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The Witness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Quality | #41 | 3.955 | 3.955 |
Impression | #56 | 3.727 | 3.727 |
Correlation to theme | #77 | 3.682 | 3.682 |
Overall | #86 | 3.618 | 3.618 |
Composition | #126 | 3.318 | 3.318 |
Creativity | #141 | 3.409 | 3.409 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
My soundtrack is Orchestral, Ambient and Electronic.
The theoretical game the soundtrack is composed for would be a sort of horror/escape game, where the player must escape a laboratory with sensitive documents to win the game, and not get caught.
Track 1 represents the Menu Theme of the game, brash, aggressive, and tense.
Track 2 represents the ambient calm parts of the game, while still building tension.
Track 3 represents being caught/found/spotted, when the stakes are at their highest.
Track 4 represents tension during stealth/hiding sequences.
Track 5 represents the ending of the game.
I composed the tracks completely digitally, with orchestral libraries and sound design. All created in Ableton Live 11 Standard.
Message from the artist:
You've seen things.. things you never should have seen.
Theme:
How does it fit the theme?
It fits the theme as the plot of the soundtrack's game is that of a Soviet scientist who wants to leak information about inhumane experiments to the world in order to end them, yet he knows how much he is putting himself at risk by doing that. He must escape the laboratory while being hunted by guards, the secret services, and others.
Link(s) of the submission on streaming services
https://soundcloud.com/sanctussynth/sets/the-witness-lone-rabbits-ost-composing-jam-4?utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing
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Comments
Certainly befits your description of the game, and the intensity of such a situation. Your tracks are very uniform and clearly connected, but perhaps a bit tad too uniform even. I really wish there would have been a "your spotted" track at some point where all hell breaks lose, as I expected there to be eventually.
Love the atmosphere of it all though, and the pitch bending like dechro mentioned, nice touch. Great job!
Really dramatic score! I liked the drums on the first track. Also, I liked the used of the pitch bending strings as a motif across multiple tracks. They sort of sounded like sirens which I felt fit the tone of your plot. Although, I felt that there were a few points where it became a bit repetitive.
Overall, well done!
This soundtrack does a great job of creating tension and the orchestral and electronic are combined really well! The cello glide ups and the second track felt a bit repetitive to me, it would have been nice to see some more variation in the second track and with the cello throughout the soundtrack. The synths sound sick and awesome! I also really like your take on the theme
I like it! Feels very cinematic. Quite movie-like with the use of hard hitting percussion, the incredibly wide spaces and tension building. I'm curious what kind of game you had pictured with it.
Nice work! I like the junction of strings and the other elements in some parts... Cool tracks!
Nice ambiance, feels like a trailer sometimes with the brhams of doom. I think your "theme" of the bend upward string is nice but used a bit too much, though thats the plugin you are using too I think, if I remember its from Spitfire Labs but i'm not so sure, I would love some variation like a bend downwards for a "question and answer" type of thing. Love the percussions on the first track, very epic in your face, a bit loud at some point we lost some instrumentation along the way. Very good job !
Eerie and hounting... good soundtrack for SCP ^_^
Super tense soundtrack that got me just-the-right-amount on-edge. The swelling high notes were effective as would-be alarms with the lower strings sustaining the tension. I particularly liked the title track, "You've Seen Too Much". Wouldn't be out of place within a Stranger Things episode either. Nice work!
Love this cinematic feel! Really dig the ambience in Watch Out.
Great sound design at play here, this sounds like it could be in a film. The distorted vocal samples added a real depth of flavor to the soundtrack
Really cool, soviet-themed atmosphere going on here. I like the main hook in the 1st and the 2nd track - simple, but effective. I think the "Watch Out" was my favorite, great sounds there.
Thank you so much! I feel like I always tend to go into a soviet kind of vibe due to my upbringing in Estonia, I'm glad you caught on to it!
This is incredible! I love the cinematic feel you gave to the soundtrack. There’s such a good balance of horror ambience and the actual music. Plus the muffled, echoing speech in the background is an excellent touch. Great job!
Thank you! That muffled speech sampling stuck by me for a long time after being influenced by De Veer's soundtracks!
Well done! I felt like you did a great job creating tension throughout! I also really liked the last 40 seconds of 'Where Are You Going' a lot!
Thank you so much! It was a frankly difficult process because I've never tried to create a soundscape as tense as this one!