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Wandering Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #30 | 3.455 | 3.455 |
Concept | #45 | 3.515 | 3.515 |
Overall | #48 | 3.326 | 3.326 |
Presentation | #54 | 3.212 | 3.212 |
Use of the Limitation | #60 | 3.121 | 3.121 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Flawed_Gamer
Software used
Unity, Aseprite, Visual Studio, Krita, Bosca Ceoil
Use of the limitation
I made it so you can control what enemies the player fights giving you control of the "battle environment".
Cookies eaten
8
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Comments
I really enjoyed this one! The upgrading of the knight was super satisfying and the art and music were really cool too
Nice game!
very creative limitation
Fun concept, def went heavy sword and used armor and health buff to heal and save some gold that way.
Simple and easy to understand
Neat take on the auto-battler genre!
Was trying to only max sword but didn't work so I like that there is some balance there.
awesome game! the mechanic is fun and I was hooked , I even played beyond 400 gold and did not buy the trophy. keep it up!
Your game really got me carried away. I like it!
Would recomend to make spawing ennemies more expansive depending of your armor level.
Good work! :) i found it a bit weird to spawn the enemies, but i guess thats the only way to get gold. so. It works!. I like the graphics, UI, etc.
The art and audio are great! I think it’s a little poor on the concept execution though… Since the enemies get stronger when you buy them, i always kept my enemies slots empty, buying one at a time, defeating the idea of controlling the battle environment. At that point i was just grinding for exp and gold, but i reached 400 gold and didn’t even noticed, so i had a lot of fun doing it
I love how the gameplay is well-balanced. I also loved the fact that I can speedrun it. nice work!
I like your interpretation of controlling the battlespace. I would've preferred to have a random monster spawn on clicking the first icon, instead of having to select one. Maybe that would've defeated the purpose of having total control though. Artwork was pretty nice, game had a good atmosphere to it. Nice work!
Initially I was a little confused on what was going on, then when I realized I was choosing the enemies to spawn I had a "woah, that's cool!" moment. I love this concept, simple but fun, I kept on playing for a bit more although I already had 400 coins. Amazing work!
A little polish and more content and it would be a really nice mobile game ♥
cool idea! i really enjoyed playing it! :)
i esp. like that the equipment looks better and better (to the point where it's invisible...) with every upgrade
Really enjoyed the game, it was pretty addictive, I even kept playing after winning.
Great art and fun gameplay! A thought I had is that you could have different types of monsters be strong against the knight at different times. Like maybe he's walking through water and he'd be weak against an electrical enemy.
I liked the game! It was fun!
I found the game fun I think the difficulty curve could have been harder. I chose random monsters and won but I think it is fun and I love the art.