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R4ndomThunder

25
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24
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A member registered Jul 31, 2017 · View creator page →

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Sorry, I missed some words on my comments, what i would say was, going every time on a submenu to look at the stats are a bit tedius, maybe make them always visible or press a key to show them is a more viable way. Also a better description of how the minigame works (maybe on the first play of that) could be a good add.

Gotchu! image.png

Thank you for your feedbacks!

The art is so good, the controls are intuitive, i would just move the shooting from mouse to spacebar to have all in the same place.

Overall is a good entry also if is not completed in all the ideas you got.

Love the story side! Nice work on the gameplay that could be a bit repetitive, may more actions or a less number of task could be better.

Overall nice job!

Nice idea, the controls are bit cluncky but after a while you get the way of how it works. It could be improved with the always visible or maybe visible by pressing a key. I haven’t actually figured out how the minigames fully works. Overall it seems a good entry.

Nice take on the theme. The controls working nicely and for a first project during a jam this is gold. The art is cute and well made. It needs some polishing about collisions, enemy spawns and a bit of tutorial/in-game explanation it.

Overall good job!

Love the idea, the music is good but a bit repetitive. Sometimes you’ll miss the notes for some desync that could happen. With a bit more feedback on player action it could be perfect.

Good job!

For 8 hours of work this is amazing, it’s fun to play and controls are smooth. Just 2 things don’t make the experience perfect:

  • Drop zone is too small and you have to get into too precisely
  • The spawn amount of objects it too small and for a small amount of time, so if you don’t know where they spawn you gonna miss some.

Overall nice work!

(1 edit)

Thank you for playing my game and for the kind words, all the models are made in Unity using cubes, cylinders and spheres. I know that there’s a problem in the “crying phase” that is a mix of timing and “pat” check that sometimes broke the cuddle check.

This is so cute, this is the final experience of a tamagotchi. As others said the UI could be improved, like the hunger bar that is 100% when the dragon needs food while other needs are 0 when needs action, also the “evolution bar” I noticed that only on the last part of the game, idk if is intended. Overall solid entry. Good job!

This is my dragon: Ermenegildo image.png

Memory is not a skill of mine but this is wholesome. Cute, polish and with a good gameloop that fit the theme so good. Awesome work! :D

The idea is interesting, it’s not my cup of tea but I liked it. The art style is lovely, i haven’t understand how the various bar works because if i answer on a playing activity other “stats” grows and viceversa. Overall, good entry! :D

As a programmer that compliment about the style is gold for me, the whole game is made just with Unity’s primitives. Really appreciate your feedback. Thank you :D

To make Her doing things you have to click on the “status” icons and she goes to the correspondent activity, for when she is on the floor crying and also when she walking around you can click and drag on her to “cuddle” (it spawns some hearts when it has effect) when she cry you have to do that for like 20 secs.

Thank you for playing btw :D

Audio and art of this game are great! Nice work on minigames and the overall mood of the game that (at least for me) is kinda a mix of chill and disquiet.

Good job!

Nice entry, the fact that the game is in window mode and the food/water spawns also near the borders not help the whole experience 😅. I haven’t figured out if clicking on the planet is useful or it’s just for “fun” there.

Overall good job!

Nice graphics and good idea, that’s fun to play.

I passed the second level but during the choosing screen the “cat” went down to the first and i got locked on that. image.png

Nice entry, a bit easy on going maybe it need a bit of balancing between the creatures, in the end I used the same 3 for the whole game. Overall is solid and nice to play.

Thanks for the feedback! Actually we have a fix for that, but we can’t submit. Try it out after the end of votes.

Thank you :D

It’s possible try the windows build, if you can

Actually, this is not my type of game, my memory is like a goldfish 😅
Anyway I like the graphic, and walking over the water.
The play button has destroyed my headphone 😅

This game is almost endless, you have to increase the difficulty over time, also i found problems related to selection of object properties. The game never says me for Red, Weapon and Big objects.

Gud job! 😂

Gaphics is simple but gud, i like the background music, the 7th level destroy me 😅. I found a bug probably caused by web build, so i changed the browser tab and the controls have stopped working. 

Good job! 

Amazing graphics!!! I don't know why when i open the game SteamVR starts 😅

A squiller kills me 😢