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A jam submission

Joy of Lliira - Joy of LliiraView game page

Submitted by Jason Evans-Lester2023053, UP2014548_JackW, hill.alex, UP2035948 — 16 minutes, 36 seconds before the deadline
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Joy of Lliira - Joy of Lliira's itch.io page

Results

CriteriaRankScore*Raw Score
Best Gameplay#171.8402.000
Most Innovative#172.2582.455
Overall#172.0492.227

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I like the art style, but I died in the second level without knowing why.

Submitted

I can see a good effort has been made! A shame about a couple of the game's flaws.

Jumping is momentum based, which makes the second level difficult to start. The graphics are nicely done, it's a shame its been stretched. Repeatedly placing down the smaller sprite might have looked better. There is also the enemy that moves way too fast on the second level, but that's easily solved by slowing it down.

All in all, a  fun first level and good concept!

Submitted

I liked the art style but I felt as if the lack of animations on the main character was a real let down as well as how all the kunai were thrown on their side rather than on its pointy side. The game was also very easy as you could just spam the right click and throw kunai to your hearts content.

It's a shame the second level was broken so I couldn't play any further but this game seemed like it could have been very fun.

Submitted

The art style look nice, but the character is very difficult to control, since you have no in air movement control. 

Submitted

Found the character difficult to control because there was no in-air movement, meant I couldn't jump up blocks I was next to. Art was good, but a lot of the assets were just stretched.

Submitted

I found the controls to be really frustrating - specifically not being able to control the movement while jumping. It made the game more difficult than it should be it seemed, the art style seemed good but a lot of the assets were very stretched..

Submitted

Gameplay and mechanics seems very buggy  but i still tried my best to enjoy it as the art style and animations are really good but the big kicker for me was the controls

Submitted (1 edit)

Good concept, but the controls could be better. I also noticed that I randomly died in the second level when I was jumping past the blocks.

I'm sure you guys worked really hard!

I couldn't jump over a block on the second level and there was an enemy running as fast as the flash 

 

Submitted

The jumping and movement didn't seem to work and the sprites were stretched and blurry. Also the enemy's movement seemed to be set to super speed and they looked like a speeding blur.

Its a real shame because i actually really like the art style and think this could have been a really fun game!

Submitted

It was rather broken the controls needed explaining the jump button was a weird choice and the second level was basically imposible also please use point nofilter in the future so that scaled up sprites dont go blury