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A jam submission

Souls .INCView game page

At Souls .INC, your soul is our business ! Seize that chance of a lifetime ! Come work for us as a Soul Reaper !
Submitted by Szym (@szymgames), Spookto, ChrisComp — 1 hour, 12 minutes before the deadline
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Souls .INC's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#124.0774.077
Theme/Limitation#153.9233.923
Overall#173.9283.928
Graphics/Animation#194.3334.333
Fun/Design#393.7693.769
Technical Implementation#503.5383.538

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
You will be working at Souls.INC under Satan (your boss). The company is on the edge of bankruptcy. There will also be a boss fight.

Team Size

Trio (3)

What main engine/tool/language did you use to construct the game?
Unity / C# / Asprite / LDTK / Ableton / Pro Tools / Reaper / Kontakt / iZotope RX / Soundly

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted(+1)

Wow! Great Game! The music was absolutely on point as well as how the boss would inform us of our next tasks. I love how fast paced the movement set the game as well. How the boomerang works is also so cool and creative! Great job to the team!

Developer

Thanks a lot ! Glad you enjoyed it :)

Submitted

That was fun ! I have to admit i didint get past the 30 souls level. As others pointed it out already the walljump not working everythime was a bit annoying but if that can help you fix it i think it only failed when trying to walljump from the same wall multiple times. jumping between walls didnt seem to have the same issue.

Good job !

Developer

Thanks ! :)

Indeed we're aware of the walljump issue it will be fixed after the jam :)

If you want to try the boss fight you can access it from the main menu in the levels section.

Thanks again for the play and the feedback :)

Submitted

Really nice game! Nice art and music. The timers are a bit tight and the movement feels a bit weird with the building up momentum. And the walljumps don't work everytime. But other than that, great game, funny writing, I liked it. Well done!

Developer

Thanks a lot !

The player controls indeed need more polishing, we'll update it after the jam.

Thanks again for the play & the feedback :) Glad you liked it

Submitted

Really polished game! The character designs and audio especially stood out as top notch. I feel like the weakest part of it are in the core gameplay and the level design. I found the controls a little finnicky, the character is floaty and the wall jump is unreliable. This made replaying the levels frustrating, since a lot of the levels seemed to be designed to be a path towards an "arena" at the end where you can actually collect the souls, but if you die at the end (which was pretty common due to the spirits erratic behaviour) you have to do the path all over again. I feel like it would've worked better if it was either a traditional "get to the goal" platformer, or an arena style "you are dropped into this area, get X amount of souls without dying" type. Having it be both, with no checkpoints in between, was a little frustrating, especially due to the slippery controls. That being said, the excellent polish, funny writing and charming graphics made it an enjoyable experience. Good work everyone!

Developer

Thanks a lot ! :)

You're right. We had quite a lot of feedback on the player controller which need more polishing and on the difficulty of the level that need to be dialed down a bit to remove some frustration. I'm considering adding a checkpoint at the start of arenas and starting the timer once you reach the soul (or make it more generous).

Thanks for the play & the feedback ! Glad you enjoyed it :)

Submitted(+1)

Those sound like great changes! Good luck with any further development of the game

Submitted

Such a fun little experience! I love the lore you created of this little universe and the art style. Player feels a bit floaty, but it's hard to make a good platformer controller during a game jam, so it's not that big of an issue :P

I really enjoyed it, good job!

Developer

Thanks a lot ! Glad you enjoyed it ! :)

You're right the player controller need some more polish :)

Thanks for the play & the feedback :)

Submitted(+1)

Really nice concept and implementation. Visual and audio are very good! Love the cutscenes.

It is nice that the reaper follows the souls but I wish I was able to throw it up and down too, it would have helped a lot.

I loved the nice detail of the recoil when you catch the reaper!

Developer(+1)

Thanks a lot :) Glad you liked it !

Throwing the scythe up & down would actually be a neat idea ! I might add that after the jam . thanks :)

Submitted(+1)

really well done game love the melee weapon throwing very smooth and well done the art was really good aswell loved it good job

Developer

Thank you very much ! :)

Submitted(+2)

I love the design of the tiny reaper. I didn't expect that music when you enter the office to meet the boss, it made me laugh. Gameplay is fun, had a panic moment when I realized there was a timer to get the souls. Nicely done!

