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Pachinko Bakery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #18 | 3.615 | 3.615 |
Presentation | #19 | 3.654 | 3.654 |
Overall | #20 | 3.529 | 3.529 |
Use of the Limitation | #26 | 3.692 | 3.692 |
Enjoyment | #29 | 3.154 | 3.154 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ategon
Software used
Unity, FL Studio, Aseprite
Use of the limitation
Only two buttons are used to interact with the bakery in terms of controls. You can left click to interact with things and you can right click to fire the cannon.
Cookies eaten
Unfortunately none. Many packs of ramen got devoured though
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Comments
This game was a great match for the theme, I really liked it and played it for an unhealthy amount of time!
Thanks!
Pretty steep learning curve for me on this one, even with instructions. I was able to figure it out eventually though. It definitely forces the player to multi-task and stay engaged. Very unique! I thought your art style and music created a nice atmosphere. Very nice work!
Thanks!
Limitation use is kind of meh, but the originality of mechanics and genre definitely makes up for it.
Thanks!
I think is my favorite game out of all the games from this jam I've played so far. There are a lot of elements to this game and you've executed them all quite well and integrated them superbly. And on top of all that, it looks great too! I can hardly believe you made this i this short a time frame all by yourself; seriously impressive!
Now for some nitpicks:
I got to about 650 dollars on my second run, might give it another go later :)
edit: I think the one problem I can think of with the game design is that a lot of the upgrades increase the amount of things the player needs to juggle. It would be nice to include some upgrades which help out the player. Like lowering the chance of fires, auto shooters which have a small chance of shooting a ball after it's been available for a few seconds and auto sellers which add a small chance of fulfilling an order right when it's about to expire. I don't think my concrete ideas are that great, but it's something to think about.
Thanks for the feedback! Yeah I wanted to improve the cannon firing a bit more including changing how it fires + adding a trajectory prediction but I unfortunately ran out of time.
Yeah I probably should have differentiated the sound effects a bit instead of making them both a tape stop. Also definitely overdid it with the negative upgrades, if I continue the game definitely will balance it with a bunch of more positive ones. The auto shooters / sellers are a great idea and I could probably also do some other similar things like auto bakers, a water tank that auto puts out fires that you click on to refill, etc.
No problem. You definitely should consider developing this game further, it has so much potential.
I liked the look and the soundtrack. It was my first time playing a pachinko game - well done!
Thanks!
This game was honestly a lot to take in! I had a lot of trouble splitting my focus between all the tasks, but i'm not a very good multitasker lol. I think it would be more fun if there wasn't a cooldown on the ball shooter sometimes. I also never felt compelled to change the oven settings from 'medium' because there is already so much going on. The sound also cuts out occasionally, but that's not a big deal. Sorry if this comes off as overly critical, overall this game is so well-polished! The art is great and everything is well designed, and it's a lot of fun to try and juggle all of the tasks! I enjoyed this game a lot, great job! Still couldn't pay my rent tho...
Thanks for the feedback! Yeah I think I overdid the amount the cannon is on cooldown for. It stops you much less once you own more balls though. The changing off medium is definitely optional. Figured I might as well add an option for people who want even more challenge in exchange for doing a bit better.
The art is really nice and the combination of playing the pachinko machine and running the bakery is interesting. The pachinko gun has a really high cooldown, especially when you fire a dud. In my opinion, it would be better if I were able to fire the ball instantly after it hit the bottom. Overall, good stuff!
Thanks for the feedback! The cannon cooldown was meant to be a mechanic to make people need to buy more balls but yeah I probably overdid the amount its on cooldown for by a lot
Pretty fun, music+UI was really well done. However, I think the pachinko board itself could have done with some sound effects to make it a bit jucier?
Well done on a successful submission :)
Thanks for the feedback! Yeah I unfortunately ran out of time to add SFX
Totally understandable! I had a similar time problem with my game, ran out of time to make harder levels! Speaking of, if you get the time I'd really appreciate you checking out my game, it's very short and can be played in browser!
Again, well done on your game :)
Yep, ill probably play yours in a bit, working through all the submissions
Super Fun and at the same time intense. Really Liked the Game.
The Music was also great and the Ui was spot on.
Super Good Job and keep up the good work.
Thanks!
I never thought you could combine slots and bakery, haha !
Great use of limitation and nice idea, worth a shot !
Thanks!
Super beautiful, good idea and nice uso of the limitation! Congrats!
Thanks!
Interested but a little hard and long game, i like it
Thanks!