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Spirit Elementals's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #8 | 3.482 | 3.636 |
Gameplay | #17 | 2.437 | 2.545 |
Overall | #17 | 2.524 | 2.636 |
Innovation | #18 | 2.698 | 2.818 |
Audio | #20 | 1.219 | 1.273 |
Theme Interpretation | #21 | 2.437 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I totally like the sketchy drawing style and the characters are really cute. Collecting other elementals and using their abilities to make progress is also a concept. The characters could maybe move a bit faster. Overall, it's a nice game idea and I would encourage you to keep working on it :)
The art is so good, the controls are intuitive, i would just move the shooting from mouse to spacebar to have all in the same place.
Overall is a good entry also if is not completed in all the ideas you got.
The art is so freaking cute I couldn’t put this game down :)
The characters walked quite slowly, but they looked so funny at the same time that I actually didn’t mind it at all. The controls are fairly intuitive and the non-intuitive part (switchign) is communicated very clearly.
I really hope that you got inspired and I hope you work on it a little more after the jam’s voting period, because this the current state is a very good start. Or at least put these cuties in another game at one point, they make such a good team!
Thanks man, I've already made the controls a bit faster in the editor which works way better. I will defiantly carry on with this and make it into something more enjoyable all round because those cute guys got into my head and I feel bad just throwing them away. Thanks
I really commend you for putting up this entry even though you wanted there to be more to it.
At the end of the day, we're all in the same boat here and we all understand how hard it can be to turn an idea into reality.
The little elementals were super cute and I can see how this art style can produce really wonderful results.
Thank you again for showing us your hard work <3
It very nearly didn't make it to submission due to pride but luckily pragmatism got the better of me. I'm going to keep plugging away at this and see how far the art style can go and create bigger set pieces. Thanks for playing
For how “unfinished” the game is, I still enjoyed it quite a bit. It felt strangely relaxing even without any sounds or music. Partly due to graphics, I suspect, and maybe because of how slow gameplay feels. However, I feel like it would be nice to increase the movement speed.
I walked around and collected all of the cuties. The artstyle is really up my alley, doodle-y and cute and funny. For now it seems I only have 1 type of attack no matter which creature I choose so it’s just a visual thing. Though the animations and effects that are implemented look nice and fit the atmosphere well.
Overall, it was quite enjoyable and would be great to see this game updated in the future <3
I glad you enjoyed it, I was very happy with the art style and just hoped I had more time to put more things in from my plan (Which included different attack "Globs" and special abilities).
Just tested the movement speed increase and you are so right, I guess I was too close to it to see how sluggish it felt. Will probably go back to this at some point because I had such a clear idea from the the start even if it was overscoped. Thanks for playing!