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Tungsten Mage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #26 | 4.286 | 4.286 |
Creativity | #47 | 3.857 | 3.857 |
Overall | #57 | 3.536 | 3.536 |
Polish | #65 | 3.238 | 3.238 |
Gameplay | #97 | 2.762 | 2.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Loved the art style and colour pallet, really fit the mood well. Also the name Tungsten Mage is awesome! The concept was interesting but I found the gameplay a little too tricky overall, particularly aiming your attack. I also encountered the ladder issue that others have pointed out.
Interesting game. The concept is simple and perfectly adheres to the theme. The game is fun to play, but having to go through all the options to get to the one that comes before the currently selected one can get really annoying sometimes. Also, I think the heal button nullifies obstacles somehow, as you don't need to carefully avoid them since you can still heal yourself after you took damage. Well done!
It was challenging to complete, and every move was truly a test. I would suggest adding the ability to change direction in the air. It's a great implementation of the theme. I also really liked the art style; I'm truly impressed with the game. The levels are very well designed. At least I saved myself that effort by making a game similar to Papers, Please ;)))
Really fun game and a cool way of using the theme, and I think the art is really cool too.
nice job ! I l ike the idea, but this limitations ( two buttons) makes me crazy, this game should have normally steering :) I want to discover faster
Really liked how you implemented the controls! Good job!
Very interesting idea! Its is quite well implemented in the beginning the mechanics are quite overwhelming but the they get introduced one after the other so you have time to understand them. Its an interesting way to implement the theme. The art looks amazing and the visuals are great it could maybe use some more particles and such but overall fantastic game!
Very cool game! Amazing amount of polish, and there's so much depth to the mechanics.
Thank you! I tried to add a lot of uses for every ability to keep things interesting (though I didn't have a good idea for healing) Had I just kept with 2 actions, I don't know if I could have made a game like this.
Very interesting concept to use 2 buttons to cycle through many actions. The aesthetics, color schemes, animations, and camera movements are on point, comparable to games that take 5x as long to make, so props to you on that.
Thank you! I worked really hard on the game, I appreciate you taking the time to leave a comment, cheers!
Very interesting concept to use 2 buttons to cycle through many actions. The aesthetics, color schemes, animations, and camera movements are on point, comparable to games that take 5x as long to make, so props to you on that.
this was such a cool interpretation of the theme! it's amazing how much gameplay variety you created with just 2 buttons!
Thank you! I've had the idea for a while now so i'm glad I was able to use it. Thank you for playing!
Amazing that you did all the art by yourself in the 72h of the jam! 👏🏻👏🏻👏🏻
Loved the game, very creative use of the 2 buttons limitation to make a cool concept ♥️
Thank you! It was a lot to do, but I guess I pulled through.
Gdvelop !!!! insane !!! good job, I had a similar problem with the ladder but I see you already discussed this! other than that I loved it
Thank you for taking the time to play it!
ooooooo you made a similar idea from mine but decided to go for a billion inputs off of the 2 buttons, interesting
definitely lots of room for exploring here, here’s a small nitpick for a potential post-jam improvement (if you agree):
if you are on the ladder, you can pause and switch to the jump to continue, if you are on TOP of the ladder and try to swap you just fall down through, might want to consider the top of the ladder as a one way platform
really solid entry overall, the choice for including a heal command was spot on considering how much damage you’ll likely to take while fiddling with controls
yeah I was thinking of that after i realized the problem haha, I didn't realize it through playtesting but the ladders being like that is a bit of a nuisance, and definitely confusing, thank you for playing! Without healing, the odd controls might make this game tough to pick up.
I like the game and perfect theme interpretation :D
Thank you!