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A jam submission

together with you until the end of timeView game page

Let's discuss your final regrets, shall we?
Submitted by saiyohara — 44 minutes, 1 second before the deadline
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together with you until the end of time's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.4044.583
Narrative#14.6444.833
Theme Incorporation#14.5644.750
Sound#73.7633.917
Visuals#123.7633.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host(+1)

easy to get engrossed in this one fr

Developer

thank you so much!! careful you don’t accidentally fall into another world… >_<

Submitted(+1)

BOY am i a big sucker for messing around with narratives + tropes. the mysterious premise of the overall story adds so much to the experience that i'm almost disappointed i won't be able to play this blind again (in this lifetime...) - this game really highlighted the use of poignant formatting (SUPER BIG SUCKER FOR THE FONT CHANGES BWAA). i was truly impressed seeing how cleanly each story arc can bend into each other, and absolutely adored the takes on the ending theme throughout each version of the mc - it's no small feat to make them all believable and grounded. impressive and gorgeous work!!!

Developer(+1)

WAHHH THANK YOUU [crying like a little baby with a propeller hat and comically oversized lollipop] i too am a huge sucker for narratives and tropes, and my obsession w isekai that still hasn’t gone anywhere…. the font changes was a last minute addition i was worried would come off as too cheesy or lame, so it’s a relief to hear that it ended up being such a good part of the experience!!! and i’ll admit, i had a rough time trying to make the endings clearly adhere to my vision, especially in a way that aligned with the theme, so i still think they could be better but…your words are reassuring and give me just a bit of the ego boost i needed. i’m excited to keep making games in the future and i hope our paths will cross then…!! :D

Submitted(+1)

This rocks. I really loved the whole experience. The sfx were great and the narration box is so pleasant to look at, I would just be sitting and staring from time to time like waow... snake... :)!!! Still trying to figure out how to get the peace ending (I will keep going at it until I do). Super solid, great job!

Developer

thank you so much!!! the snake is AWESOME and i have lemonink of if:then fame to thank :D the sfx came after hours of scouring zapsplat for the right sound, so yay yay yay im glad you enjoyed! for the peace ending, try selecting the choices that are more hardworking, the sort of choices where someone would sit you down and go you should take a break fr. i hope that helps!!! and thank u again for taking the time to leave a comment >_<

Submitted(+1)

together with you until the end of time has my favorite implementation of choice and consequence of all the VT2 entries – allowing the player to decide their priorities and values and narrowing the story toward those values and priorities is very smart and deeply fulfilling.

Developer

thank you so much the amazing goated superior intellectual savant michael smith for nominating my game as fav implementation of choice and consequence… i always believe visual novels should put enough weight behind their choices because that’s the only gameplay there is, so it makes me happy when it works out for the player! many thanks for the kind words :D

Submitted(+1)

I played the game a week ago, but needed some time to collect my thoughts as this was the kind of vn that leaves you with a lot to think about. I'll be sure to replay this one and see what the other backstories and endings have to offer. This was such a nice story and it all flowed together so well! I also really liked the end card, and the title disappearing leaving us with "the end", I really liked that!

Developer

thank u so so much!!! and for what it’s worth i’m glad it was able to hang around in your mind for that long >_< i was worried it wouldn’t be compelling enough, or not interesting enough, so it means a lot to me you’re even considering playing the other two endings! and the final ending screen of “the end” was the first thing i came up with and honestly still my favorite thing in the entire game. glad you liked it too!! :D

Submitted(+1)

WOW OKAY UMMM....WOW

That was some delicious fucking writing, and it is going to be living in my head for a good while. And you wrote so much!! Not only three different worlds, but the choices give their own lines and it all leads to three entire backstories with three whole endings. WOW we were fed good. Definitely a game worth replaying and unlocking all the options!

The ticking while in that inbetween space was SO good and built this very specific mood that I adore. Also, for your first time using Ren'py, you did such a good job!! The choices, looping back, unlocking the different endings. Really, truly great work!

You captured Aion's dissatisfaction so well and that belief that if just _one_ thing was different then everything would be perfect. I hurt when Aion hurt. I yearned when they yearned, and I wanted so desperately for things to get better. So of course the endings hit me like a brick to the face LMAO theyre so good

I know Marin has Val but _please_ if I could date him I know life would be perfect. i think...maybe....unless....