Developer

Haha ^^Then we achieved our goal :)

Thanks for playing ! glad you had fun with it :)

Submitted(+2)

Your team made such quite a fun game.  The artstyle and music is perfect, the track reminded of the beetlejuice theme song from the cartoon back in the days. 

The difficulty is well setup and the platform although floaty can be demanding in action. Well done!

Developer(+1)

Thanks ! We're very proud with how the game turned out. glad you enjoyed it :)

Submitted(+2)

Great job on this game! The pixel art was absolutely phenomenal and I loved the little story reasons that introduced the new mechanics!

Developer(+1)

Thank you very much ! Glad you enjoyed it :)

Submitted(+1)

Love all the sounds and music to this, sounds all make sense and transition seemlessly. Graphics are also really well done and it all works well together. Nicely done :)

Developer(+1)

Thanks a lot !

Our composer & our pixel artist worked very hard on it and I'm just very glad I was able to work with such good assets :)

Submitted(+2)

Cool and fun game! The music and art are realy good! The boss was a bit unfair in the second phase though. I realy like how the bos is both a boss in a story sense and a gameplay sense!

Please Rate and Play my game as Well!

Developer

Thanks for playing ! Glad you liked it :)

If you have suggestions on what could be added/removed from the second boss phase to make it more enjoyable, I'll be more than happy to read it :) 

thanks a lot for the play & the feedback ! I'll go try your game right now :)

Submitted(+1)

great game! good job!

Submitted(+1)

This game was just amazing! Also very polished! I loved the pixel art, Satan looked absolutely amazing. The colors or the grim reaper were spectacular, I love the lime scythe :D The music was also beautiful, I liked the music transition in Satan's office xD Again, really well done.

Developer

Thanks you so much ! Really glad you enjoyed it :)

Submitted(+1)

This game was a lot of fun to play. I like the level design and the enemies. I like the boss fight as well. The only thing that was really hard to gain control of are the controls. The movement needs to be restricted so that the player doesn't zoom in one direction. Slow the movement down, or restrict it by using the velocity of the rigidbody. Other than the movement, it was a pretty fun game. Nice job!

Developer(+2)

Thanks a lot :)
The movement speed is actually limited on the rigidbody velocity, but I agree the limit is too high and it make the movement a bit zippy :/

thanks for the feedback, glad you had fun playing :)

Submitted(+2)

I did have fun. I like the overall game itself. Good implementation of mechanics and a nice boss battle.  

Submitted(+1)

Wow, the audio in this game is top notch, really well polished art-wise too! I love the Boss sprite and animations

For constructive criticism, the souls moving randomly was kind of frustrating; they would die on the spikes on level 2 before I could kill them, and the timer mechanic sort of works against this because I would need to wait for them to spawn. I think the timer could be relaxed a little bit. I do appreciate how the scythe would repath to kill souls though :)

Developer(+1)

Thank you so much ! 

ChrisComp made all the sounds & musics for the jam, it is indeed top notch ! & spookto made all the sprites & animation.
We're very happy with the result :)

100% agree for the souls & timer, we need to rework that a bit to remove some frustration.

Thanks a lot for your feedbacks :)

Submitted

A great game, arcade games are one of my favorite genres. Well-chosen music and addictive gameplay.

Developer

Thanks a lot ! Glad you enjoyed it :)

Submitted(+1)

I really like the art and the cutscenes felt nice. The controls felt a little fast at first, but you get use to it after a bit. Good job!

Developer

Thanks a lot :)

Submitted(+1)

Oh I really love the movement. The (maybe unintended) fact that you only have friction on the ground gives a really nice feel to it. The Scythe weapon did not feel very great, as it was difficult to aim it. I was not the greatest fan of how abilities were stripped, even though the story justification was very funny. 

Developer

Thanks a lot :)
Indeed not intended at first but we decided to keep it & tweek it a bit. :)
Yeah it can be hard to aim That's why we added a tracking on it so that you can have a kinda loose aim and still hit. 

The stripping of abilities was (obviously) to fit the theme & crank up the difficulty a bit at each level. but I completely understand if you didn't like that part ^^

Hope you had fun with it :) I'll go try yours

Submitted(+1)

Dam those drwaing are so well done, nice cutscene really liked it, it is a great idea for interlevel changes

Developer

Thanks a lot ! We're very happy with the result :) Glad you liked it !

Submitted

no problem man, glad you guys had fun, despite the pressure f making a game in 10 days, give my entry a go, tell me what you guys tought

Viewing comments 20 to 1 of 29 · Previous page · First page