very good and well polished, all around, good job, I enjoyed it :D
Really cool you even got time to rebind the keys and options and all, well done
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #19 | 4.210 | 4.210 |
Overall | #20 | 3.935 | 3.935 |
Music/Sound | #32 | 3.839 | 3.839 |
Technical Implementation | #39 | 3.806 | 3.806 |
Fun/Design | #43 | 3.887 | 3.887 |
Graphics/Animation | #46 | 3.935 | 3.935 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
The player must collect some light bulbs, go to the end of the level and return to the start.
What was your team size?
You worked alone
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
Really cool idea and execution, I had fun trying to beat the levels. Although, in the early levels I had a problem with the colors used, I found it quite difficult differencing which was platform and which not. But overall, very enjoyable. Congratulations!
Nice job on the game! Love the art, and the music!! It gave the game such a creepy cool atmosphere. Jumping was interesting sometimes but it honestly grew on me. I ended up enjoying the difficulty of the platforming . My favorite part is the death explosion, it made dying not so bad.
OMG I REALLY APPRECIATE YOUR AMAZING FEEDBACK
Thanks for playing my game :D and for this amazing video showing off the gameplay and explaining some technical aspects! I'm really looking forward to add the coyote time for jumping, because it's actually too tight so the player can have more grace time to jump, good recommendation! Also, thanks to your gameplay I'll know how ti adjust better the timers of the machines, so it's not as hard as it is.
Thank u again. :D Great feedback and analysis.
There's a lot to like about this game. It's very different from other platformer entries. The music is pretty fitting with the atmosphere around it. The platforming seemed pretty well done (Everything seems plausible and fair). The progression was easy going and fun which didn't drain my motivation to play. One personal issue is that I find myself squinting at the screen to try and avoid touching enemies. I understand it is supposed to be dark and hard to see, but I think something that helps them stand out would be really good (however this is just a personal issue, others may not feel this is needed). Other than that, a good submission!
Hi there, awesome game!
It seems like you and I had the same idea, but very different executions.
I ended up getting stuck on level 7 (not the most skilled player), so I can't give optimal feedback. I guess I can at least say that the difficulty was a little high for a jam game.
Regarding controls, I found it weird that when you turn around the screen moves a lot. I'm guessing it's an engine thing. Very mindful to include other control schemes, something a lot of the other games I played lacked. They felt just right!
I felt like the levels were too long. I would often die early in the level and having to play parts of the level you already know about just feel like a waste of time.
Amazing artwork! It's simple but it fits very well. I like how the player's outline changes in dark to contrast the background.
Amazing job! The best game I played so far.
Awesome Game entry! Everything was very well done, art music, sound effects. Game is really polished and I'm glad I got to play it!
Also you added keyboard settings and I used it because it was hard for me using arrow keys when I'm used to (W A S D ) keys, however for some reason couldn't change the jump key to space bar.
Great work , Congrats on your entry hermano!
Can't play cause im on a Mac. If you upload for browser or mac elsewhere and link here Ill play and rate! It looks really cool.
Really nice!
I like a lot of the game, except the (in my opinion ofc) player sliding when you stop moving. Its maybe a tad to strong. Also, C as the jump key is somewhat weird (and the inability to rebind it to a better key)
Otherwise great game!
Overall good game. (I'm just saying that what could be imroved here)
The game concept is interesting. I don't know why there isn't anything that makes not using the light a viable strategy. The game could be so much more if you would for eg. make 1 lightbulb dissapear if you're using it too much. Then you can use up the next one, but you get lover score at the end of the level. The level layouts could be remembered and you can see most of the terrain without pressing the 'V' button. I think this could give your game much much more depth.
The audio stoping when the lights go out fits the theme of no power, yes, but I think it just puts you outside the game. When the music stopped I no longer felt like I was part of the world, but I remembered that I was just playing a game. I was put out bfrom the zone.
The controls could be much better. The jumnp is the same height regardless how much time do I push the button, there is no coyote time ect. I recon' you watch this videos: (Please watch them it's for your own good, and I can't recommend these enough)
- Video by JONAS TYROLLER:
- Video by GMTK:
Thanks a lot for checking out my game :D I'm happy you saw potential in it!
