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Treasure Hunt Jam (Text Only)
Hosted by
Adventuron
·
#treasurehuntjam
15
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69 topics
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Sticky
GUIDE: Importing a custom font (changing typography)
Let's discuss how to import a new font into Adventuron to use with your game. A highly recommended collection of high-qu...
started by
Adventuron
Feb 03, 2020
4
replies
4,429
views
Adventuron
Dec 02, 2020
Sticky
Introduce Yourself
Welcome to the TREASURE HUNT JAM. Feel free to use this thread to introduce yourself.
started by
Adventuron
Jan 24, 2020
64
replies
1,076
views
TheGamer
Mar 24, 2020
Sticky
Has anyone started yet?
The community forum has been very quiet, so I thought I'd share my progress. I'm really having a lot of fun with this on...
started by
Garry Francis
Jan 31, 2020
34
replies
481
views
Garry Francis
Mar 18, 2020
Sticky
Creating an Endgame
A few people asked about this, and I'm allowing an OPTIONAL endgame in the jam. I have now clarified the previously ambi...
started by
Adventuron
Feb 25, 2020
4
replies
361
views
Artem Flo / aturbidflow / kubikámi
Feb 26, 2020
Sticky
Documentation
What follows is the suggested study path for complete beginners. 1 - Watch The Introduction Watch this video for at leas...
started by
Adventuron
Jan 24, 2020
39
replies
539
views
Adventuron
Feb 05, 2020
Adventuron Beta 25 Released (updated to beta 26)
Hi, I just released beta 25 of Adventuron Classroom. It's a very minor release that will be of little interest to most p...
started by
Adventuron
Feb 19, 2020
71
views
No replies yet
Title screen graphics
I'm looking for advice on title screen graphics. As the title screen is embedded in the project using base64 encoding, i...
started by
Garry Francis
Feb 16, 2020
12
replies
169
views
Adventuron
Feb 17, 2020
How to play a tune upon winning
I want to play some music when you win the game. Where can I put this subroutine?
started by
PapaQuark
Feb 16, 2020
2
replies
93
views
Garry Francis
Feb 17, 2020
Disable drop
I've trying to disable drop in some rooms. I've wrote this code: : match "drop _" { : print "Can't do here." ; } But it...
started by
Artem Flo / aturbidflow / kubikámi
Feb 09, 2020
17
replies
209
views
Dethmunk
Feb 16, 2020
How To Come Up With A Game Idea (Q + A)
This thread is intended to be useful for newcomers to text adventure authoring. Use this thread to ask about and receive...
started by
Adventuron
Jan 26, 2020
13
replies
395
views
PapaQuark
Feb 15, 2020
Music thread
Hello again. I start music in on_startup block, but when player continue game it's not starting. What I have to do to pl...
started by
Artem Flo / aturbidflow / kubikámi
Feb 14, 2020
1
reply
83
views
Adventuron
Feb 15, 2020
What is the system message for TURNS response?
If I enter TURNS, the default system message says, "You have taken x turns." Not good enough, I'm afraid. I need to over...
started by
Garry Francis
Feb 12, 2020
2
replies
90
views
Garry Francis
Feb 13, 2020
How to test if object has been moved?
Is there a boolean function to test whether an object has been moved? Something like: : if (is_moved "object") {...} By...
started by
Garry Francis
Feb 12, 2020
4
replies
91
views
Garry Francis
Feb 12, 2020
Is there a block that blocks objects?
Making a shop like that in TWO and I wanna block the player from taking the items unless they give the shopkeep coins. I...
started by
Phantosler
Feb 12, 2020
5
replies
138
views
Garry Francis
Feb 12, 2020
Death
I want to implement situations where player can die. With rollback option, of course. But theme changes through the game...
started by
Artem Flo / aturbidflow / kubikámi
Feb 10, 2020
5
replies
117
views
Artem Flo / aturbidflow / kubikámi
Feb 11, 2020
Adventuron Classroom - Beta 23 Released
Beta 23 of Adventuron Classroom has now been released (press F5 in your browser to force an upgrade). This is a relative...
started by
Adventuron
Feb 11, 2020
70
views
No replies yet
Adventuron not loading
hello. so my problem is when i try to enter the classroom, it stays forever in loading i tried using VPN but that didn't...
started by
Pixelman
Feb 10, 2020
4
replies
166
views
Adventuron
Feb 11, 2020
What is auto-re-describe? Where is it found in the sample code?
Can someone describe to me what this means? i'm a little confused.
started by
Phantosler
Feb 11, 2020
3
replies
128
views
Adventuron
Feb 11, 2020
Issues with auto redescribe
I am tearing my hair out trying to get auto redescribe to work in a consistent manor. Sometimes it refreshes, sometimes...
started by
Garry Francis
Feb 09, 2020
10
replies
122
views
Garry Francis
Feb 11, 2020
How do I divert one action to another action?
How do I divert one action to another action? For example, suppose I have a throw handler. It is NOT a synonym for DROP...
started by
Garry Francis
Feb 09, 2020
7
replies
97
views
Adventuron
Feb 10, 2020
Can barrier prevent ENTER?
I think I've normally avoided barriers in the past. Now I remember why. I've got one location where you can either GO NO...
started by
Garry Francis
Feb 10, 2020
2
replies
77
views
Garry Francis
Feb 10, 2020
Can you pass a parameter to a subroutine?
Can you pass a parameter to a subroutine, preferably a string, but also an object?
started by
Garry Francis
Feb 09, 2020
5
replies
106
views
Adventuron
Feb 10, 2020
How do I make a verb behave differently to its synonyms in some circumstances?
Let's say that I have a bunch of verbs that usually mean the same thing (e.g. get, take, steal etc.), but in some circum...
started by
Garry Francis
Feb 09, 2020
3
replies
79
views
Garry Francis
Feb 10, 2020
Using The Walls
Do we actually have to use "The Walls" or can we build it from the grounds up?
started by
Helpinghand97
Feb 03, 2020
15
replies
277
views
Garry Francis
Feb 09, 2020
Game title, meta commands - about, version, help etc.
I would normally provide the game title at the top of the instructions page. Is this permitted or is it to be included a...
started by
Garry Francis
Feb 08, 2020
1
reply
90
views
Adventuron
Feb 08, 2020