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witchtower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Streamer's Choice | #1 | n/a | n/a |
Sound | #2 | 3.981 | 3.981 |
Overall | #3 | 4.125 | 4.125 |
Gameplay | #4 | 4.115 | 4.115 |
Aesthetics | #6 | 4.077 | 4.077 |
Theme | #6 | 4.327 | 4.327 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A very good work for 72h game
greetings!
I think you did a really good job with this. I commend you for doing the music as well as everything else--that is a lot to do in the 72 hours! I loved that every time I restarted it was randomised so that I couldn't memorise the best path. I will say that it would have been nice to know what the powerups did before collecting them--maybe an index on the side to indicate their effects. Might just be a personal preference though and overally, really great job!
This game is great! It's definitely gonna get top 3! It's incredible that you created such a polished game in just 3 days. Great job!
Nice game! Very easy to pick up concept, and the grappling hook makes it really interesting to play. Well done!
Very fun game! Good job!
This game is definitely among the best of the ones I've played so far! For a game made in only a few days, it feels super fleshed out, well-made and polished.
The retro aesthetics and audio are really good and gives the game a classic feel, and the gameplay is really nice too. The procedural generation is really well done and keeps the game interesting and replayable for a while. All the powerups have their place and feel good to use as does the grappling hook.
To be honest, I'm having trouble finding a criticism. I suppose there could be more enemy and obstacle variety and the procedural generation could be improved so certain coins or powerups don't spawn in places that are impossible to reach without dying but that's nothing that can't be solved by a little more development time. I also wish you could see your best score while climbing so you know how close you are to beating it.
Overall, this is an amazing entry that you clearly put a lot of time into. Good job! :)
This game is super polished! The sound effects are awesome and the art is very cool. I also like the idea of the grappling hook mechanic.
Nice Job! :D
Simple but well made! Like it! I did 10500 :P The art & the sound blend well together.
This was a very nicely balanced game: I had alot of fun! A simple idea that is very well executed. I liked the artwork and good use of limited palette.
One of the bests submissions, it is so simple yet you have a lot of things to do. An improvement could be start with a lower speed and gradualy increase it, but it's just a suggestion since the game is already awesome!
Super fun game. Very nostalgic to play!
You should port it to mobile and release it on the App/Play Store.
Very good submission. Had a great time helping the drunk witch up the tower!
Regards, Zweifisch
5/5 for me, nothing else to say. Great in every way. Amazing.
5/5 for me, nothing else to say. Great in every way. Amazing.
Very nice game! I'm impressed you get the time to make a procedural game, well done. :) I love the simplicity of it , and it feel very good to have this magnet ahah! The aesthetic is very nice, overall great job! Keep creating games!
All around well put together, nice and fun game.
Congrats!
Really cool game. Nice art and music. Well done !
This is so sick! I could not stop playing but I had to make sure I rated it. The only thing I could say to add, would be to make the witch maybe purple with green sleeves or maybe the wall could have a purple-green tint instead of purple-blue. That is just an idea, really didn't effect the game at all I just thought to send the idea your way. GG
Great game! I really love all the different power ups and the crazy combinations you can do with them
Loved the game. Sound fits perfectly, great grappling mechanics where it all feels fair and works perfectly. I got 18000 as my highscore!