Cute game! Reminded me of the games of the Gameboy!
Play game
Submerge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Quality | #6 | 4.176 | 4.176 |
Audio | #10 | 3.824 | 3.824 |
Overall Performance | #13 | 3.882 | 3.882 |
Theme + Challenges | #18 | 3.882 | 3.882 |
How Fun | #24 | 3.353 | 3.353 |
Gameplay | #26 | 3.353 | 3.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Very good game. The art is nice. The controls could be improved since there is lateancy. Cool game.
Game Dev Experience?
8 months
Social Media?
https://www.instagram.com/migsnandez/
Selected Challenges!
Alone and Everything is Dangerous
Comments
Good job! You really nailed the game-boy style! I also really liked the tone-on-tone color palette! I think it has a lot of potentials! It's a great foundation for a bigger game! For this reason, I would like to point out to you some small issues/bugs I noticed (maybe I already know about them):
- (don't know if it is intended) you can trigger multiple times the first dialog box ("what? ...etc...)
- some problems in spawning the first set of spikes here are some examples (there is also an invisible spike in there, visible spikes change when they enter the window):
- the first fish: if you got hit and then stand still, the fish cannot hit you again (as long as you stay still); you cannot kill the first fish
- the HP bar rendering layer relative to enemies and spikes (HP bar momentarily behind them)
- bullet facing direction
- performance/frames drop in the big room with the jellyfishes
- you get the weapon, go to the next room, then return to the previous room, you have to pick up it again
(sorry for my pedantry, but I think can be helpful) Anyways, nice game! Keep up the great work!
This is a great game - the art and sound is so lovely. The bit of feedback that I have is that I almost didn't play it because I thought it was broken on the start screen. I didn't realize I needed to push "j" to open the start menu - I suggest having some sort of indication for players - like press any key to start or have the new game / continue right up front. The reason I knew that it wasn't broken is that I saw other comments of people saying how much they enjoyed it so I tried again - and I'm glad I did as it was very fun to play.
Loved it! the music slaps, the low-res pixel art is amazing and the enemies were creative, and difficult without making it too hard, I really like all the ruins and the dialogue was kinda funny. great job! loving the Gameboy aesthetic as well!
The stage music was awesoooome. Nice art, especially the building ruins and the writing and ending was fun :)
I love the colour palette you chose for this, really reminds me of the older GameBoy games for sure. Nice short game!
Very cool game! The graphics are so cute, the levels aren't that difficult but that's ok. Overall this game feels good and polished, the only issue is that it's too short :(
Controls were great, music seemed to have a few standout notes but everything fit together really well. and the only small things i notice as a bit of overlap in the dialog boxes. Gives me hope for what I can accomplish with a few more months of experiance.
Very cool, really felt like I was playing this on a gameboy, especially when 3 jellyfish on screen made the game run at 2 frames per second xD
Overall I enjoyed this quite a bit, just wish there was a bit more! Great job!
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