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Love this idea, and I'd really like to join up, but I'm not ready :(
started by POW Games Mar 30, 2016
4 replies
749 views
If you need music and sfx 8bit for your game, talk to me!!!!!!!!! here is my portfolio https://soundcloud.com/carlos-paz...
started by pazuzu Apr 01, 2016
30 replies
1,189 views
Thought I would make a full post about my game. I am demaking Pokemon using reduced scale graphics (that I am making not...
started by adam4813 Apr 11, 2016
4 replies
980 views
First off, just wanted to say how inspiring it has been to see all of the cool projects coming from this jam! Really exc...
started by NathanMeunier Apr 17, 2016
2 replies
369 views
Hi, currently this is how I'm displaying my health in my game: As you can see it doesn't really look like the type of th...
started by as games Apr 05, 2016
9 replies
816 views
I've made a simple game "inspired" by mario vs donkey kong for nintendo ds. It's a puzzle game where there are colored g...
started by Rombus Apr 10, 2016
149 views
No replies yet
Hi everyone! I wonder if someone can lead me to tutorials/resources about how to manage to get a 64X64 resolution in Uni...
started by Made by Feather Mar 30, 2016
16 replies
4,129 views
Hello everyone, It isn't directly stated in the rules, so I'd rather ask. I'm making something which looks quite retro i...
started by Benno Daenen Apr 07, 2016
2 replies
1,529 views
Anyone using flixel-gdx for the jam? It seems that FlxCollide() doesn't work at a display resolution < 256
started by Rombus Apr 03, 2016
11 replies
616 views
If anyone needs any audio for this jam, please hit me up! I'm super excited for this! Here are some examples of my music...
started by gamercomposer Mar 30, 2016
7 replies
633 views
Since people are sharing resources, here are some pixel icons for #lowrezjam2016. Download collection Feel free to ask m...
started by dil33pm Apr 02, 2016
4 replies
362 views
While Creating Game For LowRezJam 2016 i really get confused between graphics of my game, Help me choose- Color Black &...
started by Mickpurple Apr 02, 2016
8 replies
470 views
Report 1: Yes. GM scales fonts for no reason and it took our 3 hours of time. And we switched to unity. Here is some gif...
started by clutterArranger Apr 02, 2016
1 reply
413 views
If you are using GameMaker and wish to zoom in while avoiding having your pixels blur, do the following: In your project...
started by T.O.M. Apr 02, 2016
1 reply
3,592 views
Hello, I'm working on setting up my first room but I'm running into an issue. My settings seem to be correct but when I...
started by kerryaislinn Apr 03, 2016
3 replies
563 views
I've added a fullscreen button to my game, and I think the scaling is correct. Just wondering if it's acceptable. Also...
started by newt Apr 02, 2016
3 replies
352 views
Can I post the unfinished game ?
started by RandomTrash Apr 01, 2016
3 replies
484 views
Is it okay to submit multiple games?
started by jetstreams Apr 02, 2016
231 views
No replies yet
This is what I've got so far: Massive randomly generated map! (You should technically be able to walk in one direction f...
started by Jasper Riedel Apr 02, 2016
6 replies
814 views
This is a font I made quite a while ago for what was meant to be a Pixelly 2D Dungeon Keeper style game. I used it for t...
started by JackOatley Apr 02, 2016
271 views
No replies yet