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Chaos Squad's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #6 | 4.000 | 4.000 |
Fun Factor | #10 | 3.811 | 3.811 |
Audio | #19 | 3.568 | 3.568 |
Visuals | #24 | 3.919 | 3.919 |
Originality | #39 | 3.432 | 3.432 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
video game
Was your game made solo or in a team?
solo
Did you use any third party assets, if yes what assets did you use?
yes, a font : Kenney "Future" font, and The jam's Logo and BG from the provided Media Pack
Did you choose from one (or more) of the optional secondary themes?
2 Optional Themes Used : The ones Who Control The Machines, and Rogue
Does your game contain 18+ content (Nudity, Gore, Language)?
no
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Comments
I loved the visuals! I've been getting a little bit tired of ps1 horror, so seeing a non-horror ps1 style game is a breath of fresh air. You nailed the old school gameplay and aesthetic, and it gives me nostalgia. The cover art looks straight out of the 90's too!
I also loved the soundtrack. It definitely fit the style of the game, and it definitely made it feel more fast paced.
One thing I noticed was when you attack one enemy, the others of that enemy type flash red as if they got hurt too. Its not game breaking though, and its probably the only bug I've experienced in this game(if it is even a bug)
I would've liked to see a way to exit a mission if you accidentally selected the wrong one (I accidentally entered the tutorial when trying to get to the third mission), and maybe a dash mechanic, although I wouldn't call it necessary.
Thanks ! Really glad that you like the visuals :D
I allways try my best to have the retro stuff look as authentic as possible so it means a lot when people seem to like the effort ^^
The funny thing is that i’m not that big into horror so i was never gonna go along that specific route thematically cause it’s not really my thing. Haha well i tried to go for the kind of renders you’d see in the manuals and some covers back in the day but i wasn’t sure how it would turn out since i used the same low poly model as in the gameplay, juste spiced up a bit and rendered at a higher res XD
Happy that you liked the music as well, i tried to find the best sopunding possible guitar in LMMS cause i wanted to have the music be as close to Metal as i could, to further go for the Ps1 style with CD audio, plus can’t have an action game without fast paced music.
Yeah this is kind of a bug but out of necessity, in short, i was having a lot of trouble with performance when testing the first few builds, so i had to optimize the hell out of everything i could, one of these things ended up in enemies pooling from the same shader for their hit state, so when said shader changes it’s color every instance that uses it is affected. So it’s not supposed to look like that but when i had to optimize i went for the quick solutions cause i didn’t know how to do better sorry :(
Yep i didn’t think this through enough and make any kind of menu to choose to go back in case of a wrong choice, the only workaround there is in the game’s current state is that there’s a mini character select menu that pops up when the player dies that lets you go back to the menus, which sadly amplifies the issue you had in the tutorial since it’s th only map in the game where it’s impossible to die :p
Yeah can’t argue with this yet again it’s the main issue so far though if i get time post jam i’ll probably not go the dash route for this game but i’ll try to rebalance the speed by having the player move a bit faster to see if this makes it better.
Thanks for your detailed feedback, and taking the time to test my game out :)
That was awesome, I like that there are plenty of playable mech and weapon options, my overall favorite is the sniper rifle :p
Thanks for playing ! Glad you liked the variety on offer ^^
Haha yeah and i’m not surprised if it turns out as everybody’s favorite in the long run especially with how OP it is :p
Most fun I've had in the jam so far.
Really great veriety of weapons and things to shoot.
Just a really solid overall experience.
A boost or a dash would make exploring the levels looking for the last few targets that little bit easier.
:O thanks a lot !
Happy that you’ve enjoyed the game, like i said below i tried to have as much variety as possible, even if they are a bit of classic staples of any shooter i’m glad people seem to apreciate the selection so far ^^
Agreed about the speed issue as this seems to be the main gripe everybody’s brought up so far. Though i’m not sure about a dash but if i get the time post jam, i could try boosting up walk speed a bit more to see if it eases traversal a bit (cause i’ll admit i might have gone a bit crazy with the map sizes, especially level 2 :p)
I enjoyed the level design overall.
Its really handy to get feedback because even if you have an idea of what really needs improving, I find it useful to get the confirmation.
If a few people say the same thing then you have something to focus on! Great work.
