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Cake Ho!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #2 | 4.280 | 4.280 |
Presentation | #3 | 4.360 | 4.360 |
Overall | #5 | 3.840 | 3.840 |
Enjoyment | #10 | 3.520 | 3.520 |
Use of the Limitation | #49 | 3.200 | 3.200 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
We were a team of 5 people Art: Nogg and Skibidip, GD: Maerys, music: L'Anonyme and developper: Gaspard Thirion
Software used
Unity
Use of the limitation
Left Mouse Button : interaction / Space : skip dialogue (should have been replaced by a button...)
Cookies eaten
0 :( but 2 were drawn!
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Comments
Nice reimagining of Factory Balls with great aesthetics.
Do I even need to say that the polish and art quality of this game is ridiculous? It's so good that it doesn't feel like a jam game in the slightest, that's the highest praise I could possibly give. You could ship a game with this level of polish and it would stand out as a really nicely produced games among dozens of games that people worked on for months.
As for the actual gameplay: the puzzles are really cool. I've personally never seen this mechanic before and I thought it offered a nice level of challenge. There were definitely a few aha moments. A bit of a downside was, that by the time I had figured out how the puzzles generally worked, the biggest challenge became looking at the pixels on the cake and figuring out which color was the base color and which was the one that comes after. If you continue working on this, you could maybe add different shapes which can be combined in various ways to make the same shape. Something like this:
Fun fact there's two ways to approach the game but yeah that's why we didn't make much more levels (the last ones are the most difficult we could have done with the current shapes I believe).
This was really great! I believe #13 really had me stumped for a little while, but I was pretty satisfied when I finally got it! Art, music, and sounds really tied well together. Outstanding work!
Without a doubt one of the best jam games I have ever played.
Check out my glowing review of your game at https://www.twitch.tv/scalphamission
and consider coming on the stream tomorrow at 5pm EST
Nice game, i like how difficulty is increasing with every level. Also i recommend you to make transitions faster
The game is really fun! Only thing I can really comment on is the transitions between levels & adding/removing stencils are a bit too long.
totally awesome puzzle! I like the concept of building the cake as instructed, with many tools and combinations, superb graphics and sound, overall I enjoyed playing this! congratulations! keep it up!
Like everyone says, art is great ! Maybe the shape could move a little faster and have bigger collider shape for less click-struggle but otherwise, pretty enjoyable !
Cool puzzle game. But on the fourth cake, skull and swords stopped blocking the paint so I couldn't go further 😞
That's strange, the jam version had quite a few bugs but this shouldn't have happened. Would be great if you could provide a way to reproduce that bug (I couldn't ☹)
Dude, the production value is amazing. One of the most visually impressive games I've ever seen in a game jam.
Gameplay wise, I for the life couldn't figure out how to color only the half of the top of the cake, so I couldn't progress much ._.'
EDIT: Gave it another try and finally found out what I was missing, beaten the game shortly after. It's actually really clever! Well done, I enjoyed it. I only wish the cover elements were more prominent, I completely missed the half-shape on my first try, but hey, maybe that's just me. Good work!
Apparently simple but so clever!
Very clever and unique, I loved it.
Def my favorite game from this so far ! It just seems too well done haha