Developer

thank you so much!! any writer, of course, wants to hear people think their writing is good…me included! i’m really glad that i could get a good baseline just for the writing from you :D and it def was kind of a struggle to write that much over 4 days so i’m happy to hear that it was noticed and appreciated by you! i feel like three endings was necessary to really kind of play with the themes i was tossing around :P which did mean more work for me but hey we’re here now! i hope more people feel up to unlocking the endings and trying diff choices to get the most bang for my buck haha

and i’m glad the ticking worked!! i wanted to give it kind of a liminal, empty feeling – but also to tie back into the last ending when it clicks that you’ve been running out of time this whole time. and thank u so much! i feel like ren’py sucked the soul out of me, so your words really mean a lot to me & the frustration i had to go through to get everything to work as intended >_<

i’m very glad also that aion’s unhappiness and dissatisfaction was really able to get through and cut deep. the endless loop and slog of having everything change but you alone, and wondering what it is you’re doing wrong and what it takes to be happy – so if everyone says it’s this, then i’ll do that, but why am i still not happy? silly aion…happiness is in the eye of the beholder! [badum tsst]

as the author/game dev i control the characters, and so i will split miran and val apart in divorce court and give him to you. he’s yours. [passes him into your hands]

Submitted (1 edit) (+1)

Okay this was really really fucking good

This is the type of VN good enough to make me liveblog screenshots to my friends as I play because it gets my brain active so much.

The UI rules, the SOUND DESIGN is so minimal but SO evocative and punchy, and even without character sprites I had aion and miran and vel all dance around my head and ugh it was so good

My biggest feeling / throughline with together with you until the end of time is the sense of unease and non-satisfaction and frustration at the world and your own place in it. It resonates with me a lot, where you know how you could be a better person, how your life could be improved - but through various circumstances (material, mental health, etc.) - it just becomes impossible to achieve. So many dialogue options were just too restrictive, in a good sense. They made me feel like really inhabiting a struggling pov character and that was so great

Loved the intermissions in between lives, and the subtle worldbuilding going on with how soul fragments even work

And the choices being locked out (based on my prior choices I assume) was soooo fucking cool

Developer(+1)

thank you so much for your kind, thoughtful, and altogether delightful comment – i spent a solid 10 seconds with my hand over my mouth, i was so stunned and grateful >_< i really am so happy that you enjoyed my game and took the time to write something so lovely about it, so thank you from the bottom of my heart!

i’m so glad that my time spent trawling the depths of zapsplat was well worth it – i for sure wanted the sound to do exactly as it needed and nothing else, but i was worried it might not be as noticeable without actual music since that’s usually what i pay attention to. and i’m also happy to hear the lack of character sprites didn’t impede the storytelling! i do wish i was able to draw them, but in the absence of my ability to do so i’m so happy that at least the words could still carry through.

i’m also really happy that the sort of restrictive unhappiness was able to be properly conveyed! i think it’s honestly such a hard balance especially in gameplay, because like you mention, sometimes it just comes off as bad writing or the author not really incorporating what players want to see. but that’s the point, right? the player character here is basically shoehorned into everything – and i’m sure we all have had points in life where it feels like we’re just clicking through and nothing we do has any impact. when you’re told “you can make out of life what you want” but there really is no way to do so at the moment. i don’t think i was able to do it the way i wanted to ultimately, but i really wanted players to kind of take away the main issue too, that it’s hard to find that kind of fulfillment and joy in life if you’re not living life for yourself too. i hope everyone, us included, ends up NOT like this mc – i hope we can find ways to make our lives so much more worth living for!

and yay! i was worried the worldbuilding would feel out of left field, so happy to know it made for good interlude/intermissions between the worlds :P and yes, i intentionally wanted players to see the choices being locked out! sort of to add to that same feeling of missing your chance when you see it initially – and then when you go and experience the other endings too, to realize that there really was no difference anyways. omfg that sounds very pessimistic looking back on it now but well i hope the takeaway is a good one!

thank you again for playing my game and leaving a comment :D i really appreciate the time and effort!!

Submitted(+1)

A cinematic masterpiece. Together with you until the end of time is easily a masterclass in the cyclical and personal nature of visual novels and interactive fiction, weaving together choice and inevitability with a practiced hand. For me personally, I experienced the high-tech, university, warring family, and alchemist worlds upon first playthrough, each delighting me and cementing the theme and core message in its own way.

Our mc has such a unique set of eyes to see through, viewing themself as a fix-it charity case in world 1, a meaningless, lonely failure in world 2, and a fool who hates as much as they love in world 3, all while the people around them obviously see them so differently. Life is what we make of it, and if we continue to search for missing pieces dictated by others, then we'll never be able to see it for what it truly is. Just like how the mc can't see their life for what it's worth, the people around them also fail to see the mc in their deeper struggles, being friends but never confidants.

...And not to mention our lovely guide, who observes the mc through every plight and peril, ultimately choosing to bridge that gap between one who watches and one who does. It's incredibly fitting that the endings hammer what was set up from page 1, that contentment can not be found if you don't even actually know what you're looking for. And then, the curtain closes. Brava.

