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Your Hand Is A Duck (VR)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept - How interesting or unique the game is. | #1 | 4.611 | 4.611 |
Overall | #3 | 4.083 | 4.083 |
Enjoyment - How much you enjoyed playing this game. | #5 | 3.667 | 3.667 |
Presentation - How well executed the game is. | #7 | 4.111 | 4.111 |
Use of Theme - How well the game incorporated the given theme. | #10 | 3.944 | 3.944 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
Unity XR Hands package, Unity XR Interaction Toolkit package, Unity Splines package. Music: LEtoile-danse-Pt.1 by Meydän is licensed under a Attribution License. Success/failure sound effects from Universal Sound FX pack. The Bold Font by Sven Pels. Some of my old scripts for procedural idle animation. Hand Tracking Gesture Recorder by jorgejgnz. An lowpoly old blade of grass asset I made previously.
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Comments
Really cool concept! And nice graphics and sound. Made me think of Untitled Goose Game.
A bunch of my chicks disappeared while they were on the block and I couldn't start the game. Really wanted to though, nice job
This is dope, adorable but also challenging. Totally love it!
Hand tracking?! Whaaat! How amazing was that?! I didn't realize you had to jump over the text on the first level before I made my way to the exit and realized my duck neck was stretched allllll the way back to the start LOL. Seriously this is genius and that little quack quack with my hand LOL. My only criticism is that the ramp up of difficulty is really quick, I would add some simple intro levels that slowly introduce the mechanics one by one. Like just moving the ducks from one box into another using your left hand. Then the next level would be having your ducklings follow you down a narrow hallway, and so on and so forth. This is really well made!
Yeah that ramp up is really hard. I made those levels in the final 3 hours of the jam and was worried it would be too easy. Post jam I'll probably restructure the levels to introduce the mechanics. There was just no time time / energy to do that in the jam.
Either way, herculean effort and totally fun to play!
very fun game and cool its just a little hard to move
Super fun idea and it works great!! The locomotion is difficult to get right, especially with hand tracking. However, I think you found a great solution, it's just a little hard to go backwards or turn.
Thanks! Yeah that right hand pointing locomotion only works well for moving forward or to the left - it requires the player to turn physically to turn unless one has flexible wrists. Post jam, I think for moving backwards, I might add some kind of "point thumb at self" gesture for going backwards? The fist grab gesture allows for finer 3D locomotion, but is not for continuous locomotion.
I love the aesthetic, and the locomotion is genius! You can tell all of the game mechanics are really thought out.
I was going to compliment your game. Then I looked at the gameplay clips and realized that I have only played the intro scene. I'm going to jump back in and figure out how to play the levels.
Update: I got to the first level, but it was too hard. I think this mechanic is fantastic though, so five stars!
Thanks! I've added some hints to the game's description page for players who have difficulty figuring it out. Probably post jam I'll make an actual intro level. There was just not enough time / energy in the jam - I made the levels in the final 3 hours of the jam and was worried that they would be too easy. hehehe.
This game is my winner. Such a great idea!
Really cool concept using only hands! Now I want to learn hand tracking.