close to banish it.
2 - Get the yellow key.
3 - Go in the Yellow Door Room and get the black key.
4 - Play the piano and get the blue key.
5 - Go in the Blue Door Room and use the switch.
6 - Exit the stairs (you can't exit before the switch for, uhm, reasons...).
After you exit, you will be chased by a monster, so run to the right as fast as you can! Hope this helps.
Great Game. Poor Jack. Web version works on Linux.
ooooh, thank you so much for confirming that it works on Linux! I have no way to test it at the moment. I really appreciate your feedback, too. In Parallel is also a great game!
neat horror - Got the vibes of FNAF mini games a little. Intro scene in sync with music is dope! Had a little issue with sprite renderer of main character - when changing directions, the sprite sometimes was "freaking out". But overall, I liked the experience, even though only horrors I can play are action-survival horrors
Thanks for playing! I appreciate the feedback. I'm not sure why the main character sprite does that. I'm completely new to Godot and I assume it's because I made a mistake somewhere. I'm just going to say my theme is glitch in the matrix and maybe everything will work out *shifty eyes*.
Unable to play game given that it’s a windows exe :-(
I assume you're playing on Mac or Linux? I'm only able to build and test games for Windows at the moment. I'll look into Mac and Linux based gaming for future projects. Thanks for the feedback!
It actually wasn't that hard to export the game for web. Thanks to your comment I can do it now!
A pretty atmospheric tense game. With the intro theme and title drop you definitely nailed the presentation.
Thanks for playing! The music and title were the first parts that I made and they really helped me set the tone for the rest of the game. I appreciate the kind feedback!
This is a cool little game! The graphics and audio design are great.
Thank you for your feedback!
Great atmosphere between the audio and visual design! I had fun with it (I think I got the final ending), and I liked how you had the option between running and crawling, but in the end I just ended up sprinting everywhere. The only minor issue I noticed was that clicking to dismiss text boxes/notes would also trigger crawling mode.
I also sprint thru the whole game. I think it increases the thrill. The crawling after notes was a hotfix because I didn’t want the monster to get you right after closing a note. Well noticed! Thank you for playing!
Damn, this Audio Design!
Thank you!
This was fun. Thanks for the jam!