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A jam submission

Drag n' SlashView game page

A bloodthirsty sword on a tavern-smashing rampage!
Submitted by 2jammy โ€” 1 day, 16 hours before the deadline
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Drag n' Slash's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1qOFHF2huSMrfB4F6JXu2FTUdeKuQAX_xjGJrqHY8bJY/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
The player controls the sword, which the dazed knight holds on to tightly. The goal is to catch all the other customers of the tavern. The challenge is the maze-like game area and the traps, which the player needs to avoid.

Controls:
A & D / Arrow Keys to turn
Space to pause

Have fun playing the game!

Please explain how your game fits the theme:
The player is the sword, so you are the weapon.

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Comments

Submitted(+1)

I like the idea but controls or movement on narrow places sometimes is complex, the corridors with saws it feels like you cant evade it all the times and for some players that can be an horror to go trough.

Running behind the ppl is cool :D

Developer

Thank you for trying it out! Yea, the difficulty could deffinetly be tuned in some areas ๐Ÿ˜…

Submitted(+1)

Very fun, the bottom room in one of the areas (sorry I can't describe it that well) had a bit of an awkward perspective and it was hard to move down without hitting the wall (not sure if that is intended, just thought id mention it)

Developer(+1)

Thanks! I think I know the room you are talking about, and yes, we agree that the paths are a bit tight. We could've made them a bit wider. Thank you for trying it out!

Submitted(+1)

Great concept, nice music and sounds. Feels very hotline Miami-inspired.  

Developer

Thanks!

Submitted(+1)

The game was fun! Took me 8 minutes to beat because I got stuck in one room with two sawblades and I died so many times on a wall next to a sawblade I couldn't see where it was under the bodies. I died 90 times but it was still a blast.

Developer

Thanks! Fun fact: the bodies of the dragging player persisting after death was originally a bug, but we decided to leave it in ๐Ÿ˜„

Submitted(+1)

great game the music and sfx worked really well and playing the game felt very fluid, mechanics where simple and puzzles were very fun, it felt like the game i made but just better  ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ

Developer

Thanks!

Submitted(+1)

Really cool. I love how it looks as well.

Developer

Thanks!

Submitted(+1)

The game looks and feels really nice! I think some of the traps in the narrow hallways were tricky tho. I loved the ragdoll guy dragging behind the sword. Really nice job!

Developer

Thank you! Since we didn't have time to implement more challenge elements, we decided that more challenging rooms would be fine. But yes we agree, some of the corridors are quite tight ๐Ÿ˜…

Submitted(+1)

Really nice and funny concept. Fitting the theme perfectly and also the art design is really good! There are some minor collision problems and the character sometimes looks weird, still: Very good work!

Developer

Thanks! Yea, the ragdolls in Unity can be finnicky, and a good portion of development time went into trying to get them to cooperate ๐Ÿ˜…

Submitted(+1)

Very nice game! Love the simple controls. Looks really well made and y'all did a great job!

Developer

Thank you for trying it out!