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Improvised Wizard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3 | 4.378 | 4.378 |
Overall | #4 | 4.378 | 4.378 |
Graphics | #8 | 4.459 | 4.459 |
Design | #10 | 4.027 | 4.027 |
Topic | #10 | 4.270 | 4.270 |
Audio | #11 | 4.081 | 4.081 |
Originality | #15 | 4.243 | 4.243 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme "Unconventional Means"?
The player uses an improvised tool in place of a Wizard's Wand.
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Comments
The random spells are so cool!! O.O!!
The concept is really cool and works great in practice! Awesome game!
Really fun game, this kind of idea is what I was hoping to get out of the theme. I didn't know if there was an ending to this game as the levels were very long and a little difficult to get through with the spawn rate of the flying skulls, but was really cool to see that not only did you interpret the theme as "wizard uses spoon instead of wand" but also had it incorporated into the gameplay with random spells, very nice! I also liked that the spells all had different effects, though if the difficulty was easier I would like to see some of these spells to have other uses than combat. Really good work!
I liked the concept and I like the assets, but eventually I gave up because I dies multiple times to the spell just exploding right in front of me or some platforming quirk. Basically things you would fix in the day 1 patch or with a bit of polish (cayote time would be a plus). Overall though very fun.
This was SO FUN!! I absolutely love this, it's such good execution of the concept, the window showing the two spells on the deck adds the perfect bit of predictability required to make the chaos fun, I love it! Awesome work!
Omg, what a good game! It has good plot and art and mechanics, it has a good spark of nes "avoiding enemies to get faster" and then they are acumulated behind you.
One little problem could be that litteraly any spell could be casted right in front of your enemy and kill it. That should be more risky, so the player could play correctly, like making all the enemies shoot in short range
thank you for the feedback. I tried to create a variety of types of motion to help with that but if you're right on them, you're right on them. I think even with that in mind there are situations in which you must use the given spells appropriately to proceed. I have been considering what I could do to fix it and I figured adding a delay to the hit testing like a casting period for each spell would work, making it so you had to aim ahead. making enemies have a small area of threat around there hit box(i.e. a short range attack) would also help the issue i think
i can see how much love you put in your games, hehe!
nice job! The art & sounds are great! I also like the random shooting, though it gets pretty frustrating sometimes. Controls feel really good & overall very polished, good work!
I'd appreciate if you could play/rate my game as well! :)
Amazing game! I love the random shooting mechanic. a bit hard though....
This game is like, almost perfect. It fits the theme more than any other game I've played. Well done!
I think there are a few little changes I'd make if you decide to go for some post jam edits.
- falling in an acid pool shouldn't be insta-death, take away one heart and let me try the jump again.
- It would be cool to see the spell coming up next directly below the character - I had trouble looking at what spell was on deck as well as controlling my character.
- More enemies! The ones in game were well designed, but too easy to dodge.
Nice game!
Randomize spell is a pretty nice mechanic, graphics and music are really cool, not to mention the animations
Great job!
the music and graphics are very good.
great concept and really fun game.
I CAST SALMON! Great job, lots of fun spells and the sprites are excellent.
This was great! Really impressive work!! Loved the creativity -the wizard's spoon wand and random spells lol xD -Very polished and i loved the art and animation -fantastic work! :D
This game is awesome! The random spells can really get you out off guard, like one time I was on top of a crate on top of a spike and cast a spinning ball, and the crate broke and I died. It's a bit frustrating, but it's funny!
Everything was great, I really enjoyed the spell mechanic. I would've liked to see a clear level system. great work though, keep it up :)
Wow! That was fun! I really liked the art style, and the music! There are a lot of content! Nice job in this short time! COngrtas! Fav++
Great game, loved the art! Definitely one of the best entries!
Great music, great idea, great art, hence a great game. 10/10
The character controller feels exquisite to use! Excellent feeling platformer with really fun and intuitive controls + gameplay!
Great idea and fantastic execution. The art, music, everything, is so polished, animations look great, and the game is very fun to play. One thing is the although the idea of a wizard having random spells is very unconventional, it ends up playing very conventionally. The randomization and weird spells don't make the gameplay that different from a conventional game. Regardless, it is still by far the most polished and well made game I have rated, wonderful job.