Yep that’s what jams are all about ^^
This is a great classic feeling game. I like the different guns you can get and character roster. Played several times and really enjoyed it =D.
Thanks for your kind words, i apreciate it ^^
Yeah i wanted to have as much variety as possible and to have the characters not just be a visual change, and still kept the fact to have collectable weapons in the levels themselves so that players wouldn’t be stuck with a weapon they didn’t like at the start :p
Anyway glad you liked as much as replaying it a bunch of times ! :D
Really nice game, great work for a gamejam. The gameplay is good and I like how the mecha moves around.
Good job.
Thanks for playing ! Glad that you liked it ^^
Cool game! I really like the PS1-style graphics, those always look cool! And I really enjoyed running around shooting targets and trying out the different mechs!
If I had one criticism, it would probably be similar to what Stusse Games said in how the mechs are rather slow, and that it would be cool to add a dash. Even still, it's a really fun time with a lot of replayability, so great job!
Thanks for giving my entry a try ^^
Glad you’ve enjoyed the artstyle ! I wasn’t sure how those busy textures would look considering how low res the game is actually rendered, so i’m glad it seems allright so far.
Yeah can’t argue with the speed, although like i said before i’m not sure about a dash for this particular setting for story reasons :( even if it would make sense gameplay wise to boost the pace up a little.
And yet again the funny thing is before the last upload i could make, the player mechs were moving even slower at some point :o but i think i’ll probably up the walk speed a little more if i get time to do some post jam updates in hopes this adresses the game speed issue a little.
Cool that you liked the game despite the speed issue though :)
Hey PixelMetalWolf,
i remember the Castle Vania from you in the Metroid Vania Jam i played, that game was enjoyable.
With that said, i also enjoy playing this old awesome graphic Games (i remember back in the days were we like WOOOAH THE BEST GRAPHICS EVA)
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What i didn't like is that the Mech is so slow moving, a Dash or Boost would be cool.
Could be integrated with the Theme "Low Battery" that it is recharging over time and then you can Dash or Run for a certain amount of time faster.
Just as an Idea, you still got 2 Days left.
The Aiming without the Scope is like the Bullets go everywhere, i think a little less Spread and faster Bullets might be interesting here, the "Shotgun" moves so slow that you can surround the Enemy with Shots until they hit.
Besides that, i think you did again a great job getting a game with the theme's ready. Once Rating is open i will rate it, maybe you will update it till that.
Good Work, Keep it Up
Thanks Stusse Games, it’s been nice seeing all the people from past jams come to comment lately ^^
Haha yeah i kinda miss those days where games were evolving so fast and we were all “There’s no way they can top that !” and were almost proven wrong every year when they pushed the bar even further.
I published when i did cause i’m not gonna have much time this week to work on features and such for the game plus compiling another build, so i can’t quite benefit from the time left.
So unfortunately it’ll stay like that for the duration of the jam, but i prefer that to risking missing the deadline :(
Yeah i could have probably have made a dash or something, but i didn’t really want to have the mech be too nimble since story wise, they’re supposed to be more like industrial equipment modified with whatever’s available to be converted for combat. But believe it or not before the latest build i uploaded, the mech used to walk even slower :o but i upped the speed a bit to have it be e bit more fun, thing is i kinda stuck myself in a delicate balance, cause i wanted the gameplay to be more on the arcade side to be more accessible, but i still wanted the movement to have that slight heavyness to it.
Yep i might have been a bit too crazy on the spread, i kinda made similar-ish values to ones in Armor Havok from last year, but transposed for 3D but yeah the extra axis made for maybe a bit too much unpredictable recoil patterns. Though regarding bullet speed while they could be a bit faster, i made a bit of a middle ground since they are the same for both the player and the enemies, so if the enemies had too fast bullets the difficulty would go a bit through the roof i.m.o.
Well glad that you’ve enjoyed it regardless despite the various issues XD
Very cool of you if you do so ! Thanks again and cheers, have a good one :)
Yeah the time is a huge factor and i think always to make something in a short amount of time under pressure is always something different.
For my Game i tried to be as simple as possible with by creating my system to get that much stuff in, so there also might be better ways of doing stuff. But as long as it works, it works.
See you someday again in another Game Jam
Yep jams in a nutshell XD especially when it comes to “as long as it works it works” haha.
No worries and always a pleasure to cross paths with fellow past jammers, see you around ^_^ /