Thank you! I'm glad you enjoyed (:
Mythikal
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Very fun! Reminds me of old arcade cabinet games, what more could you ask for? Thought I had it down then got clapped. Forget my score, was like 1590 or something
Only feedback is that like others have said, should maybe ramp up a little faster. Also I found the cell regeneration/spawn noise to be a little rough to listen to, compared to the shoot/hit sounds. I think its just a little too high-pitched, but I'm also a little sensitive to sound lol
Very charming and absurd. It was fun! Then I got a bit of a bug lol not sure what I did but my grapple became bigger than me and would just get stuck right on me! I also got stuck halfway through a rail, but that fixed itself after a little wiggling around. Aside from that minorly game-breaking bug, the game was very enjoyable (:
Thank you so much! I would love to do more abstract levels and art design in the future, wanted to do it with the first level. Just limited a bit by my own artistic capabilities lol. If I continue to work on the game post-jam I'd definitely want to get a good artist on the game to help really bring the themes to life
Thank you, I'm glad you enjoyed it! The charge is a little clunky, I agree. I think if I continue to work on the game (which I probably will!) I'd scrap the charge all together, maybe make it an upgrade you get later or something. It can feel like a bit of an after thought, so I totally get what you're saying with that
very fun! even playing with keyboard lol. Couldn't beat the dev time but I got all the gold stars! It definitely scratched the schmoovement itch in my brain
As for feedback, the tutorial UI felt a little oppressive, it just could be moved up and out of the way a bit. It can feel a little overwhelming and all up in your grill. Also intuitively the 360 pop-up kept messing me up that I didn't get an orb in mid air with it but rather when I hit the ground. Other than that, everything is great! well done!
Thank you! And that's what Nate (the sound guy) was saying about the rats! Noted. I should have listened. The game is heavily inspired by Isaac, glad its coming across! I hope it stands out on its own as well though. There's also the charge mechanic that allows you to one shot them if you hold space just a little bit and then fire. Though even I'll admit, I forget the charge exists half the time lol
65,550 ez
love the art and style! As an avid rhythm gamer, the drum sounds leave a bit to be desired it doesn't feel super satisfying. I would love to see this as like a Cruelty Squad type rhythm game, almost an Anti-rhythm game, that would be really cool! To make a rhythm game in such a short amount a time is a feat nonetheless, great job!