Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

BREAKER 1600View game page

"Break" into the building and "break" the enemy turrents
Submitted by MZ-Dino — 2 hours, 33 minutes before the deadline
Add to collection

Play game

BREAKER 1600's itch.io page

Results

CriteriaRankScore*Raw Score
Fun/Design#202.4462.538
Theme/Limitation#242.4462.538
Overall#242.2532.338
Technical Implementation#242.3722.462
Graphics/Animation#252.2242.308
Music/Sound#291.7791.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Unity

How does your game apply the optional theme "break"?
The player must destroy the enemies to advance further

Which art and audio did you / your team NOT create from scratch?
None

Which art & audio did you / your team create BEFORE the jam started?
None

Which diversifiers did you use, if any?
None

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

It's not bad. I think you've got a good start that could be expanded upon into something more detailed and interesting.

I agree with all the other comments and would also add that the character controls feel awfully "loose". If it were me, I'd keep the jump height the same, decrease jump speed, decrease gravity so the descent of the jump matches the ascent, increase the horizontal acceleration so the top horizontal speed is reached much more quickly, and decrease the top horizontal speed and bullet speed slightly.

I'd also suggest you use a lower-pitched sound effect for the shooting (or run a low-pass filter over it) because high pitched repeated sounds get annoying after awhile.

I think the camera shake would look fine if it were for a heavier weapon with a much lower rate of fire but for the faster weapon, it needs toned down.

Also, if you haven't already, could you please rate my team's game? I'd much appreciate it.

Fun game! I included it in my Palette Jam 2 compilation video series, if you’d like to take a look. :)

Submitted

screenshake is a bit too much, and could be massively improved with music, but overall good job

Submitted

The game is a little on the short side, and could really use some music. It's a good foundation to build from though. I also agree with the others, the camera could use some work. 

Submitted

The game is fun, and I agree with the others that the camera should show a bit more of the action. A suggestion of mine would be to give the enemies a bit of inaccuracy / make them aim towards where you are walking to, otherwise constant strafing is just an easy way to win.

Submitted

Nice start to an action platformer, but would like to see some better feedback for the player during gameplay.

PROS:

  • Firing shots and landing hits feel impactful from the modified screen-shake and bullet audio.
  • The game loop is firmly established early it's easy to fall into within a few seconds.
  • Even with level design as early as it is you can see the potential for much more interesting design options.

CRITIQUES

  • Breaking turrets is the only way to truly progress through the game, but I don't see any real visible connection between the turret objects and the door they're locking. If I were to just run past the first few turrets I could get to that door, but wouldn't necessarily realize that I need to destroy turrets I'd run past in order to progress. Would be good to see some lightup display over each door that progresses when you kill a turret and have players perform that action while both a turret and the door are near/in front of the player. That way the player did the thing and sees the reward immediately to better tutorialize the situation.
  • Feels like there needs to be some camera work done when players encounter the boss at the end of the levels.  Especially for bosses that don't stick around on a single screens worth of resolution. Feedback UI arrows or some preview window to show relative boss location would be good.
Submitted

Nice little game !

You should consider offsetting your camera a little bit to the top since most of the enemies are above you and it's kinda hard to aim if they're off screen.

apart from that, it's a pretty fun little game. good job :)

Submitted

Pretty fun game! It was pretty enjoyable to play.

The camera is way too zoomed in for the speed the player is going at, its kinda hard to see what you're doing since you're changing everything around you too quickly. The text shaking when you shoot is also a nice touch although it makes the text pretty difficult to read when you're going by.

Submitted

Wouldn't mind more levels, and the boss scene could use some more HP, but nicely done!