Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Seeing RedView project page

OST for a non-existent Virtual Boy game
Submitted by T.C.G — 5 hours, 12 minutes before the deadline
Add to collection

Play soundtrack

Seeing Red's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#233.9623.962
Quality#243.8463.846
Overall#253.8153.815
Impression#283.6543.654
Correlation to theme#304.0384.038
Composition#373.5773.577

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
These two synthwave style songs were made using an early version of Furnace tracker which has support for the Virtual Boy's soundchip.
The title theme simply sets a dark yet hopeful mood before the game begins. The main theme would play over some arcade racing segments (think Rad Racer's night stages).

Message from the artist:
I'm very proud of the sounds I managed to push out of the fairly limited wavetable chip. I hope people can see its true potential.

How does it fit the theme?
The sound design I had come up with prior to the jam just so happened to work well with the simple synth sounds present in synthwave. I have made an NES soundtrack in the same genre before, so I understood what sounds and progressions evoke that style.

Link(s) of the submission on streaming services
https://youtu.be/YgfQuYd3wMk

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

I don't know much about Virtual Boy hardware, but it does seem to be capable of pumping out some groovy tunes in the right hands, and you used it well! A lot of chiptune music can sound muddy and indistinct when it isn't composed effectively, but you gave the tracks memorable melodies and layered the harmony and bass sounds in that tried and true synthwave fashion that's so easy on the ears. The pulsing rhythm made a big difference, as well, and the drums sound surprisingly good. The main theme got a tad repetitive for me by the end, but I think that's just a product of listening to it on its own -- if it were in-game during an arcade racing segment, as you say, I probably wouldn't notice, and in fact it might be preferable that it stays relatively consistent.

Very nice work and awesome effort breathing life into a less-commonly used sound chip!

Submitted

Nice melodies here, especially the first track, which is really catchy.

Submitted

Interesting work! I'll have to check out Furnace - looks like it has some interesting capabilities around wave automation from what I was seeing of the corrscope outputs.

Developer

Furnaces does have a versitile wave synth but that requires the wave RAM to be freely accessible. Guess which system only allows wave RAM writes when all of the channels are disabled?

Because of this, the common strategy is to stick with the 5 wave RAM slots you initialised the song with. Each of the channels (excluding noise) can freely change which slot to use - I simply used 5 "pulse widths" for this OST.

The noise channel's periodic mode is abused for extra bass as well. Did I mention that the lowest possible note for the regular channels is D#2?

That's about it for my rambling. I'm glad my songs piqued your interest in Furnace!

Submitted

Love how you got a synthwave sound out of a limited chip. Great work! Favorite is the first track, with that classic synthwave bass pattern and catchy melodies.

Submitted

Ooooh, really cool to hear some classic chiptunes! Really impressive that you pulled so much expression out of this limited chip.

I think you definitely nailed the synthwave feel with the huge basses and simple, pounding drum lines. Great work!

Submitted

Cool oldschool trackers ftw ^_^.  Oh, that sound of the 90s ~_^

Submitted

Very nice entry especially considering the limitations you imposed on yourself! But you managed to get pretty creative with it. Great job! 

Submitted

Sunset is the New Dawn (Title) - Kickass opening! Love the melody and momentum in this.

Tuned In (Main) - Oh yes! We're racin' now. Absolutely loving that almost chorusy effect you got going on here on the lead. Really great! Really nice melody too. Love all the variation you added to the second track as well. Keeping things fresh as we go.

Great work!

Submitted

Really nicely layered and sonically rich tracks, nice sound design!

Submitted

Great bass and drums, simple but super effective! I also love the red in the background, not sure what it is but fits super well!

Developer(+1)

That is an oscilloscope view generated using Corrscope. I couldn't come up with a cover art idea otherwise.

Submitted

Love the bass. Melodies are very sticky and well spaced out. Especially love the second song. Congrats on using the chip well.

Submitted

Sick beats and slick arp and lead lines. I really like how you mix up the arrangements to build up tension and release while still using the simple elements you set out. I really dig the NES style too. I'd like to play an Excitebike style game while listening to this.

Submitted

Great job with the synths and beats. Sounds very "cybery".  Tuned In could benefit from a B section with contrasting vibe, but oh boy I love the energy!

Submitted

Love seeing a chiptune (and tracker) entry here! And that's a very unusual soundchip choice, I love it. The first track is suitably atmospheric and the second is perfect for a racing game. Very good entry.