Thank you! Unfortunately, I didn't have time for music/sfx so I had to pass on this. Same for more levels - I even trimmed the one I did. I wanted to have a bigger level, but in the end I decided it's better to have less content, but more polished :)
Mad Eel
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I like the idea of doing a sort of post-cyberpunk theme. I think it's great that your track starts immediately with a flute and as a listener, I'm in your strange world right away.
It also matches this jam picture perfectly. It has this retro, 90s gaming style. It reminds me of a kind of blend of the past and future worlds from Chrono Trigger. Really cool entry! :)
I love how the track drives you forward, the composition fits your description. The breaks in the middle are really cool, your main ostinato/lead works really well with the progression there. And also in other parts, too. It's memorable.
And congratulations on finishing the track with a family around! I feel you, it's not easy :)
These are some down-to-earth, no-bullshit cyberpunk themes, love it :) It's also well-produced.
The main melody from the first track could be the main theme for the whole soundtrack. It's short, memorable, and could probably fit in many other contexts.
I liked the "Shotgun Rampage", but I must say I don't read the intro as a stealth section. I rather read it as a stand-off, the eye meets an eye, moments before all hell breaks loose. Maybe just muting this noisy bass would give it a stealthy vibe? I don't know, I liked it anyway :)
Very impressive work with sounds and ambient - especially with "weighty" sounds. I like the "weird" atmosphere you've created along with the story. My Favorite is the "Plains to Cross", very soothing.
Btw, were you inspired by Death Stranding regarding the story? :) Maybe just a coincidence, but I'm seeing a lot of similarities.
This one is more on the BGM side and I loved how you blended the music and ambient sounds together. Some of the sounds are incredible and I think it'd be a good backdrop to whatever would happen on the screen :)
Although I must say that the pulsing bass in the last track was kinda in conflict with the overall peaceful atmosphere of the rest. Maybe that was the intent?