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Mythikal

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A member registered 86 days ago · View creator page →

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Neat little demo! There's some cool ideas here, I like the knock back of the shotgun, you could basically remove the dash. I was just shooting the shotgun backwards to dash forwards lol. You could definitely lean into that though and make a neat little 2D movement shooter with this!

I loved the art and atmosphere of the game, I got myself a solid 21500 points. Even had me thinking about playing Duck Hunt on the NES with my sister when I was a kid so you nailed capturing the essence of Duck Hunt. Very cool game and I'm surprised there were so many weapons lol

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It took me a little bit, but I could see this game being very fun. Its a very neat little demo. I like the music a lot, but it did have me experiencing a little cognitive dissonance. I was listening to this sick trance music that made me wanna get into a flow state, but the game didn't feel it flowed very well. I feel like the character is taking a leisurely stroll while getting attacked when my brain wants to go fast and eliminate the danger and enter a flow-state. This could be really sick as a speed-running type game. You could have the rotating hair make the player fly and make the game more about movement and going fast. There's some cool ideas here that would fit a game like that perfectly  

ay thank you so much! I appreciate all the thought put in your response. A few people have requested aiming with the mouse, I may add that as an alternate fire setting in the future or reduce the amount of diagonal halls. I have no problems shooting diagonally, I've been a little surprised it's been such a problem lol. I also agree enemies need to telegraph their attacks more, just didn't have time to animate it, the art/animations is was what I spent the most time on during the jam

I'm glad you liked the story and message and it came through,  all I want is for that to come through. Knowing that gives me some motivation to finish the game

I'm glad you enjoyed it and felt inspired! I want the game to inspire people. Good job beating the boss (:

A very silly little game! I like the idea and it was fun to play. My only feedback would be that I wish I could throw the words from the pop-ups, like the core health or stages waves moving forward, and that the UI didn't feel so "heavy"

I'm glad you enjoyed it! And yeah we ran out of time before we could make sounds for telegraphing attacks. They do make a sound when they start moving fast but it's maybe a lil quiet

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Thank you! I'm glad you enjoyed (:

I'm glad you enjoyed it! The shooting is based off of The Binding of Isaac and wasn't made with controller in mind, may just take some getting used to

It broke when I saw the tutorial crow come back for the second time, I also was messing around with the anvil UI staying open while you're by the request door to do them fast and was essentially trying to break the game lol

Thank you, I'm glad you enjoyed it and found it interesting! Balancing the game was pretty tough, so I'm happy to hear it felt somewhat well balanced lol

I'm glad you enjoyed it!

I beat it, I am a real game expert. It was fun!


As for feedback, the knife and arrow feel like afterthoughts, they don't really feel like they fit. The base reflection mechanic is so damn satisfying once you get the hang of it you could design some really cool levels around that alone. I could even see this being turned into a rhythm game where you need to reflect shots to the beat, that could be cool. Its a very neat idea!

Very fun and addicting! The art and music are great! It's a little tough, but I feel like it fits the arcade-like nature of the game. I do wish there was some way to at least regain your dashes, even if it was one every x kills or something, could make for a nice life-saver when you are in a bit of a rough spot, or when you master the game add a level of satisfaction being able to go through the level faster

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Very cool idea, I like that you can see how many people have died or been saved from your weapons. I'd love to see this idea explored more! I also broke the game somehow and was unable to finish a request, not sure what I did exactly. The music also doesn't loop and just went quiet for me

Very cool game! I sorta wish you went for your own artistic style for the UI instead of using the Clash of Clans look, I thought some assets were just straight rips from those games for a second. It was a little hard to figure out how to play but I got there. The game kept crashing on me for some reason, I'm not sure why. It's a cool idea and was fun to play though!

Very cool game! Love the style of it! There's a bit of an issue where the explosion knock-back throws the bugs off screen and I lost because I could not see them getting ready to hop at me lol

I don't know how the blood banks work but I got 165k points so that's huge. Very cool concept, would love to see more out of this!

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This was a lot of fun! Felt smooth and I really liked the puzzle aspect of it! The art and music are great. The best possession-themed game I've seen so far this jam (and there's a few)! Very well done (:

Tbh I barely knew what was going on until the end of my run, but it was fun and I could see people min-maxing the hell out of this. Lots of potential of here!

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It makes me so happy to know that door got someone lol, I'm also very sorry. It's inaccessible until you've beaten the boss! You also need >85hp, but shhh I didn't say anything. (Or activate invincibility in the dev tools lol). The diagonal shooting is a little rough, and I'm not sure how to fix it, gonna have to mess with that. A few people we're having issues with it. 

I'm glad overall you enjoyed it! Nate absolutely killed it with the music, all the praise for that goes to him, he's a legend!

