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LightRazer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #258 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Theme | #1934 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Thorough GDD, but it doesn't seem to me that the theme was heavily relied on. I seems it was more used for a couple of items & a new naming practise rather than for the idea for the game it self. The game was simple and polished
Did you include your Game Design Document as a Google Drive link?
Yes and No
Seriously... did you include your Game Design Document?
It's posted as a devlog on the game's itch page ( https://badpiggy.itch.io/lightrazer/devlog/773832/gdd-for-pirate-jam )
Is your game set to Public so we can see it?
Yes
Tell us about your game!
It's a pure action game about using shadow essence from enemies.
Controls and mechanics are explained in-game
There is a story, but it's mostly environmental
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Comments
Awesome game. Cool style, fun mechanics, and non-stop action. Love the camera movement too
I like it, the style is awesome. The camera angle felt a bit weird at times, but other than that it’s good.
Very great game. I struggle to hit the charge attack though. But I manage to hit it on the boss battle. Epic game
Great camera angle and impact actions (like, camera shake, VFX). This is really dope! My recommendations would be the colour of the main menu could be changed into other colour than green, and sometimes I just got stuck in the room's corner and couldn't move elsewhere. But really love the overall. <3
Really cool action!
I like the unique camera style.
very action! so blood! wow! - Seriously, fun to play and good job on the camera movement.
This game is sooooo cool! Love the combat and the art style! Great work!
Feels so good to play! Mechanics, art style and music are on point. The starting room to learn how to play was a very good idea as you immediately get engaged in the game.
Really fun game! I like the different camera positions, but at some moments when navigating from one room to another, it twisted in a sort of unexpected way and got me a little dizzy. The music is on point and the charged attack made me feel super powerful! Very well done!
This game is amazing.
alright, nice one as always mr. piggy. fun artstyle, juicy mechanics, had a blast in general playing it.
just one issue, however. i dont like reading (i say this as someone who made a game pretty much entirely about reading), so that wall of text at the start was a bit annoying. what you couldve done instead of the wall of text would be to just have each button used show up somewhere on the screen (like in the corner or smth) and had them disappear as you pressed them, as the player can usually grasp what each button does if they press it. If something is more complex than that (eg. sucking in the souls of the people you murdered) it’s fine to write a sentence on screen as that’s hard to figure out.
The connection to alchemy was also quite weak but ill give that a pass as the theme was difficult.
whatever thats just a very small issue, i don’t want to be too critical, you made a fabulous game as always.
Noted for the future.
It's just that I actually tried something like what you suggested in two other games before this, and everyone thought it was too tedious and they forgot what they could do kek.
So I thought it best to just give the player a sandbox and just let them practice from there with everything shown so that they both get things quickly, but also don't forget what button does what
As for alchemy, the shadow essence dropped from enemies is converted into health or to power up your special attack if you absorb it.
Anyway, thanks for playing :)
Game was very polished and was fun!
Dashing around and spamming J was my go to hahah!
That special is perfectly satisfying every time
Very solid movement, loved the flow of the game!
Super fun and super unique game! Loved the combat mechanics, they felt super fluid and responsive. Got stuck on the first boss though p.q
Feels so satisfying to dash and slash around and the camera is really unique, but most of the time perfectly usable. I saw you said you won't keep working on it, but I would love to see a longer version :)
The combat is absolutely amazin, it's so fun to play. Really good job!