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A jam submission

Compress(space).expanded()View game page

Fold space itself to cheat your way through puzzles in even more game-breaking ways
Submitted by B-Deshi Dev (@B_DeshiDev) — 5 days, 10 hours before the deadline
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Compress(space).expanded()'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay/Design#14.6674.667
Fun#34.1114.111
Overall#53.6943.694
Graphics#93.5563.556
Audio#202.4442.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What would you like feedback on?
If any of the mechanics are unclear/ any puzzles are boring/frustrating.

What did you update?
I added a lot of new mechanics and 62 whole levels.

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Comments

Submitted

The space manipulation mechanic is great and the first few levels feel really fantastic. I similarly got stuck around level 7 or 8 and wasn't able to get farther. I think the difficulty on puzzles ramps up a bit too steeply, at least if you have 60+ levels. The early levels get peppered with so many glitches that it feels like there is only one possible solution which kinda killed the fun of manipulating space for me. I also had some weird issues popping up where it seemed levels intended you to compress space while mid-air, but I was only able to do that if I was holding a WASD key while also jumping and clicking on a space. If I just jumped with space and tried to click to compress space, it wouldn't do anything. I had to be holding one of the directional keys as well. It was a little jarring and made those puzzles feel a bit rougher for it. That said, I really do think the core mechanics here are really fun to play with and can go far. So a little more polish, adding things like music, and maybe easing the early levels a bit more could really make this shine for me.

Developer(+1)

Thanks for playing. Several people have said  that the t got stuck on level 7/8 so I'll try to adjust the difficulty level there.
It shouldn't require holding a directional button to fold mid-air. That sounds like a bug.  I'll look into it. 

Submitted(+1)

Mechanics

The mechanics are simple and easy to understand. The grid-snapping and response feel great!

Puzzles
The puzzles are engaging and even though some are a little frustrating, they aren't so bad that I rage quit😆

The only real nitpick I have is the lack of music. Overall it's a fun puzzle game that I had a great time playing.

Submitted (1 edit) (+1)

I really like the mechanics, and it's easy to understand as the levels get more difficult. I got stuck on level 7 or 8, so I couldn't play more. I love the animation when reaching the goal, it just needs background music to be even better.

Submitted

Interesting concept, and well made too!

My big complaint is the pound sign blocks. I know they need to stay on the grid, so I don't know how you'd fix this, but moving them is really tedious and annoying. Like, I have to press E to grab the block, then tap left or right multiple times to move it (like, specifically I have to tap a direction twice to move the block one tile?), then I have to jump away to stop pushing, because if I press the arrows one too many times I'll block myself from the platform, and gotta be careful when messing around with the E key because the R key is right there... it's just really stilted and awkward for a game that controls really well otherwise.

Developer

Thanks for playing.You can press E again to stop grabbing the block. Perhaps there should be a button prompt as some people have missed this.

You can also just hold the direction to push it. There should be no need to multi tap it. The game just doesn't register the button press till it stops pushing. 

I agree that it's a bit easy to accidentally restart with R being so close. I'll try to find a more reasonable binding.

Submitted(+1)

Fun game!

I am not a good puzzle gamer, and I was able to get to the main idea pretty quick! Very intuitive and interesting game mechanic with the folding

I did not get into all 62 puzzles, but based on what I played I had a good time so far! Everything was very straightforward and nothing was super confusing to me.

Music would have been nice, but I see in the early comments you were planning on that!

Developer(+1)

Thanks. I wanted to make it intuitive and accessible to even to people who don't play puzzles. It's great to hear that you enjoyed it.

Submitted (2 edits) (+1)

Crazy game. I played all the levels and it was a nice challenge!

I love puzzle games. I've played many of them. And geez, I'm a bit envious about your level desing skills XD You made so many cool levels, every one of them can be solved with a clever solution. There are a lot of cool interesting mechanics combined and almost every level is unique, different from the previous ones. 

About that, maybe is a little too much for a demo? I would have liked to have some more "plain" puzzles. Not easier, just simpler, with less mechanics involved, because sometime I felt a bit overwelmed.

The only level that, in my opinion, need to be revised is level 35. I had to skip them after many try, and I understood the solution only after entering folds.

For the audio, even if it just temporary, I suggest looking for some royalty-free tracks. It can improve the game a lot. After a while the silence becomes tiresome.

Overall an amazing submission. I didn't even realize I had played it for so long lol. Great job!

Developer(+1)

Thanks for playing all the levels!  Yeah it's bit too much for a demo. It's pretty much a  playtest at this point. Originally I planned for like 40 levels but it just kept growing haha. I plan to release a proper demo with a more focused set of levels.
Yes I also feel that lv35 is hard to understand at that point in the game. I added it to build up to the fold entry ability but it's hard to understand before entering folds. I plan to make it easier to understand and/or updating the level in the future.

Submitted(+1)

This was really interesting to play. I dont think I have ever played something like this. 

The levels were pretty well designed and not too hard to figure out.  The game mechanic was really cool too. Im still wondering how you managed to pull it off.

My only negative feedback would be is that it really needs some music I think. The sound effects do what they need to but something needs to fill the silence in between.

The graphics were simple and did what they needed to. Everything had its purpose clear by their visuals.

Overall really nice experience!

Developer

Thanks for playing. I guess I got a bit used to playing the game in the editor with no sound haha. I'll try adding some royalty free stuff as some other people suggested.

Submitted(+1)

Pretty fun and balanced puzzle concept with plenty of content and well-designed levels; I even played some of the bonus levels! Some of the later mechanics were a little confusing (particularly when you're able to enter folds -- some sort of frame of reference for where you are in relation to the real level would be nice) and I did get a couple bugs, though they were relatively minor. Really slick visual presentation but it was a bit distracting how there was no music and few sound effects.

Developer(+1)

Thanks for playing. Yes it's a bit hard to know where you are wrt the level once you're inside a fold. I plan on adding stuff (a preview of where you exit the fold + a "3D" view of the level) to improve that.

As for the lack of sound, I worked on this by myself and simply didn't anyone to help out with audio. I intend to continue working on the game and work with a musician.

Submitted(+1)

Really interesting concept, man!