Sorry, I missed some words on my comments, what i would say was, going every time on a submenu to look at the stats are a bit tedius, maybe make them always visible or press a key to show them is a more viable way. Also a better description of how the minigame works (maybe on the first play of that) could be a good add.
R4ndomThunder
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For 8 hours of work this is amazing, it’s fun to play and controls are smooth. Just 2 things don’t make the experience perfect:
- Drop zone is too small and you have to get into too precisely
- The spawn amount of objects it too small and for a small amount of time, so if you don’t know where they spawn you gonna miss some.
Overall nice work!
This is so cute, this is the final experience of a tamagotchi. As others said the UI could be improved, like the hunger bar that is 100% when the dragon needs food while other needs are 0 when needs action, also the “evolution bar” I noticed that only on the last part of the game, idk if is intended. Overall solid entry. Good job!
This is my dragon: Ermenegildo
To make Her doing things you have to click on the “status” icons and she goes to the correspondent activity, for when she is on the floor crying and also when she walking around you can click and drag on her to “cuddle” (it spawns some hearts when it has effect) when she cry you have to do that for like 20 secs.
Thank you for playing btw :D