Well done! Really enjoyed playing, great perspective and use of the graphics. A definite contender here!
Play game
Escape From Castle Doom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #29 | 4.103 | 4.103 |
Overall | #38 | 3.897 | 3.897 |
Overall polish | #59 | 3.931 | 3.931 |
Engagement | #124 | 3.655 | 3.655 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I loved the use of assets and the perspective, though the platforming was a bit tedious. 3rd person 3d platforming is *REALLY* hard to get right, so for a game jam I think you did well given the time allotment. The ducklings were adorable and i felt bad shooting them. I love the mechanic though! Good job! :D
I think I have now addressed a fair number of the concerns that people are having over the game, but I don't think I'm allowed to upload an update until ratings have finished? Anyway, in the latest version (not uploaded yet) I have made the following changes:
- Removed insta-kill spikes and replaced it with the player losing a heart and respawning at the location they were last on solid ground
- Less strict jumps by having "ledge protection" that still allows you to jump if you were on the floor very recently to prevent not being able to jump if you time your jump press slightly late. This makes the jumps at the end much easier.
- Removed "spammable" attack by limiting it to 2 shots a second, making
you need to be more careful about how you aim, especially with more enemies around. - Added an extra level in the middle of the game.
- Adjusted the camera to be a little higher and looking down a little more
- Removed "goblin speedup" on hitting them with right click attack as it wasn't clear that this would happen.
- Fixed some of the "torch in front of player" bugs
I'll upload as soon as I know that it is allowed. Thanks all.
I love the whole presentation of the game, really well done! The thing I hated the most was the jump "puzzles" where you jump away from the camera, it's probably on me for being bad at platformers but holy crap did it take long to complete those. Also there should be some reason for not just spamming right+left click when attacking something, since there doesn't seem to be any penalty for that. Otherwise great game!
The art style of this game was amazing. The game plays really well I only struggled with some of the jumping puzzles (when going diagonally), felt a bit funny to control while in the air. Overall a solid game, well done.
I love what you did with the art kit, all these colors really bring the sprites to life. It's really engaging to play and the 3d perspective is a nice touch. I like that the wizard is rescuing the ducks. Could make it so that ducks could also turn back into goblins when hit with the left click spell, so people (meaning me) wouldn't spam both spells at once to take out goblins.
The jumping sections are quite punishing though and I have to admit that I eventually gave up at the area where you have to go up to get the red key and down to get the yellow one. The distance between the platforms to the red key is pretty hard to gauge and the controls are a too fluid. So having the player reset to the last save position before falling into the spikes could help with the frustration as someone suggested already.
Also goblins and ducks get stuck behind doors constantly, and I discovered that the wizard can walk behind the torches. Looking forward to an updated version of this, as I really enjoyed playing it (until I gave up hehe)
Very nice game! The graphics are a very nice derivative from the original artkit - everything is nicely coloured and lit, no complaints there. The parkour was very punishing, and my final run ended up taking 27 minutes because of the last stage, but all in all, a good game. Well done!
Really fun game!
The spellcasting and fighting the goblins was much more fun than the platforming. It just felt so punishing. I don't know if there was ledge protection (if you jump /right/ after you leave the ledge you still jump instead of falling) and I just suck, or if it desperately needs some haha
Also, losing a heart and reverting to your last platform instead of restarting would have made this a lot less rage-inducing!
But even though I was raging hard at the spikes, I was still having fun - and the game looks incredible. Really beautiful work. Overall, I really enjoyed it! Great game!
Loved the music! The movement feels good too but I hate those spikes lol. Also I would make something to avoid the spell spamming, because it's too easy to eliminate the enemies.
Pretty fun game!
Spikes are so tough ahah. Maybe making them remove 1 life + rebound instead would be easier lol
Very polished^^ Like the sound effects added to it
Good work!
I love how you did the 3d in this game, the music also fits very well! Maybe a longer cool down between casting as I could really rapid fire haha, overall very well done!
The game looks very good.Perfect perspective and also isometric at the same 5/5 on art use.
I absolutely love the way this game looks! It's cute, with well chosen colors. I like that you show button prompts and such in the 3d world. The spikes are very unforgiving. I'd personally like it better if they just remove 1 heart and make you bounce up, but that's nitpicking.
Awesome little game!
A nice little 3d platformer/dungeon game. The first goblin was running extremely fast around me, I think they've been on the juice or something. I also missed a duck because it fell into the spikes!
Overall a well polished game and a great entry. The music was excellent also!
WOW!, i never would think 3D world with that asset... incredible work on the ambient....
Really cool game. The game looks and feels well made. The enemies hide all the time behind the doors better path finding for them would be good. Nevertheless i had a lot of fun playing it. Great job! :)
Amazing game. The Music and SFX are absolutely wonderful, and the use of the asset pack is perfect. The idea, platforming and goal are all incredibly fun! It also plays smoothly. I loved this game the whole way through, great game!
Sorry to hear that. I used the godot engine to make it and used the GLES3 back end, which has better / more efficient graphics at the expense of requiring a better GPU and not running in the browser. Do you mind me asking what type / spec PC you were running it on? Also was it the windows version? Perhaps it needed something that your GPU didn't support.
I was considering porting it to GLES2.0 so I could run it in the browser and doesn't require so many GPU features, but I was going to do that after the ratings finish. Maybe you could try again with that version later.
Thanks for showing an interest!
Leave a comment
Log in with itch.io to leave a comment.