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Death by Dragons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #93 | 4.000 | 4.000 |
Sound | #160 | 3.481 | 3.481 |
Simplicity | #279 | 3.778 | 3.778 |
Fun | #287 | 3.333 | 3.333 |
Topic | #299 | 3.444 | 3.444 |
WOWIE! | #350 | 3.111 | 3.111 |
Creativity | #477 | 3.037 | 3.037 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Music is public domain from https://freepd.com/
Credits
Leon and Vincenzo
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Comments
Very nice idea and awesome visuals! Kinda bugged out when I died and the dragon also died though. Still great job for a jam!
I love your idea, the game was really fun. I think if you added just a bit more polish, it could be so much better.
It is good to make a 3D game in 3 days, but it is preferable to put an effect to know the time at which the monster will attack ... But accept this constructive criticism from me, I did not find the game related to the idea of the project
Amazing I appreciate anyone who makes 3D game in such a short time. Well done. Maybe add indicators so I know when the monster will attack?
Well I did like the camera, puts the action right in our faces and makes sens given the size of the dragons.
It's a tad too easy though, I just had to strafe around them to finish the game without deaths.
I like how you can always see the body parts of the previous fighters on the arena. Some of the upgrades felt like they didn't do much. I would upgrade my health almost every time near the end, but I would always die in a single hit, which also meant health regen was not useful to me. This could probably be rebalanced fairly easily. Fun game.
A pretty good game! felt a bit incomplete, although mine feels even more. Congrats on finishing!
Pretty cool game, everything's great except for the bugs and the camera
Apart from the camera, that feels a little bit too close? Everything else is wonderful, especially for a 3 day game jam!
Good game, the camera is disturbing a little, but i like epic music and quality of the models ! It was fun !
Animations could use some work but otherwise the presentation is very good.
It's frustrating to feel like I can't kill a dragon unless I get upgrades; I want it to be possible to kill dragons with no upgrades if I am good enough at the game - but that doesn't feel possible.
Why? Because otherwise I will just suicide to dragons afk until I'm powerful enough, and that's boring
The idea of gaining powerups as you die is cool, though I'd suggest trying to give the enemies more attack patterns because right now if you stand in front of it and slightly to the left it can literally never hit you. Turns the game into a big of a slog fest where you're just moving to the side and spamming attack. I do think the idea is cool though and it's definitely something to stick with, it could just use a bit more enemy/arena variety to make it more exciting to play.
Interesting concept, I must admit I just kept falling off to get the power ups didn't realise until the end that you should try to die less. Maybe some sort of points system might motivate players to push to die as little as possible. Like the idea though, Nice effort!
It's hard to control the camera, but the game is nice! I don't like the fact that by dying you get better stats though. I don't think it's the right way to implement the "failing is progressing" because the player can really really easily take profit of that.
cool graphics.
I had to get used to the inverted camera controls first, but then it was a lot of fun.