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Blaster Meltdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #17 | 3.407 | 3.407 |
Overall | #19 | 3.287 | 3.287 |
Aesthetics | #24 | 3.630 | 3.630 |
Sound | #28 | 3.074 | 3.074 |
Theme | #51 | 3.037 | 3.037 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you posted a link to your game on twitter paste it here so we can retweet it!
https://x.com/ElijahM51577124/status/1817984371573539196
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Comments
Great gameplay, everything felt really smooth. The music and sound effects are really well done. Loved the aesthetic, looks like modern Doom. An amazing entry!
cool game nice textures and good control i like that game bullet exploding is nice good job
check out mine too
I think you have two separate submission pages for your game? When I opened it, it says I already rated it? If you want feed back I can give it on the new submission page.
ya i deleted the file by mistake
cool game nice textures and good control i like that game bullet exploding is nice good job
check out mine too
I spent like 1 hour trying to speed run your game XD. I think I’m just really bad at first person shooters (I don’t play a lot) :P.
Ps. The movement feels smooth and I especially love the water speed thing!
Thank you, and yeah unfortunately I can also only verify if a score is real anyway with a key I don't have a real leaderboard besides a spreadsheet, but I might make a video of my best time as sort of a tutorial. Also, can I ask what service you used for your leaderboard and if you were using Godot 3 or 4 for your game?
I used silent wolf a plugin made just for Godot: https://silentwolf.com/index.html
very good game!
Really enjoyable! The sfx and visuals are on point, I really dig the whole doom inspiration. My only problem is that sometimes shooting the terminals don't seem to open the door for me and I have no idea why. Overall tho, good entry!
Sorry for responding again but I have confirmed that this bug only exists in the web version, which means whatever is causing it is from the web export in Godot 4 from the GitHub repo.
can you rate my game https://pixelpulse283.itch.io/heat-run
Jesus, what an epic and thrilling game! Its super awesome, Congrats!
Very kind words thank you! I enjoyed your game as well, but it was very difficult for me to beat which I eventually did.
Very nice doom/retro shooter inspired graphics. The water floors are also a lot of fun
Omg I loved this! 180.320s Key: db571536. I really liked the art style, I liked figuring out how much health each enemy had as to be efficient, I thought the end boss could have been better as I ended up just running circles until it died, I also really liked the music and sounds too (especially the chomp as you get hit). Really well done!
Thanks! You are currently in 3rd place so far.
Woo, I did retry and got something like 160 but forgot to record, oops
AWSOME i really love the quake style
The only thing they fear is time. I got 190.333s I'm so slow :sob: (key is 8a02a4c5). Super fun game tho, congrats!!
Time added to leaderboard thanks, I appreciate you submitting your time!
Great game! Dying on the boss doens't feel great though, needs checkpoints :(
Awesome game honestly, the jump feels a bit too floaty but really good
Nice game
nice game bro
i like your game is really awesome simply unique game rate and play my game also plz!!!
Very cool Boomer-Shooter. The weapon needs more feedback tho - the sound is a bit weak to represent the huge gun.
Overall the mechanics were easy to understand and I enjoyed the in-game tutorial texts in the beginning. Very nice level design with the exploding barrels and enemies. Keep it up!
I like the art style and sound design but the shooting felt unresponsive at times, either the bullet didn't come out of the gun or the enemy wouldn't take damage.
Grr, this is an issue that should have been resolved, can you please tell me what Web Browser/OS/Device you were using and if it was the web or desktop version? I think this is an issue with the physics steps being less accurate on the web, I noticed some minor weirdness I didn't encounter on my desktop but nothing that bad, I should have used Godot 3 instead of 4 for my web game :(
Oh, yeah I was using the web version on windows 10. I had problems porting my game to web as well, I just gave up all together lol. Hopefully this helps!
I was able to replicate the bug, and it only exists in the web version which most people played and the bug was worse than I thought, it is definitely because physics are less accurate... Which is out of my control :(
Thank you for notifying me!