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Tuff Fluff's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #2 | 4.353 | 4.353 |
Overall | #3 | 4.147 | 4.147 |
Music/Sound | #4 | 4.265 | 4.265 |
Theme/Limitation | #8 | 4.000 | 4.000 |
Graphics/Animation | #17 | 4.353 | 4.353 |
Technical Implementation | #23 | 3.765 | 3.765 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You chase/fight a Boss pretty much the whole game. Your character in "on edge" and needs the comfort of his bunny friend, to keep his carrot level high enough. If you fall at one carrot aka 1 HP, you are "on edge" and have a stronger attack, but get killed by anything.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unreal
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Comments
Wow, I was not expecting such a high quality game about getting your fluffiness back lol. Everything about this is so polished and wonderful. No bugs at all for me! And I can't believe you managed to get such a well working 2D system working in Unreal which notoriously hates all things 2D. There were so many little details I loved, how there's an animation for shooting backwards, how the boss drops health pickups, how it switches to a skydiving set piece and then the epic final encounter where you just go to town on the guy. I mean, the fact that it has an ENDING just brings me so much joy. I never really got down to the 1 carrot health (not complaining) so i didnt see if the on the edge effect did anything. I really loved this game. I truly think its a perfect score up the board for me. Excellent work!
Thank you !!! I'm glad it went smoothly for you :D
Unreal's 2D gets a bit clunky at times, but it works. I'm still able to use the non graphics features that I like :)
As for the 1 carrot, yeah, I think it's bit under used because the pay off is not worth the risk as much, it's a bit more present in the hard mode where you have 3 HP (it gives you a "triple shot" that is wider and deals more damage).
Thank you for your nice words and thank you for playing ! 🙏
Ok, well I'm glad I left the best for last. This game is great.
The falling section was golden. And that final fight is pure joy. I beat the game in 1 run, which means the balance is great, and I appreciate the carrots getting dragged by the screen so you're always carrying health with you to use to top up.
Complaints:
-The chase sections could have used a little more variety.
-Less control while in the air vs on the ground made precise platforming frustrating.
Thank you Helper man !! :D
I like to give a lot of health pick up to the player, it allows me to have the max health relatively low and have the player in danger of losing with an action they can do to not die (destroy a carrot box) and still having the game relatively easy enough for a jam game. Also gives something to pickup since I don't really have currency or any progression item in the game.
I do agree the chases are a bit bland. The Boss who already doesn't have a lot of possible actions can't do 2 more in chases, being the horizontal movement and the big red beams (cause it could lead to unavoidable hits), so they mostly go up and down and shoot some projectiles. I tried to spice it up with some enemy spawn and some platforming, I probably should've exaggerated the enemy spawn (at least the level 2 chase) so it feels more like a fight with the enemy where the Boss is fleeing. The very first chase is kind of a tutorial for the combat, so I wanted it to be easy, but I should probably have made it shorter since it's super easy and it's the first time you fight the Boss and might not give the best first impression.
As for aircontrol, I set it to 0.95 which is ALMOST like on the ground, but not 100%, you have an eye Wesley haha. I tweaked it when there was only the platforms and nothing to avoid or jump over and it felt right at the moment, but I didn't think to revisit it later. It could've been a good thing to have more control when having to dodge thousands of projectiles while jumping over some damage zone in an auto scrolling camera 😅
Thank you for playing my game !! 🙏
very neat pixelart. Its broforce with bunnies, which made me laugh. This has a very cool comedic vibe to it, which I love. The boss music is so cool. This has a mix of broforce, old sonic games, metalslug .. all together in a crazy mix oh this is good stuff, one of my favorites so far. My favorite part was the animated giftbox thing. The ridiculousness of it made me laugh all the way through, this is great work
Hey thank you ! :D
I tried to go for a tuff vs cute and a ridiculous story about the power of fluffyness and a monster who wants it. I'm glad you enjoyed it ! :D
I'm happy you liked the box. At first, I though it didn't make any sense that it was animated... but I like things that bounce and it was cute so I kept it, making the carrot pattern on the wrap wasnt easy, I had to start over like 3 times haha
Thank you for playing 🙏
I had some good fun with this one!
A good amount of cohesion and satisfying gameplay for a gamejam submission - well done!
I'm glad you had fun !
Thank you for playing :D
This is cool, and I actually love how the gameplay ties into the theme. Great job!
Thank you for playing :D
GG!!!!!!!!!
Thank you for playing :D
Holy, this game is sooooo goood. The sfx, the visuals, the story, everthing fits together so nicely. Also suprising that it was made in unreal. I noticed two things though: bullets are way too small, and there weren't that many boss attacks, but there were still many phases, so it all felt a bit sameish. But still, I had an amazing time with this!
Hey thank you ! Yeah it was made in Unreal, there's not so many 2D games made in Unreal and my random crash is actually an Unreal bug in it's 2D specific code, so maybe that's why 😅
As for the Boss attacks, I'll have to blame time limitation on that one hehehe. I would probably have needed one more attack, at least for the very last fight. The Boss currently have 5 "Actions": move horizontally, move vertically, shoot projectiles at the player, big horizontal red beam and drop a HP pack (storywise it's the bunny giving it to you, but under the hood it's a Boss action) and I mixed em up based on the Boss encounter, but most of them include all except the red beam that is included only from level 2 and not in chases, maybe I could think of another laser patern or something, or maybe stuff falling from the sky, idk, I'll think about it ^^
Thank you for playing and thank you for your feedback 🙏
This was a fun time! Good dialog, and the moving levels were fun and dynamic. There were some bugs I ran into (if the screen scroll pushes you off a platform you float in mid-air, carrots clip into walls sometimes, and the crashes sadly) but yknow, gamejams. Overall really good and well polished. I feel like the "on the edge" mechanic didn't really come up though. I feel like I would've risked it if it happened at 2 HP (in a weaker form) but being at 1 HP is just really punishing for a game you're not familiar with. Oh well, at least the ending gave me a taste of that power!
Thank you for playing ! That's good feedback, I knew about the carrots bug and obviously the crash 😭 but I didnt know about the "float off a platform" bug, but now that I think about it, makes sense, I'll look it up !
I agree for the "on the edge", I first though to only make it a narrative thing, that's where I came up with the bunny and all the story, some angry "on edge" tuff guy who needs the comfort of his bunny friend, then I though of a gameplay mechanic, I first balanced the game closer to the hard difficulty, aka 3 HP, but it was too hard, but made more sense at 3 HP. I was planning on adding an easy difficulty, might be a good place to make it so that the "on edge" happens at 2 HP, so we see it a bit more.
Thank you for playing and thank you for the feedback !
Saw this game on the stream today (i'm on a mac so didn't get a chance to play it myself) - but it looked amazing! Love the humour and the storyline, and the gameplay looked really fun and dynamic :D
Thank you ^^