The light bulb's use seems simple in the first 10 levels, but after that other light bulbs gives you different abilities, so holding them or not makes a big difference, that's why from start I teach players they need to hold them.
Your recommendations are really good. I need to work more on the player movement, the coyote time is really something that it needs! I didn't know it was called like that ahahaha, and also the jumping. Thanks for the video recommendation, I already saw yesterday the GMTK one, I'll see the other one :)
Thanks again for the feedback, I really appreciate it!
I'm happy that you listened to my feedback. Honestly I have a bit of a short attentionspan so I hadn't made it to level 10. Plus I felt like that was all there is tó the game. That is a lot of levels for a gamejam. I've heard Vimlark saying that usually for a gamejam about 15 minutes of gameplay is ideal. So I'll go back and play it again.
Nice little game! Well polished and it looks really nice. I wish i was able to use space to jump and maybe some other button for interacting with things as i'm not used to keyboard only games, i keep forgetting what the button was, but that's just me :p Good job!
Very polished fun game.Can be easily expanded more .Great work :D (Also i loved the violin)
Very good game! Enjoyed it a lot. I like the music and sound effects, and how the music changed when it went black. Really like the design of the characters and the backgrounds too. Thought it fit the theme very well too. I got a bit frustrated at the single tile platform part, but my game had that same issue so I can't really say anything lol. Also I didn't find myself using the lights on the way back at all. I feel like I could still see everything in the dark. Great job!
this game is A W E S O M E!
i want to ask you some q
how you made the keyboard remapping system?
how you made this light system (and if it with surfaces how it worked with moving camera)?
how you made the jump through platforms?
i need help on all of that because when i tried to do them i coudnt (you said that you are using gamemaker 2)
Thanks a lot!
Yes, I use GameMaker.
The keyboard remapping system is controlled with an object that contains an array with all the default inputs and the current inputs, this data is constantly being fed by a save file with contains this information using GameMakers ini files. Then I update these files on the KeyChange_Screen when player wants to. Check out this video of how to manage save files in GM!
The light system is with surfaces. When game starts it creates a black surface that overlays with some alpha the application surface and everytime a player enters a room the surface is resized to this rooms dimensions so the camera doesn't affect it. To make the effect of light in the dark I apply a shader that I made to the surface. Here's how it works: for certain objects the light system creates a white circle centered on them on the black surface, and with the shader I make that just the black part shows off.And finally, programming jumping through platforms was somewhat tricky for me, I first made this platforms as a solid that just checks collision if player is above them, but then I also had to make a function that checks of this relative to the nearest platform using nearest_instance() because it was checking this with any platform not just with the below the player one.
I hope I gave you a decent answer to your questions.
Thanks again for checking out my game! :D
Your game looks really good! I like the lighting/shadows and the artwork. I also like the way that instructions are introduced.
The presentation in this game is on point!
I had a bug were when I tried to jump left, I couldn't use the light. I had to memorize the whole levels in the dark. (Maybe because of my keyboard since I was able to light up while jumping right.)
So the speed run levels were for me a pain in the neck (especially in the dark). Also, maybe you should have made the character less slippery. If you made this game in unity, it can easily be achieved if you decrease the "Horizontal" axis gravity in the input menu. If in construct 2 you can just decrease de deceleration.
Also I don't get it why we have to hold V to light up the lights and it doesn't light up automatically.
It would have been nice if you put the music on loop and not reset it after every game over.
Sorry if I sound too negative, I think your game is amazing and maybe the best one of the game jam. The jump felt good, the graphics were a really enjoyable to watch, good level design. And while the idea was basic, I think your execution was amazing!
You didn't sound negative. Your recommendations are really on point!
I think I need to tweak more the deceleration value to make the player be less slippery, but about "why always hold V" it's because on some advanced levels you need to let go the V to be able to manage well the light bulb special ability.
I'm planning to keep the music looping as you told me.
But in terms of the light bulb mechanic of holding it, it's really necessary to stay like that because of the following light bulbs abilities, that depend of if you hold it or not, and its decisive on the levels completion or not, but this mechanic it's explored on the 10 last levels.
Thank u so much for playing my game and for giving me feedback! :D, I'm happy you liked it.
Also, I'M HAPPY YOU GOT TO THE FAST LEVELS hahaha not a lot of people get there :)
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