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A jam submission

A PawcalypseView game page

Submitted by kags — 6 minutes, 34 seconds before the deadline
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A Pawcalypse's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#863.4323.600
Audio#1152.8603.000
Overall#1392.8843.025
Authenticity (or, Creativity in use of resolution)#1593.1463.300
Gameplay#1812.0982.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Themes
The peaceful theme reminded me of my family

Tools
defold, aseprite, famistrudio.

Lessons
Made my first own music (inspired of course) but ran through the program manually

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Comments

Submitted(+1)

I finally got the second ending! For anyone struggling: You need to pay careful attention to Udyr's sprite (and sounds). Give him pets when his ears are down and his lil mouth closed and he's calm. Get his attention when he's looking riled up. Give him pets when he calms again. I know, buddy, I know the other animals at the park are distracting, but we'll get through it together. 

There's a lot of love in this game and that comes through wonderfully. The sound effects were great and the art is so, so expressive—even, somehow, the screen transition, which is so beautiful that I actually linked the game to a couple friends, "Look how lovely the transition is!"

All in all, a great little game.

Developer

I can't tell you enough how grateful I feel for having this comment.
hahah you even shared your game knowledge, and to your friends!
I was really hopeless when I submitted, you helped me become hopeful again. 
now I want to update it, polish, then it can die in peace. 

Nice how you speak of love sentiment, that's my family IRL, so I really tried put care and effort as much as live it.
Any deviation is purely a skill issue lol.

I wish you da best game development spirits, my friend.

Submitted (1 edit) (+1)

My family dog is reactive and this experience really resonated with me. I didn't fully understand how to calm the dog and get through this with the 2nd ending but I feel that was appropriate for this subject. There's that love for the dog and that sad frustration conveyed through the art, dialogue and sound that all felt very real and touching. Really excellent work.

Developer

Gabriel it hit me hard when you said your family dog is also reactive. I never thought I could reach someone else that shares the same sentiment and reality! 
Thank you for the comment, I love your description of the frustration/love relationship we end up having with our reactive dogs.
Mine is reactive out of fear, so, it's really magical when we can play without interruptions, and I get to see his happiness.

Thank you again, this comment will live rent free in my head for a long time, my friend.

Submitted(+1)

The graphics are original and rather pretty, I think it's good that we can express ourselves in the creation of a video game but for once I stayed on the side of the road

Developer(+1)

Thanks for the feedback PBeS my friend, let's stay on the side of the road!

Submitted(+1)

pettable dog (i think) 5/5

Funky game, you did you. The whole thing is a little fever dreamy yet I couldn't stop watching :)

Developer

Aww appreciate the feedback, I didn't even know I wanted fever dreamy aesthetic until now. Thanks for trying this out.

Submitted(+1)

I'm  extremely into this. Your music is really the star of the show and I enjoyed seeing a  little slice of the life of these characters. I enjoy engaging with a sort of black box where you need to figure out what you are supposed to be doing, so this game worked for me.

That said, I did not in fact, really figure out what I was suppose to be doing, but when I found another screen and more dialogue the dopamine was absolutely firing. Weirdly one of the most fun moments in a jam game so far.

I think the title might be cheating and not actually in the resolution requirement.

Developer

Vivanter there seems to be subpixels (fractional, not rounded numbers) on title animation and other places, is that what you mean as cheating? unfortunately Defold animations, are continuous by default, it's a good use case to recreate this functionality in steps.  But otherwise, its 64px, I upscaled for every other use in Itch.
Sorry for the poorly explained mechanics and controls. I find it's hard to playtest alone :P

I super appreciate you checking this out, I'll think of this throughout the day and wish something good back to you.

Submitted(+2)

Maybe that's just me, but I really never understood what I was supposed to do in this game. I think I identified mouse and space key on screen but I couldn't really tell what they did or if they did anything at all. When I started mashing my keyboard I got to the next stage where I still didn't know what I was supposed to do and decided to quit.

Maybe add a short descriptions for smooth brains like me.

Graphics and presentation were nice though, the music got repetitive after a while but not bad for your first attempt.

I'll try again if there is some kind of help on how to play this game, I don't think there's a problem adding that after submission deadline as you don't change the game but just your game page :)

Developer

Hey broo LaserPanzel, yesss it's super poorly explained :( 
I think I'll come back to this project in the future, and then I'll kindly ask you to play again if you have the time.
I mean to introduce a timing bar, as a better visual indication of when is the best time to do a button press action, and train the dog.
The music is heavily inspired from Pearl Jam's Black, sorry if you already knew 

Yes, I'll be doing exactly it after the deadline.

I appreciate you coming and checking, the game, that I put effort and meaning into.
May good things happen in your week/life