Wow! I did not expect a resource management game in such a short game jam. Really impressive! I also loved the newspaper articles. And the music and visuals really set me right in the factory mood. Good job!
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Dieselhaven's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art & Design | #1 | 4.208 | 4.208 |
Originality | #7 | 3.583 | 3.583 |
Enjoyment | #9 | 2.958 | 2.958 |
Overall | #10 | 3.198 | 3.198 |
Adherence to the Theme | #15 | 2.042 | 2.042 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
There is a clear and nice ambiance to this game, and I loved your work on the newspapers.
The tone and writing in them were really cool.
The pacing is a little slow. I have quit the game because I was not sure of what to expect for the rest of it, and I grew frustrated of not being able to stop some parts of my factory.
Maybe making it turn-based, or allowing the player pause/speed-up time, could have made the game better.
Overall, a really nice setting for a well delivered gloom ambiance.
I tend not to like this type of game, but putting that aside, it looks great and the music feels right for the industrial vibe. I had an issue which you can see similar on martinkozle's post below, where a pending delivery completely blocked my ability to close the build menu. Resizing the window would likely have worked but I didn't realize that, so I waited until I could deliver on it to be able to close the menu. Nice job all in all.
I am guessing the assembly quests aren't implemented yet :D. I could only guess that the Army would want shells here. Still, very impressive how much you managed to implement in just 50h. The aesthetic is amazing as well. A thing that felt a bit annoying was having to check all of the contracts one by one every day. It would be cool to have a different sprite for each type of contract, and maybe a visual indication if it is deliverable. But again, I wouldn't expect that much QoL in this short amount of time, considering how many other things are implemented.
It has a lot of potential and looks great. I would really like to see this fleshed out.
I can't describe how complex and good this game is, I wish you luck in the future release, but unfortunately I didn't see the connection with the theme of the jam (
For 2 days you did exceptionally well! Obviously lots of parts are still missing - a weekend is clearly not enough to fill in all the gaps.
I like the setup of your game - it reminds me of Frostpunk to a certain degree. The art is fantastic! Background image as well as the factory interior.
cool picture, nice to watch, good music. It was a pleasure to play it. But the economy in the game, in my opinion, is a bit broken.
Could idea, doing during two days is very impressing. The graphics (especially font) fits perfectly to steampunk convention. Getting information when the contract need to be fulfilled would be a good idea.
Wow. A lot of variety for two day game.
Played until the game crushed))
Got an error after playing for a bit, but I was really enjoying it up till then! Might need to add some instructions to the page as it took me a bit to figure out, otherwise awesome game.
very crisp and strong art direction. needs a small tutorial. also a few game breaking bugs - orders coming with no item specification+reward, eventually ran into an out of bounds error and broke the whole thing
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