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Pogo Boy Saves The Day!'s itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1bQ_ZRIL3GSzJaYJefC897qXOVQgkoBVPs2ufaegfhu8/edit?tab=t.0#heading=h.lr899156xjnx
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Pogo Boy Saves The Day is a side-scrolling platformer where you play as a pogo-stick riding hero, bouncing off the streets and the heads of criminals as fast as you can.
Using several different bouncing mechanics, the player will navigate through levels and bounce on enemies before reaching the goal. For a full score, players must bounce on all enemies and reach the goal within a specific amount of time. In a series of 6 increasingly difficult platforming stages, players must play and replay, learning how and where to use the bouncing mechanics to achieve the fastest time they can.
Controller recommended but not required. Thanks and have fun!
Please explain how your game fits the theme:
Our interpretation of the theme “You Are The Weapon” is that the player character itself is the projectile, launching, bouncing, and dropping onto foes. A pogo-stick riding, bouncing, flipping character, hurtling themselves through levels, became the vision upon which our game was made.
Is there anything you'd like the judges to pay particular attention to?
The game can be played and finished without using all the mechanics, but the game shines when using all the mechanics to improve your score. After finishing the levels, you can pause to select a previous stage.
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Comments
Nice and short, satisfying to get that extra jump height, ground pound has a lot of force to it and ui elements slide in nicely. "Poop" and "mad?" graffiti is great worldbuilding for the style :)
Thanks for playing the game and I appreciate the compliment on the graffiti!
very fun! even playing with keyboard lol. Couldn't beat the dev time but I got all the gold stars! It definitely scratched the schmoovement itch in my brain
As for feedback, the tutorial UI felt a little oppressive, it just could be moved up and out of the way a bit. It can feel a little overwhelming and all up in your grill. Also intuitively the 360 pop-up kept messing me up that I didn't get an orb in mid air with it but rather when I hit the ground. Other than that, everything is great! well done!
Wow I appreciate you spending the time to get all the stars! I agree on the tutorial, but also it's really hard to get people to pay attention to tutorials without bashing their head in with it lol. Thanks for your feedback!
very fun game everything felt very fluid and moving, flipping jumping etc it was all super fun to do and when you are able to just keep bouncing and keep your moment, great game! I did have some trouble figuring out the ground pound it felt kind of inconsistent.
Thanks for the feedback, the ground pound thing may be because you can't ground pound when you are too close to the ground. Otherwise, make sure you have a power orb because you need one to ground pound. Thanks for playing!
Very cool! I really like the art. It all goes together really well. I think background music would be a great addition. And the mechanics were great! I like how the timing is a little difficult but not too much.
There is music, it's just turned down. There's a volume slider on the start page and the pause menu. Thanks for playing!
Super satisfying to move around and do flips
That's what we were going for! Thanks for playing!
Great Game, had a lot of fun doing flips. Movement felt great — I was able breeze around the around the map. And crunching the boxes was very satisfying! Great work!
Thanks so much for playing!
Nice game! I really enjoyed the novel movement and the satisfying 360 when flipping. Kept trying but couldn't quite get a 720.
Thanks for playing! You can get a 1080 if you master the mechanics :)