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LightRazer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #258 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Theme | #1934 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Thorough GDD, but it doesn't seem to me that the theme was heavily relied on. I seems it was more used for a couple of items & a new naming practise rather than for the idea for the game it self. The game was simple and polished
Did you include your Game Design Document as a Google Drive link?
Yes and No
Seriously... did you include your Game Design Document?
It's posted as a devlog on the game's itch page ( https://badpiggy.itch.io/lightrazer/devlog/773832/gdd-for-pirate-jam )
Is your game set to Public so we can see it?
Yes
Tell us about your game!
It's a pure action game about using shadow essence from enemies.
Controls and mechanics are explained in-game
There is a story, but it's mostly environmental
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Comments
This was sick! Loved the art style and the controls felt good. Got really close to dying sometimes so those health pickups came in clutch. Really well done.
The camera work and environment design is very cool! good job!
a bad piggy classic. I always love seeing games utilizing billboarding. This is no exception. This was a blast to play
The camera work and action-packed feel are really great. I could see something like this having hundreds of different levels and still be enjoyable. Well done!
No Clue what this has to do with shadows or alchemy but it bangs as a game.
Absolutely dripping with style, the music and art gave such a frenetic, arcade feel. Superbly unique, great job 💚
Cool game, the visuals are neat and it feels polished. I do wish it were a little longer as it was pretty fun. Though I never really used the special attack because I felt I couldn't finish charging before getting attacked. But good work!
Thanks for playing
Charging the special attack when there's essence around makes it charge quicker. It was in the game's tutorial
Really good game! Combat feels very satisfying and the last combat was really cool too my only complain is camera moving constantly, besides that great job!
Dude, this is amazing! I really loved the ending hallway while walking up to the boss. Gameplay was insanely fun, and very polished! Not to mention, perfect length for a jam game. Stunning work my friend!
This is super fun!! I'd love to keep playing this with more levels and enemy types. Awesome game!
2.5D Ninja Gaiden! I loooooooooved the combat and overall feel of this game. Everything felt soo fluid and polished.
Really great job!!
Reminded me of Ninja Gaiden a little bit but like a mobile version. Very cool concept.
Really snappy control and juicy combat as always!! btw I got stuck in a wall after dashing ;-;
noice
Sick game, wasn't hugely a fan of the JKL controls, but otherwise i had a lot of fun. The best part is the charge attack it is so cool
This is super cool, I don't think I've played a game with this perspective and camera before but personally it really works well for the game.
Really fun, the combat feels really polished and the visuals look good, great job!
Super cool, satisfying juicy combat! Love all of the polish and the cohesive style. There were a few technical issues that detracted from the experience unfortunately.
The dynamic camera present the game reallyyyy well in the GIF and totally caught my attention and made me want to play immediately... but in practice it feels very dizzying and disorienting as it moves unexpectedly during combat or turning around corners with fast 90 degree turns which changed my input directions and made me lose track of my guy. In my very first battle I also clipped straight outside the level and got stuck in the void
Very nice. Fun fast combat.
actually quite fun! the combat felt great, though The camera was bothering me and I would like to turn down the volume.