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PetriDish's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #16 | 3.235 | 3.235 |
Visuals | #20 | 3.471 | 3.471 |
Gameplay | #24 | 2.941 | 2.941 |
Audio | #28 | 2.765 | 2.765 |
Overall | #29 | 2.814 | 2.814 |
Theme Implementation | #34 | 2.765 | 2.765 |
Special Object Implementation | #49 | 1.706 | 1.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Theme: In the game you need to move by pushing yourself from behind.
Object: The petri dish is made of glass.
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Comments
Fun game! I love the doodle artstyle!
nice
Really cool game. Absolutely love the art style and SFX. However, I feel like the theme and special object implementation is a bit weak.
Cute game but I don't see the special object implementation lol
I like the notebook hand drawn art style, the game idea was nice, but the movement when you got big was really difficult. One last thing I don't know if it is like this, but I notice all enemies dropped roughly the same amount of growing points (i dont know how to call it). Really good idea.
Thanks for the comment!
About the pieces: enemies leave a random amount from 5 to 8 pieces. You were probably lucky with the randoming xD.
I like that the theme is about how you move in this game. I think this is the kind of game that's nice to kill time, the visuals and audio were pretty good. My biggest problem was probably how the momentum would work.
Thanks for taking the time to play!
Game physics are my weak point... for now. Or maybe it's the set speed.
Either way, I'll keep this in mind in the future.
I like the unique movement and the diep.io esque gameplay & progression, but i think the movement is a tad too slow when you're small and somewhat hard to control when you're big. I really like the unique artstyle as well, a break from all the pixel art (Nothing against that ofc! I use it myself as well.) is nice to see. I also think the game could use a goal of some kind. But overall, a pretty decent experience.
Thanks for taking the time to comment!
I tried to find the optimal speed values. I think it's all about physics that I didn't do a good job with.
I will definitely take this nuance into account in the future.
Remind me of spore and agar.io
Really cool, one little annoyance from me was not knowing where my mouse was, I would often click on other things in my browser or my 2nd monitor which made playing the game not as smooth.
Thanks for playing!
I didn't take these problems with the mouse into account. I felt like this would make the experience of controlling more immersive.
It is fun to fly with ultrasonic speed and fight for food. Also I'm curious:
1. Is there a win state?
2. The bigger you are the higher is the rate of fire and music speed?
Thanks for the comment!
1. No, at the moment it is only possible to play.
2. Upgrading the rate of fire and size depends on the number of pieces picked up, at first they are connected, but then the speed can be upgraded a little more than the size.
This reminded me of .io games (especially diep.io) since you start small and get bigger. The artstyle is nice too. The game could be better if there were goals and indication on what to do (the sound effects are loud too). Good job!
Thanks for playing!
I will definitely take your comments into account in future projects.