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A jam submission

Hero SlideView game page

Submitted by BBBrezel, loch_nload (@loch_nload) — 9 hours, 13 minutes before the deadline
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Hero Slide's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#14.4404.440
Overall#33.5703.570
Art & Design#43.6803.680
Enjoyment#73.0803.080
Originality#93.0803.080

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam Host(+1)

I love it! Especially the into is AWESOME!!

Submitted(+1)

Nice intro and game overall ! I like the idea of the moving camera, depending on the speed

Host(+1)

Wow this intro! Really well made! Overall the game is quite fun, the art style is simple but great job on those animations :D

PS: It worked without issues for me with Brave on Windows. 

Submitted(+1)

Hey I got it working on a different browser, fun stuff! Sick Jump Man! Wooo. I agree about the air attack thing, sometimes coming down to land and the bat is right there, I could have got him with an overhead air attack!

I found the automatically zooming out camera to be annoying (especially when I hit a wall and it ker-chunk zooms in a lot instantly), though from a game design perspective I agree with Tiger's assessment, it is good to have and most players will like it. I believe I'm in the minority on this one, but for my own games going forward I intend to make the camera zoom automatic by default, but have a manual camera mode option for people like myself. (I just want to see what is ahead regardless of my speed!)

This one is fun, I look forward to any updates you make to it.

Submitted(+1)

I love that intro! Very fun games! 

Submitted(+2)

Damn this intro !!!
Just for this, congratulations !

For the game, it would have been nice to be able to attack midair.
Also, it is quite common to lose all your speed on the tiniest obstacle, which sadly break the fun.

Submitted(+2)

awesome animated intro, easily the best part of the game, I like the ide of going fast and do some cool jumps but I really think that you should be able to attack while on air. Also on the slopes I really think you should be able to get some air just with the momentum and not have to jump, either way great job. 

Submitted(+2)

I like it a lot! You got every aspect just right - really impressive.

The animated intro is an astonishing achievement, keeping the short time in mind (and also all the other drawings, that were made).

And the idea of zooming according to the speed *chefs kiss*

Regarding this last one, I have a suggestion: Instead of making the player hammering W after a collision, I would recommend to increase the speed automatically over time (doing it pretty fast would feel right, I think). Keeping the zoom-out, of cause. That way, the game would create a nice curve of rising difficulty and keeping the actual game play  focussed to jumps and slashes. The higher the speed, the more points.

Hope you find this useful. Thanks for your entry - enjoyed playing it!

Submitted(+2)

The animation is lovely and the cutscene got an audible laugh out of me. Simple but effective gameplay. 

Submitted(+2)

cool game, I would most like to see procedural generation of barriers here

Submitted(+2)

Animation is sick. Would have preferred t if W & S controls were on A & D instead. 

Submitted(+2)

Interesting drawing, not very responsive controls, cool animations

Submitted(+2)

I’m also impressed about cutscene, it’s a shame that this game is not longer in my opinion it would be perfect an infinite mode with more enemies and maybe some pits to fall

Submitted(+2)

Cutscene is Epic)

Submitted(+2)

I loved the initial cutscene

Developer

blinks cutely

Submitted

Not working in my browser. :

Developer

what browser u using?

Submitted

Chrome, on a Mac idk if that matters. I'll try it on a friends later on

Submitted

it didnt work at first

Developer

but then it did work or....?

Submitted

oh yea it did just had to fullscreen

Submitted(+1)

The concept is great, I wish there more levels. I don't like how combat is made, 1 - it doesn't feel necesery, and 2 - not enough feedback from killing an enemy. Overall good job!

Developer

combat more like wombat am i right

Developer

thanks for playing!