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Grid Overload's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #17 | 4.214 | 4.214 |
Overall | #31 | 3.768 | 3.768 |
Presentation | #33 | 3.929 | 3.929 |
Enjoyment | #50 | 3.357 | 3.357 |
interpretation of the Limitation | #54 | 3.571 | 3.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
apolaes (programming and art), Bradley Lewis (music)
Software used
Unity
Use of the limitation
Since chaos is "the absence of order", the player can disable and change the rules. The game tracks how chaotic the player is being, and if they are breaking rules. There is also a way to restore order.
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Comments
Great concept! The art and sound desing are really well done, and once I got through all the rules, I had a lot of fun playing it! Nice job!
Love the idea of being able to change the rules! Although maybe they should be introduced one by one, having all of them at the start is a lot of information to process.
Thanks! Yeah a few people have mentioned that and I definitely agree, it’s a bit overwhelming to have that many rules out the gate haha.
I got really confused by the rules. I absolutely love the presentation style and the music is pretty darned good too.
Okay, nope, your game is smart. Once I got breaking the rules, I loved it.
Haha I love the turn around there! Thanks for giving it a shot!
I absolutely love the music for this!
Took me a minute to get my head around gameplay, but once I did I really got into it, was a really satisfying challenge. The central conceit of changing and/or disabling rules is fantastic, and is a perfect use of the limitation. I found I really enjoyed setting myself strict challenges (only change one rule on this level, don't change a specific rule for this one) - was a whole lot of fun :)
I found it a little tricky to tell which tiles were the patterned ones, but I got used to it pretty quickly so it wasn't a big deal. Besides that had a great time with this
Thank you! Yeah in hindsight I should have made the patterned tiles more defined (along with some other clearer visual stuff with the board). Thanks for the feedback!
the overall aesthetic (colors, music, sounds and the filter) were all so perfect!!
it started as such a relaxing experience at first but then apparently i was too chaotic for the game and the music started changing and i got a little spooked. considering a lot of indie horror games have this aesthetic i could help associate the 2 LOL.
loved this entry, grats!
Thank you so much! Yeah the music changing with the chaos was a very last minute addition and I’m super happy with how it turned out.
Looks fun !
It's a really interesting take on the limitation, and a good presentation. I got overwhelmed by the amount of rules from the starts though, I would advise start with only two or three and increase over time.
Definitely fair! The rule system changed a lot but I think gradually introducing them would have been better in the long run. Thanks for the feedback!
Fun little game, maybe consider making the player lose if he puts a piece outside of the shape that needs to be filled, so he has to be careful about what to put where
Hey, I like this, the colours and sounds, are great. including the concept.
I believe with the change in the rules, theres no way to really lose? you still get points. no matter what.
I think possibly changing one rule at random after every challenge, would make it more chaotic.