Nice concept. Really simple but incredeply fun! good work.
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High Jump's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #7 | 3.952 | 3.952 |
Overall | #48 | 3.119 | 3.119 |
Aesthetics | #56 | 3.190 | 3.190 |
Sound | #62 | 2.714 | 2.714 |
Gameplay | #86 | 2.619 | 2.619 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Super simple (in a good way) and for some reason I am strangely addicted to making this man jump higher. There's no music but somehow it works, I find myself becoming very zen when I play this game.
Simple game, but surprisingly challenging! Makes me wonder how the main character got into this situation, half naked and scaling a building lolol
Loved your approach at the theme, sound effects are good and on point.
I really like the style and environment of the game. The jump mechanic feels good as well. I didn't make it to the end, but just short of the third level (if the character had hair, I'm sure the hair would have touched the next level :D). I kind of feel like you need something to do while in the air because on the higher jumps the game is kind of just mostly waiting. Lots of potential. Good job!
Didn’t really get ragey, just bored towards the end, last couple minutes was spent thinking “why am I still playing this”
I did think the second stage was easier than the first, as it was way easier to keep track of specific visual landmarks to judge where you are. Also if I hadn’t read the instructions I would have played this completely wrong, intuitively I thought you’d want to hold LMB at the top of the jump to cannonball down with faster aerodynamics, and then release at the very top of the rubber band so you get the maximum amount of time with it propelling you upwards. I have no idea what the real physics behind it are but it strikes me as notable is my assumptions of when to start holding and when to release were both exactly wrong lol
I don't really play rage games that much, but this was quite enjoyable! Thank you!
Definitely get that rage game vibe! I really love rage games too. Well done.
I really like the environment with the buildings, and animals that make the world feel more alive and help estimated how far from the slingshot you are, but it's still very difficult to get good timing, especially when you can go so fast. Maybe it would be nice to have a sort of vertical minimap on the side to know where the character is relative to the slingshot. It's still very satisfying when you know you make a great bounce. But it doesn't feel as great when I completely mistime and lose a lot of progress 😅
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