I liked the game mechanic. I would probably have frozen the Y axis of the camera whilst interacting with the crow as it was quite difficult to focus on the text. It would also be good to have the cursor disabled during play but those are only two small things.
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Bouldering Beats's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #13 | 3.750 | 3.750 |
Creativity | #18 | 3.875 | 3.875 |
Overall | #18 | 3.750 | 3.750 |
Sound | #21 | 3.813 | 3.813 |
Rhythm | #24 | 3.750 | 3.750 |
Visuals | #39 | 3.313 | 3.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use the theme? If yes, what is your ___ in "every ___"?
Every coin you collect it gets more difficult
What was your team size?
1
Comments
great game
i like how you did the rhythm it made the game better
but why can the enemies go throw walls and you cant? it doesnt make sense
but great game good job
I'd say limited time to implement proper pathing for enemies was the call for just having enemies go over obstacles. Just needed to get something out and barely had enough time to have boulders and birds implemented. I had ideas for spiders jumping around in different patterns. Thanks for your feedback and playing!
I would recomend to insert a "Buffering" zone where your input still count to the movement, but grant less points. at moment que movement have a very small window to move, which make the Losing Condition much more hard to avoid.
But the gamefeel is amazing and really Fun! Nice Game!
I loved the music and art! You may want to use a bit more lowpass filtering though since some of the higher frequencies sounded a bit loud for me. It may also be a good idea to make it more obvious when an input is going to hit or miss (I had a lot of inputs that felt on time but didn't move the character). Other than that, this was really fun, and such a great idea for a rhythm game! Awesome execution, especially with how everything moved with the beat!
nice, really cool pixel art! :D
I only felt like the detection of if you hit the eys on right timing was a little to precisely..
but well done, great entry! ;)
Very cool idea! Really love how the rythm portion of the game is not the main goal but still very very important! The timing was a little tight for me personally but everything else I really loved!
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