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A jam submission

Alkimia ShadowingView game page

Replicate master's magnum opus by shadowing the master's shadow only. 1st person puzzle adventure.
Submitted by hoimankyuen — 8 hours, 55 minutes before the deadline
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Alkimia Shadowing's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#15.0005.000
Cleverness#15.0005.000
Theme#15.0005.000
Artistic Style#3284.5004.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I absolutely loved this game, what a clever mechanic using the watch and light to see the different angles. Very nice implementation of the theme components. It's a shame there is no music or sound - even just ambient sounds, or the sounds of the potions etc would have been nice; music would just detract from it in my opinion. Really well done, I really enjoyed it.
  • Really clever use of light and shadow and telling a story through that medium. It was interesting and engaging. Well done!

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Shadowing - repeating the action of the alchemist, but you could only see the alchemist through the shadow it cast. Requires observations by the player to piece out what the actions are. Otherwise, it's just a walking simulator puzzle adventure game.

Extra Notes
WebGL lowers the shadow quality a bit, although entirely playable, the intended graphics was better then what was shown in WebGL.
The entirety of the game was made by a single person except for the alchemist model and the walking animation in 7 days. I am proud of myself.

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Comments

Viewing comments 6 to 1 of 26 · Previous page · First page
Submitted

Just finished! I thought it was well executed and intuitive enough to pick up pretty easily. I wouldve like some sound effects, idk if there were any but i didnt hear anything. The general design of the puzzles was very cool however once you understand what to do it just becomes following a set of instructions, which is more tedious then exciting or thought provoking. I will give credit for the first and second puzzle, the first obviously introducing the mechanic and the second adding the ability to move the light around, so the puzzle was expanded on. I dont think the 3rd puzzle added anything new so as soon as i saw the potions i knew what i had to do and there was no catch or revelation moment. I think it would have been a good opportunity for an "assumption", I assumed i knew what i had to do cause of the first puzzle but there was no catch that subverted that so it just became a set of instructions. 

Overall I do really like the idea of following clues hidden in the shadows and I think this could be expanded on to make a really interesting full game! Great work

Developer

Thank you for playing! Glad you enjoyed it!

Yup, more should be though about here, especially for the 3rd puzzle. I originally intend it to be the challenge that requires you moving the light to see all parts of the puzzle, but found out later that you could just put the light near the cauldron and finish the puzzle that way, which is not ideal. 

Submitted

I really like this idea and the art is great. I really struggled with the controls. The contextual controls are very picky about what can be done when and I spent more time fiddling with that than I did watching the alchemist. It was also kind of hard to tell what the alchemist was doing sometimes. But I love this theme interpretation, I think this is really clever.

Developer(+1)

Thank you for the comments! 

Never though the controls pose a problem, but I guess that's just me knowing too much of the system. Thank you for that! The alchemist should probably have some more exaggerated action as well, or else this will surely poses a problem in futures level. 

Anyway, sorry for that and I hope you are still enjoying  the game!

Submitted

I agree a little bit here that the left-click and right-click felt a bit clunky for some reason? I think because it was switching between left-click meaning "pick up", "add", or "drop". My Minecraft brain really wanted to just use right-click for drop. Maybe rotate could be Q and E instead? or just detecting the difference between just "click" vs "click and drag" so it can all be on left-click, and then use right-click for either add or drop. I also kept not being able to drop the potions because they were half-clipped through the floor - so maybe just a keyboard button to drop would help with that? Lots of options here I think! Would love to see more of this game though!

Submitted

a beautiful looking concept!

Developer(+1)

Thank you for playing! Hope you are enjoying it.

Submitted

Awesome style and cool puzzles. Didn't get to spend much time on it but I really enjoyed it. I don't have much critical feedback since I could only spend a bit on it, maybe a bit of SFX or music could help though. Well done!

Developer

Thank you!

Not sure how long does it take to solve the puzzles as someone that have never played. This is a sign of "more play test needed" for sure! Come to think on it, since I'm the one creating the puzzle, solving them probably just take me 5 seconds. 

Submitted

Awesome mechanic, I really enjoyed it. But the game seriously lacks sounds( 
You can use something like https://freesound.org/ to find SFX for your game.

Developer(+1)

Thank you for playing!

Yeh, sadly I just didn't have time to add in SFX (which I agree should have been done), adding that would make the experience much better.

Submitted

Super neat concept.  Clever use of the theme into your game!

Developer

The idea of shadowing with shadow is what made my mind up to join the game jam in the first place. Thanks for playing and I hope you enjoy every bit of it!

Viewing comments 6 to 1 of 26 · Previous page · First page