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This game scratches some itch in my goblin brain, great job! Also a very silly secret lol. You also did great making the walking sounds not too overwhelming!

This is actually a sick little tech demo. I was lost for a little bit then I picked up a computer that somehow became a shotgun then I was sold. Actually a hilarious concept. Then I found the key gun and it was so over, I'm rich now. 10/10

Very nice and chill game. The heart animation is rad when it explodes also love the SFX with it lol

Only feedback I have is that I wish there were volume settings! Also you can phase through walls lol but it fits the flavour of the game, could even be designed around. Great job!

I couldn't find my mom, this is so sad.

This game is very cute and charming! Also has some clever level design. I feel like sounds would really help. Also, the art looks a little blurry, I think that could be fixed in your project by setting the image scaling to Nearest Neighbor (I'm pretty sure lol), though the blurriness sorta adds to the Christmas/Winter nostalgia vibe

Uhhh, I'm not sure what to say. There's something here! It's a huge W to just have submitted, so you should be proud of that regardless! I loaded into level 5 which I feel like maybe there's 4 more I didn't get to play lol and there was just nothin really goin on? I wandered the entire maze and there wasn't anything there. The movement mechanics are interesting!

There's a good foundation here! I wish I could actually play the game, it looks really nice. I could barely read the text even in full screen though. I also started with basically every level completed already.  I tried to play a bit but once I started moving it felt like my controls got taken control of and I got rekt. With barely being able to see what was going on, I couldn't really give this game a fair shake

The amount of skills and abilities in this is impressive! I got stuck at one point where two dialogues just bounced back and forth, not sure if that is just how far you got or what, but this is a good foundation!

Actually pretty engaging and fun! Was oddly cozy to play

I got 7 kills then couldn't do better because I found the movement tech and kept falling off the boat ;-;  10/10

(hold W and spam the  up arrow, you're welcome)

Good job for the small amount of time you guys had! I had a good time playing. Game is a little buggy tho lol (understandably so)


As for feedback, the "Grossness" upgrade broke after the 9 cost one for me, it just set to <null> for the price. The sword power up, which I assume increases your power, isn't temporary. I could spam them and it persists between runs, I got my power bar to full without buying all the upgrades. The HP powerup didn't feel very impactful, but it is also spammable and stacks on top of your HP, I didn't get to test if it also persisted between runs. Also when I won it felt pretty anti-climactic, I got further than I did when I won in previous runs so I don't know why I even won

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Very cool! Only feedback I have is that the shotgun reload kept getting stuck to my mouse after reloading

Now this is my type of game. Flesh this idea out and it's a banger. Would love to see rogue-like elements thrown in where you can get upgrades and additional projectiles and stuff. There's just a lot of cool stuff you could do with this.

As for feedback, after a while the rotation of the blade breaks. I got to 105 enemies defeated and at some point a bit before then it desynced and I couldn't tell where the front of the blade was based on the sprite. Also the UI is busted. Adjusting the master volume kept set it to 0 and did nothing. The pause menu also just doesn't work except for the quit button. I had no issues with the end-screen menu. UI is annoying and aside from all that, you got a great idea here, please keep working on it after the jam!

Very interesting and cool concept! I mean, I would have just told most of these commenters to touch grass tho. I thought I was aboutta get jump scared before finishing, I got a brief doki doki literature club flashback 


As for feedback, a volume setting would be nice. Maybe a bit of an explanation on what to do when you start, like two matching comments drop right away and the colors are flashing/highlighted so the player gets the idea to connect them right off the bat

I'm glad you enjoyed it! Nate did great with the music, he's a legend. I'm sorry you died to the infinite fire, just know you aren't alone, idk how many times its gotten me lol

Thank you! I'm glad you enjoyed (:

Very fun! Reminds me of old arcade cabinet games, what more could you ask for? Thought I had it down then got clapped. Forget my score, was like 1590 or something


Only feedback is that like others have said, should maybe ramp up a little faster. Also I found the cell regeneration/spawn noise to be a little rough to listen to, compared to the shoot/hit sounds. I think its just a little too high-pitched, but I'm also a little sensitive to sound lol

Very charming and absurd. It was fun! Then I got a bit of a bug lol not sure what I did but my grapple became bigger than me and would just get stuck right on me! I also got stuck halfway through a rail, but that fixed itself after a little wiggling around. Aside from that minorly game-breaking bug, the game was very enjoyable (:

Thank you so much! I would love to do more abstract levels and art design in the future, wanted to do it with the first level. Just limited a bit by my own artistic capabilities lol. If I continue to work on the game post-jam I'd definitely want to get a good artist on the game to help really bring the themes to life