I'm so very proud at all your work in every aspect of this game. From the writing, to the visuals, to the game design, to the coding, everything is so cohesive and smooth, I'm sure anyone would be surprised that this was your first forray into ren'py. And I truly do hope that it isn't your last. 80085

~~~

You know me, you know I'm gonna call this jank., but still allow me to be your game's first fanartist :p

Developer (2 edits) (+1)

this crazy ass comment i gasped, screamed, shouted, hit the table, got a drink of water, exclaimed, and put my hand over my mouth… and i’m ready to do it all over again. i hardly deserve the praise (AND the fanart but we’ll get to it later) you’ve lavished on me here, but i’m infinitely grateful that something my humble self has made can be reiterated so beautifully in your words. i feel like you were able to articulate so much better than i could my thoughts on making this game!

i’m glad that the variability and fluidity of experiences were able to enhance that kind of personal, individual feeling! how ironic that there is so much you can dictate through your choices, but they fall hollow and meaningless in the end regardless. some call it bad gameplay, but we can call it adherence to the theme here :^)

thank you for making my modest writing sound so beautiful and evocative in your words! the forest has been lost to the trees, one could say. i like that you specifically mention both the failure of the mc to see their inherent worth and the way they’re misunderstood by those around them — blinded by the wishes of others, they’re put in a situation where they can never be happy. this is definitely a bittersweet ending for aion, but hopefully not for us! we’re not trapped in a forever limbo yet, luckily! you and i have many more happy days in the sun at a beach that won’t be evil :D

and, of course, our guide. the hottest faceless voice one could have. i feel like a real bleeding heart doesn’t call themself a bleeding heart, but hey, he still made the effort to help out — even if it ultimately wasn’t a happy ending! i guess we can say that the eye of the beholder ought to be open to even find something to behold :P

coming from a ren’py MASTER such as yourself, i’m glad my shoddy code can still manage to hold up! it wouldn’t look nearly as good without the snake you drew for me too off the worst concept squiggle in existence >_< i suppose with your encouragement i might as well keep on trucking and find a new way to beat ren’py into submission for me. c‎ = ==3 (robobarbie & allie vera please don’t kill me for the obscenity)

[le awesome timeskip brought to you by prussia ^_~]

the fanart is NOT jank. it’s AWESOME. i love the background being the nvl textbox and the colors being from the textbox like i see u. i seeeee you. his little erm actually voice and the way his skinny little waist tapers in like he is so FINE if i were talking to this guy in the afterlife let’s just say i’d choose a world with him in it >_< and also the SNAKE NECKTIE sheeeesh….. i need someone to come get this crazy combo of writer artist and coder like you can do it all. most unmatched itch.io user ever. THANK YOU SO MUCH!!!

Submitted (2 edits) (+1)

 Fuck me, this game is a thinker.  It's so beautiful and sad.  I love the ouroboros on the title screen and in the UI.  It made me think about the fact that if I was given a choice to dip out of life and live another life somewhere else, I would have done that a million times by now.  But if I did that, I never would have seen myself get better, find friends, find love, find peace.  Damn, man.  I'm crying right now, this game really touched me.

EDIT: I'm not done!!!  The ending, man, the discontentment with contentment, the realization that even when their dream is fulfilled, the main character is still not satisfied.  They hunger for more, but they don't know what that "more" is.  Very relatable.

Developer(+1)

!!! let me pop out the candles and cake and champagne, thank you so much for your comment (and being the first)! you could maybe say i was very heavy handed with the snake imagery, but i’m so happy you caught the ouroboros especially on the title screen! even though i never explicitly refer to it, i wanted it to clearly call back to the main character’s pessimistic, cyclical cycle of never quite having enough and having what they want. and you’re so right! i’m also guilty of always imagining going to other worlds and having infinitely many more exciting experiences – but i have so much here that i don’t consider too. i think this was my clumsy attempt at trying to narrate that your happiness is so much more than what other people think should be your happiness (happiness is in the eye of the beholder amiright?) so i’m glad that even if a little, it could touch you!

and exactly! wanting more, but not knowing what the more is – they’re lost because they never thought about what they wanted, only what other people said they should want. but anyways, thank you so much for playing my humble game! even if no one else plays i’ll be happy that you enjoyed :D

Submitted(+1)

I didn't think the snake imagery was heavy handed; I thought it was handled just right. & yeah, happiness is definitely in the eye of a beholder!  Often, it's a goalpost that constantly moves.

For sure!  When you're defined by others and don't know who you are, finding meaning in life can seem impossible.  The ending is melancholic in that way.

This is definitely my favorite game in the jam, I hope you place high in the rankings.  You did a fabulous job!