Loved this game. The art, animation, camera movement, sound.. Just really good work. Felt very done as concept. Impressive to do all that in one person team :) I have nothing to add. I will leave this game installed...
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Live Harder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #4 | 4.250 | 4.250 |
Graphics/Animation | #8 | 4.313 | 4.313 |
Technical Implementation | #9 | 4.000 | 4.000 |
Overall | #10 | 3.927 | 3.927 |
X Factor (overall enjoyment) | #14 | 4.000 | 4.000 |
Fun/Design | #24 | 3.750 | 3.750 |
Theme/Limitation | #62 | 3.250 | 3.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Team Size
Will you continue work on the game after the jam?
Which diversifiers did you use, if any? (optional)
What tools did your team use to construct the game? (optional)
Unity
Comments
Amazing entry, which oozes in atmosphere. Like others mentioned I kept playing through as I had to see what happens. The implementation of checkpoints was really clever too where timing often became important and even knowing which one to skip. I also enjoyed the brutal ragdoll deaths.
This is one of the most impressive entries to a jam I have seen in a long time. Limbo and inside are two of my favorite games period, so I may be a tad biased. But nailing the aesthetic, scale, tension, and mood of those games in 10 days is a huge achievement. On top of that you hit a diversifier, and did the whole project solo. Kudos, awesome job with this one
Really impressive. Very immersive and I kept playing to seeing what happens and enjoyed the overall world and mechanics. I couldn't quite understand the pattern for the enemies with the beam that generate the electric walls. I just sort of brute forced kept trying but wasn't sure what I was supposed to do to time. But overall really amazing world, animations, sound, feel and gameplay.
Thanks for the feedback! Those enemies are actually explosive barrels. They get launched at you when you touch the detector which is the red laser-like wall. You basically die of brute force if the barrel hits you.
You can also jump on the barrels while they are mid-air (you use it to jump over a wall).
I hope this helps! :)
This is really cool! I like the moody ambience created by the dreary scenery and especially the sound design. The last leg of the game also got me pretty tense, which I certainly wasn't expecting going in. If I had to pick out one thing I would've liked to see, it would be more sections that did something with the idea that your character stops when they hit a checkpoint; there were only a couple points where this really mattered, with most of the game being more focused around timing your jumps. Other than that though, this was a pretty well put together experience!
Wow! This game is really great! It looks and honestly plays like a game thats ready for release. Great stuff!
Nice work! I loved the ambience and graphics style, and the wordless story.
Very nice game. The part with that barrel that flies at you scared the soul out of me. Very solid game!
Wow ! Just wow dude !
This is gorgeous... the visuals, the whole ambiance, the fact that you put a whole backstory and ambiance without even a word... and that ending.... just wow...
Great job !
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